[Law]: On Hiatus
11-27-2018, 03:58 AM
(This post was last modified: 02-03-2019, 06:53 PM by IronLionShark.)
[Law] is a text adventure highly focused around queolchrost. The first character will be a queolchrost on Alphim-Queol as will many others. It will vary in timescale to deal with events. For example, exploring a warehouse would be done in a scale of action to action, while a time of average work will be less in depth and more of a management phase regarding things such as funds. Information in this post has been broken into spoiler boxes to save space and quite literally act as a spoiler box in the case of the Compendium.
Disclaimer:
How Voting Will Work:
The First Vote Required:
A guide that will update as more is discovered and/or relevant.
Please submit your votes.
Edit: Notice: I'm putting [Law] on hiatus to write some other stuff and work on some Cosmosdex entries.
Disclaimer:
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An Important Note:Portrayals of the universe will not always be accurate and strength, methodology, and many other things will be modified to fit the 'system'. Or in summary, this is just an adventure and not everything in it applies to queolchrost. While much of it may, some parts will be embellished for effect. Some parts will be fabricated if required to fill a role lost to something else. It will depend on how events unfold. They do say that Law is often an example of living documents.
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Overseer's Note and Explanation of VotingWelcome. I am glad to serve as your Overseer and Narrator for this experience. To begin, a note. Votes will be taken for actions and the majority will often be chosen. However, if an option close to the majority appears to make more 'sense' or there is good reason to reject the option sometimes this will not be the case. After 3 rejections on a voting time, a different action will be selected, even outside of votes. Note that rejections will likely only occur for actions that are highly likely to cause harm, such as jumping into a volcano. Minor shifts to a choice that was quite similar to the majority will likely be more common, but as they are minor will not be of much effect. Like walking into the room slowly instead of just walking into the room. Moderate shifts would likely only occur if there was a good reason not to do something and another option had decent support. Such as walking into a left door without warning signs as opposed to a door labeled with 'High Risk of Death: Radiation'. Providing reasoning behind a vote significantly helps. Notice: It is important to Note 'Not a Vote' or 'NaV' if your response is not a vote. Otherwise it will be counted as a vote. Words in spoilers can be used to ask questions to your overseer. Note that the overseer is likely to only provide information on mechanics in most scenarios.
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The Universe: The First VoteOne of the first orders of business is choosing a 'universe difficulty'. You are allowed to know of the following options. In these available settings, danger scales to density and will be more common in higher difficulties.
Alone: The queolchrost species is truly alone in the universe. The outside will be barren. Least dangerous.
Sparse: The universe is barren to a degree. It may be possible that the universe is not barren, but if life exists it is sparse. Minor danger.
Medium: Life is rare in the universe and valuable materials exist in many locations. Moderate danger.
Dense: Many intelligent species exist in the universe. Many resources exist and danger is high. Locked: Unlock by completing at least one universe.
It is highly recommended to choose Alone or Sparse for the first universe.
Alone: The queolchrost species is truly alone in the universe. The outside will be barren. Least dangerous.
Sparse: The universe is barren to a degree. It may be possible that the universe is not barren, but if life exists it is sparse. Minor danger.
Medium: Life is rare in the universe and valuable materials exist in many locations. Moderate danger.
Dense: Many intelligent species exist in the universe. Many resources exist and danger is high. Locked: Unlock by completing at least one universe.
It is highly recommended to choose Alone or Sparse for the first universe.
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CompendiumInformation on mechanics and other important affairs will be gathered in the Compendium.
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MechanicsInformation on mechanics are found here.
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Voting and Talking to the OverseerAll posts will be considered votes unless a vote is not open; 'Not a Vote', 'NaV, or similar indication is given in the post, the post is clearly not a vote (Please include a 'Not a Vote' notation regardless), or the post is made in a spoiler box. Portions of post may be divided into Overseer speech or 'Not a Vote' if for some reason the need arises. To do so, simply follow normal procedure for those categories.
Rejection or Substitution: While most of the time, the most picked vote will often be what is chosen, in cases where there is good reasoning to choose a similar but slightly different option, that will occur. When there is a moderate reason against taking the most chosen answer, another answer might be chosen such is in the case of a clear hazard. A rejection occurs when all options suggested are clearly harmful and avoidable such as jumping onto lava when it would be reasonable to walk away. 3 rejections for one action (This is unlikely to occur, I would presume) causes an 'auto-choose' in which the overseer handpicks a vote or another answer.
You may ask questions or otherwise talk to the overseer in spoilers, but you will likely only receive mechanic information in regards to gameplay.
Rejection or Substitution: While most of the time, the most picked vote will often be what is chosen, in cases where there is good reasoning to choose a similar but slightly different option, that will occur. When there is a moderate reason against taking the most chosen answer, another answer might be chosen such is in the case of a clear hazard. A rejection occurs when all options suggested are clearly harmful and avoidable such as jumping onto lava when it would be reasonable to walk away. 3 rejections for one action (This is unlikely to occur, I would presume) causes an 'auto-choose' in which the overseer handpicks a vote or another answer.
You may ask questions or otherwise talk to the overseer in spoilers, but you will likely only receive mechanic information in regards to gameplay.
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Beginning Universes:
A universe must start by choosing a 'universe difficulty'. You are allowed to know of the following difficulties. In these available settings, danger scales to density and will be more common in higher difficulties.
Alone: The queolchrost species is alone in the universe. The outside will be barren. Least dangerous.
Sparse: The universe is barren to a degree. It may be possible that the universe is not barren, but if life exists it is sparse. Minor danger.
Medium: Life is rare in the universe and valuable materials exist in many locations. Moderate danger.
Dense: Many intelligent species exist in the universe. Many resources exist and danger is high. Locked: Unlock by completing at least on universe.
A universe must start by choosing a 'universe difficulty'. You are allowed to know of the following difficulties. In these available settings, danger scales to density and will be more common in higher difficulties.
Alone: The queolchrost species is alone in the universe. The outside will be barren. Least dangerous.
Sparse: The universe is barren to a degree. It may be possible that the universe is not barren, but if life exists it is sparse. Minor danger.
Medium: Life is rare in the universe and valuable materials exist in many locations. Moderate danger.
Dense: Many intelligent species exist in the universe. Many resources exist and danger is high. Locked: Unlock by completing at least on universe.
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Timescale
The scale of time for events will vary depending on the current actions. Exploring a building is done in much smaller increments than working and managing funds.
The scale of time for events will vary depending on the current actions. Exploring a building is done in much smaller increments than working and managing funds.
- Day's Events: Goes along a day in an action by action method.
- Monthly: A monthly management mode that stops midway through months when action is needed.
- Monthly Progression Until X: A monthly progression that auto-continues until a major event or X, with X being any event of a signified stop.
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Position Groups
These are the positions you are currently permitted to know about. Four groups are unlocked.
-General Work: Encompasses work such as factory work, basic research, and most work aside from military/police, bureaucracy, politicians, and such.
-Specialized Work: Work on systems such as Infrastructure. These are only given to highly trusted individuals. Locked: Become a Specialized Worker to unlock that particular job in the group.
-Basic Military/Police: Low level military/police.
-Military Specialized Work/Command: Specialized or higher ranking military. Locked: Become a Specialized Military role or Military Officer to unlock that particular job in the group.
-Self-Employed Merchant: One of the few endeavors not in direct employ of the government. Note that in the beginning, there will be little need of shopkeeps other than government shopkeeps. While certain hobby or homemade goods can be sold, more dedicated trade and travel will require connections to be established with somewhere else. Taxes are still paid to the government.
-Low Level Bureaucrat: A low ranking/starting bureaucrat. Could work in any number of departments.
Elevated Bureaucrat: Higher Ranking Positions in the Bureaucracy. Locked: Reach a level in an agency to unlock the particular position.
-Intelligence Agent: Espionage and similar tasks (unlocked by reaching the respective agency/position)
Parliamentary: An Elected Official Locked: Get elected to unlock.
Presidential: This position will not shift personage without extreme conditions, but Leyler Erdel can become playable. Locked: Have Leyler Erdel exit hiding by a method such as 'killing' him or otherwise.
Note that some locked position groups are not shown.
These are the positions you are currently permitted to know about. Four groups are unlocked.
-General Work: Encompasses work such as factory work, basic research, and most work aside from military/police, bureaucracy, politicians, and such.
-Specialized Work: Work on systems such as Infrastructure. These are only given to highly trusted individuals. Locked: Become a Specialized Worker to unlock that particular job in the group.
-Basic Military/Police: Low level military/police.
-Military Specialized Work/Command: Specialized or higher ranking military. Locked: Become a Specialized Military role or Military Officer to unlock that particular job in the group.
-Self-Employed Merchant: One of the few endeavors not in direct employ of the government. Note that in the beginning, there will be little need of shopkeeps other than government shopkeeps. While certain hobby or homemade goods can be sold, more dedicated trade and travel will require connections to be established with somewhere else. Taxes are still paid to the government.
-Low Level Bureaucrat: A low ranking/starting bureaucrat. Could work in any number of departments.
Elevated Bureaucrat: Higher Ranking Positions in the Bureaucracy. Locked: Reach a level in an agency to unlock the particular position.
-Intelligence Agent: Espionage and similar tasks (unlocked by reaching the respective agency/position)
- Internal Affairs/Secret Police
Parliamentary: An Elected Official Locked: Get elected to unlock.
Presidential: This position will not shift personage without extreme conditions, but Leyler Erdel can become playable. Locked: Have Leyler Erdel exit hiding by a method such as 'killing' him or otherwise.
Note that some locked position groups are not shown.
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Chance
Some outcomes are based on chance. There is also a chance of events of note happening that are not directly related to your actions.
Some outcomes are based on chance. There is also a chance of events of note happening that are not directly related to your actions.
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Entities:Statistics and Information Known about important people and entities.
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The Overseer/The NarratorEffectively a method to ask questions about mechanics to a degree and the entity narrating this story. No other information currently available.
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Illegal Organizations
Pre-'War' Religious Groups: Illegal, presumed to be housed below the surface in cleared out subterranean areas that have yet to be officially built in.
Imperial Cult: Illegal, presumed to be housed below the surface in cleared out subterranean areas that have yet to be officially built in.
Pre-'War' Religious Groups: Illegal, presumed to be housed below the surface in cleared out subterranean areas that have yet to be officially built in.
Imperial Cult: Illegal, presumed to be housed below the surface in cleared out subterranean areas that have yet to be officially built in.
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Background Info:
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History:
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150 After Liberation:
-"The planet is stable. Infrastructure is thriving. Industry is doing fine. Minerals are running low from what came before. A new program has been created to work on colonizing the moon of a nearby gas giant. The cloak is active. A cloak is being developed for transports and the new colony. The radio probe protocol is being maintained. Police, Military, and Society have been organized Post-'War'. Everything is calm. Mostly. There is one issue. Some reports of worship of Pre-'War' religion and reports of an Imperial cult, based underground, have surfaced. Such activity is illegal. Books on the Pre-'War' era have been outlawed. You are not to speak of the Pre-'War' era if you know of it."
-"The planet is stable. Infrastructure is thriving. Industry is doing fine. Minerals are running low from what came before. A new program has been created to work on colonizing the moon of a nearby gas giant. The cloak is active. A cloak is being developed for transports and the new colony. The radio probe protocol is being maintained. Police, Military, and Society have been organized Post-'War'. Everything is calm. Mostly. There is one issue. Some reports of worship of Pre-'War' religion and reports of an Imperial cult, based underground, have surfaced. Such activity is illegal. Books on the Pre-'War' era have been outlawed. You are not to speak of the Pre-'War' era if you know of it."
Edit: Notice: I'm putting [Law] on hiatus to write some other stuff and work on some Cosmosdex entries.