Let's Play Age of Wonders III: User Input Required

Poll: What race should we play?
You do not have permission to vote in this poll.
Draconians - FIRE FIRE FIRE
50.00%
7 50.00%
Dwarves - Stout. Sturdy, even.
7.14%
1 7.14%
Goblins - Poison damage and losing all of our heroes
21.43%
3 21.43%
Halflings - Civilians with luck
0%
0 0%
High Elves - Trees and Lightning
7.14%
1 7.14%
Humans - Ships and Cavalry
7.14%
1 7.14%
Orcs - Choppas and Dakka
7.14%
1 7.14%
Total 14 vote(s) 100%
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Let's Play Age of Wonders III: User Input Required
#65
RE: Let's Play Age of Wonders III: User Input Required
While en route north from Warboburg, Lizardheim has grown to a city. Warbob Sexlizard has levelled up as a result of Warbob Sexlizard's people's accomplishments.

While en route, we find the second (hopefully of two) of the roving scoundrels, as well as a shrine to the Wizard King. After clearing out some very lucky defenders (10% chance to miss and Warbob Sexlizard Warbob Sexlizard's self missed twice in a row), earned the blessing of the shrine.

As we passed through the fae settlement, as fortune would have it, dragons attacked! These are not the graceful creatures that were our mighty race's ancestors, however. They are a bone dragon and its undead wyvern minion. The fae beg our aid, and we provide it. We lose one of our units of Hatchlings, which is always a sad thing to see, but its death ensured that Warbob Sexlizard was not mildly inconvenienced so it was all worthwhile.

The Fae have joined us, bolstering our army with a pair of toadstool fairies. These are very hard hitting ranged units, but die very easily if an enemy closes in on them. The bandit camp's location would ordinarily only allow one stack to attack it at a time, but with the fairies flying over the water, we are able to bring more than enough forces to crush the bandit camp with no losses. Therein, we liberate a completely useless halfling infantry unit.

Within the realm of the fairies is an inn. This would let us recruit additional units, though the units here can be somewhat expensive. The most interesting one is the Gryphon Rider. This unit is the most powerful unit available to the High Elves by default (class units, of course, being much stronger given research) but it would cost almost all of our remaining gold.
[Image: 507ffb125fedffcd53c305fe6771ab57.png]

The dwelling itself, now, needs a name. Sexberg is still available. At the moment, the dwelling is almost completely useless save for its income. If we choose to invest in some buildings, we can start recruiting fairy units (which deal a mix of elemental damage), but the dwelling will never be able to produce modern machinery or those that wield it. Alternatively, we can simply have the dwelling focus on generating revenue for us.

Jealous of the fact that we now have four (soon to be five) settlements, the warlord Wazuhl the Jagged has declared war on us! With our capital undefended, we will need to rush back to ensure that we can recapture it if the goblins launch a sneak attack.
[Image: cb8db3ca0f97164d45b41d66ddaf39c4.png]

While all of this was going on, we have completed research in Seafaring, researched the Fireball spell (invaluable in helping us kill the Bone Dragon), and Mana Batteries, a spell which boosts the production of a target city with an easily affordable ongoing mana cost. We may now research Invention, to increase the amount of mana Warbob Sexlizard can spend on spells every turn, continue down the path towards stronger units to produce, or something else entirely.
[Image: 95af27377ccb08a067f8676ac221f99e.png]

So for choices -

1) What shall we name our new fairy dwelling?
2) What shall we name our new draconian settlement?
3) What shall we research?
4) Who, if anyone, shall we hire at the inn?
[Image: WFQLHMB.gif]


Messages In This Thread
RE: Let's Play Age of Wonders III: User Input Required - by Sai - 02-02-2015, 06:47 AM