[sun]: wormquest

[sun]: wormquest
#76
RE: [sun]: wormquest
>Helios?
Duck, duck, duck, duck, GHOOST.
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#77
RE: [sun]: wormquest
>you should think about this carefully. you are a god now, more literally than a usual ai could be considered a god, as you are controlling the body of a giant planet crushing sna- worm. its a worm. you must be careful to not cause any physical harm to anyone. emotional, on the other hand? well, words are powerful things.
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#78
RE: [sun]: wormquest
>Stay as Apollo
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#79
RE: [sun]: wormquest
>stay as apollo
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#80
RE: [sun]: wormquest
stay as Apollo
"Abandon all hope, ye who enter here."

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#81
RE: [sun]: wormquest
> Be the gore boy, the boy of gore. That boy.
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#82
RE: [sun]: wormquest
(i just realized i never actually said someone to be, oops?)
>be mulberry
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#83
RE: [sun]: wormquest
Wait if we stop being space snek then will it still be pacified?
"Fainting isn't real, only ninteenth century girls in corsets faint."
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#84
RE: [sun]: wormquest
(09-20-2017, 05:03 AM)Heyoceama Wrote: »Wait if we stop being space snek then will it still be pacified?
That is a good point.
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#85
RE: [sun]: wormquest
didn't the mod warn that the AI we were playing as dies?
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#86
RE: [sun]: wormquest
(09-21-2017, 12:40 PM)Futurdreamz Wrote: »didn't the mod warn that the AI we were playing as dies?

Then, we are left with an empty responseless shell, which could be equally bad.
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#87
RE: [sun]: wormquest
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#88
RE: [sun]: wormquest
Sigh really loudly to voice your displeasure with your crew.
WOOP WOOP WOOP!
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#89
RE: [sun]: wormquest
> Rather than actually deal with your problems, reminisce about the dead generic that you were with instead.
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#90
RE: [sun]: wormquest
> Ask why they have two AIs. Don't most ships only need one?
"Fainting isn't real, only ninteenth century girls in corsets faint."
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#91
RE: [sun]: wormquest
> FLIRT FLIRT FLIRT
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#92
RE: [sun]: wormquest
>This could be the discovery of a lifetime! The creature is clearly capable of killing planets.
We must control it to fight our enemies! But for that we need more data.
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#93
RE: [sun]: wormquest
(09-25-2017, 03:31 AM)Apo11o Wrote: »> Rather than actually deal with your problems, reminisce about the dead generic that you were with instead.

YES
Dont have no adventure no more <o/
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#94
RE: [sun]: wormquest
(09-25-2017, 03:56 AM)Ap0ll0 Wrote: »> FLIRT FLIRT FLIRT

>FLIRT till you can't FLIRT anymore.
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#95
RE: [sun]: wormquest
(09-25-2017, 03:56 AM)Ap0ll0 Wrote: »> FLIRT FLIRT FLIRT

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(09-25-2017, 03:30 AM)Ruby_Rorin Wrote: »Sigh really loudly to voice your displeasure with your crew.

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(09-25-2017, 03:31 AM)Apo11o Wrote: »> Rather than actually deal with your problems, reminisce about the dead generic that you were with instead.

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(09-25-2017, 03:36 AM)Heyoceama Wrote: »> Ask why they have two AIs. Don't most ships only need one?

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(09-25-2017, 05:05 AM)eerr Wrote: »>This could be the discovery of a lifetime! The creature is clearly capable of killing planets.
We must control it to fight our enemies! But for that we need more data.

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#96
RE: [sun]: wormquest
>do the worm, the snake did that, maybe that will... do something?
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#97
RE: [sun]: wormquest
> Don't you have someone you could report to about this? Maybe request backup to help contain the big boy worm for study? Or try to find a way to do that yourself.
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#98
RE: [sun]: wormquest
> Now you have to try to seduce the snake. Seduction is the solution to all problems. Except when they're not.
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#99
RE: [sun]: wormquest
>Phone home to see if you can pick up a ride.
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RE: [sun]: wormquest
>hyjack ship, seduce snek.
>or just seduce the snek without hyjacking that could work
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