Let's Play Age of Wonders III: User Input Required

Poll: What race should we play?
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Draconians - FIRE FIRE FIRE
50.00%
7 50.00%
Dwarves - Stout. Sturdy, even.
7.14%
1 7.14%
Goblins - Poison damage and losing all of our heroes
21.43%
3 21.43%
Halflings - Civilians with luck
0%
0 0%
High Elves - Trees and Lightning
7.14%
1 7.14%
Humans - Ships and Cavalry
7.14%
1 7.14%
Orcs - Choppas and Dakka
7.14%
1 7.14%
Total 14 vote(s) 100%
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Let's Play Age of Wonders III: User Input Required
#37
RE: Let's Play Age of Wonders III: User Input Required
(02-01-2015, 02:38 AM)Coldblooded Wrote: ยปWell, the Dwarf quest has a ten turn time limit and has the words "very easy" next to it, so we might be able to complete it even if we leave the bulk of our forces on the eastern front.

Question #1: How many turns away is Stackleburg from where we are now?
Question #2: How much of a threat is the eldritch pit, in comparison to the bandit camps?
Question #3: Credit why would you want to try and get into a relationship with a goblin furry? Warbob Sexlizard is clearly a lizardsexual.
We can't actually see the rebel forces, so it's hard to gauge precisely how strong they are. It most likely is a problem that could easily be solved with a subset of our forces, but the remainder may have trouble fighting Stackleburg without incurring heavy losses, as the humans currently field a capital defense force of unknown power and a roaming defense stack of five units.

1) At least 2 turns of travel to the city hex, more likely 3.
The Dwarf outpost is in the exact opposite direction, so simply reaching Stackleburg and then heading to the outpost would cut things close, but may be possible.

2) They will probably not run, but given that we have two additional units, including the ranged Jester, we shouldn't suffer any losses.

Quote:-A halfling jester with a rocket launcher. This really is an age of wonders.
They claim that it's only fireworks, but it does serious damage and can daze enemies.

Also, we can currently afford to 'Hurry' production on our baths. This will cost 100 gold and give us a happiness penalty for five turns, but this penalty is exactly offset by the happiness bonus of the baths. Essentially, this means we're spending 100 gold to start production on our next building (Hospital or Siege Workshop) two turns sooner, at the cost of 100 gold and it taking two turns longer for the happiness bonus to kick in.
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Messages In This Thread
RE: Let's Play Age of Wonders III: User Input Required - by Sai - 02-01-2015, 03:41 AM