RE: Let's Play Age of Wonders III: User Input Required
01-31-2015, 07:29 PM
(This post was last modified: 01-31-2015, 07:35 PM by Sai.)
With peace assured on our western border, our forces head east, stopping only to claim a gold mine that is literally in our path, which falls with no losses.
We soon come across the first bandit camp
In a daring night raid, we destroy their camp, liberating a Halfling Jester. Though his people may be silly, this unit uses a rocket launcher, so we welcome his potential contributions to our army.
Our Builder's Hall has been completed, and now we may start construction on the Store House to grow Lizardheim further or a Siege Workshop to increase our production. Since the Store House can be built sooner, being a Tier 1 building, it is probably worth finishing that before moving on to either a Hospital or the Siege Workshop.
Additionally, we have finished researching Summon Spy Drone. We prepare to cast this spell, and (barring further complaints) will be progressing down the Dreadnought unit tree by researching Produce Engineer.
The second camp of brigands, seeing what happened to the first, disperses without a fight. Therein, we liberate a group of Dwarven Deepguard, very sturdy pikemen that should prove a useful addition to our army.
Lizardheim, thanks to an influx of refugees rescued on our journey and the produce provided by our steam powered farm, has grown into a Town. This will increase our production and research.
What's this, though? Our newly summoned Spy Drone has found an Eldritch Pit! Like the bandit camps, this will spawn monsters that can potentially plague our lands.
![[Image: c1e7ab0ea4aeae6043f8c32f704e36be.png]](https://i.gyazo.com/c1e7ab0ea4aeae6043f8c32f704e36be.png)
Just beyond this pit is a city of humans that contend that the mercy that we have shown our foes is a sign of weakness rather than greatness. They are immediately hostile.
![[Image: 531b51a9ba20aaffbd7dddf3af36025d.png]](https://i.gyazo.com/531b51a9ba20aaffbd7dddf3af36025d.png)
No mere outpost like that of the dwarves, this settlement is already a full fledged city, and could be both a challenge to conquer and a great boon to our empire if we should succeed.
At the same time, it seems our new friends to the west are experiencing a rebellion.
![[Image: f6cbf42c1726e226fe885baacdf7876c.png]](https://i.gyazo.com/f6cbf42c1726e226fe885baacdf7876c.png)
Finally, we have met our first other rival in world conquest. A Goblin Warlord named Wazuhl the Jagged, he is apparently very interested in looking at his hands. Like, really looking at them, you know?
![[Image: bf759a3c9d031dda8fbb5888d7b5c87a.png]](https://i.gyazo.com/bf759a3c9d031dda8fbb5888d7b5c87a.png)
His lands lie to our northeast, but are yet some distance from us.
Shall we head north along the path, stamping out the monsters and then attempting to conquer Stackleburg, or return to the west to suppress the rebellion and enlist the dwarven outpost to our cause?
Additionally, should we build Public Baths in our capital city to make our people work harder and open up the ability to build a Hospital, or produce the Siege Workshop which will increase our production and open up the ability to build a Master's Hall?
We soon come across the first bandit camp
Our Builder's Hall has been completed, and now we may start construction on the Store House to grow Lizardheim further or a Siege Workshop to increase our production. Since the Store House can be built sooner, being a Tier 1 building, it is probably worth finishing that before moving on to either a Hospital or the Siege Workshop.
Additionally, we have finished researching Summon Spy Drone. We prepare to cast this spell, and (barring further complaints) will be progressing down the Dreadnought unit tree by researching Produce Engineer.
The second camp of brigands, seeing what happened to the first, disperses without a fight. Therein, we liberate a group of Dwarven Deepguard, very sturdy pikemen that should prove a useful addition to our army.
Lizardheim, thanks to an influx of refugees rescued on our journey and the produce provided by our steam powered farm, has grown into a Town. This will increase our production and research.
What's this, though? Our newly summoned Spy Drone has found an Eldritch Pit! Like the bandit camps, this will spawn monsters that can potentially plague our lands.
![[Image: c1e7ab0ea4aeae6043f8c32f704e36be.png]](https://i.gyazo.com/c1e7ab0ea4aeae6043f8c32f704e36be.png)
Just beyond this pit is a city of humans that contend that the mercy that we have shown our foes is a sign of weakness rather than greatness. They are immediately hostile.
![[Image: 531b51a9ba20aaffbd7dddf3af36025d.png]](https://i.gyazo.com/531b51a9ba20aaffbd7dddf3af36025d.png)
No mere outpost like that of the dwarves, this settlement is already a full fledged city, and could be both a challenge to conquer and a great boon to our empire if we should succeed.
At the same time, it seems our new friends to the west are experiencing a rebellion.
![[Image: f6cbf42c1726e226fe885baacdf7876c.png]](https://i.gyazo.com/f6cbf42c1726e226fe885baacdf7876c.png)
Finally, we have met our first other rival in world conquest. A Goblin Warlord named Wazuhl the Jagged, he is apparently very interested in looking at his hands. Like, really looking at them, you know?
![[Image: bf759a3c9d031dda8fbb5888d7b5c87a.png]](https://i.gyazo.com/bf759a3c9d031dda8fbb5888d7b5c87a.png)
His lands lie to our northeast, but are yet some distance from us.
Shall we head north along the path, stamping out the monsters and then attempting to conquer Stackleburg, or return to the west to suppress the rebellion and enlist the dwarven outpost to our cause?
Additionally, should we build Public Baths in our capital city to make our people work harder and open up the ability to build a Hospital, or produce the Siege Workshop which will increase our production and open up the ability to build a Master's Hall?
![[Image: WFQLHMB.gif]](https://i.imgur.com/WFQLHMB.gif)