RE: Let's Play Age of Wonders III: User Input Required
02-04-2015, 03:25 AM
(This post was last modified: 02-04-2015, 03:32 AM by Mirdini.)
1) Absorb Stackelburg and rename it
2) New Sexlizard
3) Pest Control Squad and Vision Range Upgrade (and Rapid Reload if it's any good, otherwise stick with Tunneling).
4) Leave the dwelling to produce income, unicorns are a bit too fanciful for a proper progress-oriented military. Unless we get some for free, of course.
e: dammit Sai
Part Two:
1) Research Expansionism and Rugged Pioneers if they're any use, and then sure Juggernauts why not.
2) (A) Secure our southwestern front! Wazuhl has yet to show any signs of an actual military offensive, surely these dwarves will be similarly cowed by our righteous might.
3) "Jazztown" is a valuable asset to Progress and should be defended from the vagaries of this abomination. Leave Imane on our northern front.
2) New Sexlizard
3) Pest Control Squad and Vision Range Upgrade (and Rapid Reload if it's any good, otherwise stick with Tunneling).
4) Leave the dwelling to produce income, unicorns are a bit too fanciful for a proper progress-oriented military. Unless we get some for free, of course.
e: dammit Sai
Part Two:
1) Research Expansionism and Rugged Pioneers if they're any use, and then sure Juggernauts why not.
2) (A) Secure our southwestern front! Wazuhl has yet to show any signs of an actual military offensive, surely these dwarves will be similarly cowed by our righteous might.
3) "Jazztown" is a valuable asset to Progress and should be defended from the vagaries of this abomination. Leave Imane on our northern front.