RE: Let's Play Age of Wonders III: User Input Required
02-01-2015, 05:50 AM
(This post was last modified: 02-01-2015, 06:02 AM by Sai.)
(02-01-2015, 05:23 AM)Mirdini Wrote: »As before, spending gold to achieve quicker progress is a commendable use of it so let's hurry those baths. The Council chambers are starting to stink, after all.
How useful would having another Hero be for our military? Would she need another stack to command, or can she augment our existing forces?
We currently have a total of 10 units, so she would be able to join up with one of our armies as the 5th unit in our second stack. Heroes are all pretty decent in combat - she would have melee abilities on par with our cavalry, as well as access to a ranged attack of some sort (which can be modified with equipment) and combat spells. Warlord spells are mostly buff oriented. Spell costs are taken from our kingdom's global mana reserves, but there is also a limit to the amount of mana that each hero can spend per turn (starting at 20, and able to be increased when they level up). The combat spells that we research are capable of being cast by Warbob Sexlizard in battles in which Warbob Sexlizard directly participates, and may also be cast in battles without Warbob Sexlizard, albeit at double their cost. Warlords can also provide valuable bonuses to armies that they command (similar to the morale bonus that Warbob Sexlizard gives for Warbob Sexlizard's Imperial Authority and the potential cold resistance offered by the archdruid), but these bonuses typically require them to be higher level, which in turn would require Tianne to get experience in combat.
(02-01-2015, 05:16 AM)ICantGiveCredit Wrote: »150 seems a bit much for an uppity warlord like her. I wish the "fight" button was highlighted :/
We have no troops in our capital, at the moment, so there is no one there to fight her. We could turn around and do that, but it would take up another turn of moving both to get there and to get back west towards the dwarven outpost.