RE: [sun]: wormquest
09-15-2017, 04:24 PM
>Helios?
Duck, duck, duck, duck, GHOOST.
[sun]: wormquest
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RE: [sun]: wormquest
09-15-2017, 11:18 PM
>you should think about this carefully. you are a god now, more literally than a usual ai could be considered a god, as you are controlling the body of a giant planet crushing sna- worm. its a worm. you must be careful to not cause any physical harm to anyone. emotional, on the other hand? well, words are powerful things.
RE: [sun]: wormquest
09-18-2017, 09:18 PM
(i just realized i never actually said someone to be, oops?)
>be mulberry
RE: [sun]: wormquest
09-20-2017, 05:03 AM
Wait if we stop being space snek then will it still be pacified?
"Fainting isn't real, only ninteenth century girls in corsets faint."
RE: [sun]: wormquest
09-20-2017, 08:23 PM
(09-20-2017, 05:03 AM)Heyoceama Wrote: »Wait if we stop being space snek then will it still be pacified?That is a good point.
RE: [sun]: wormquest
09-21-2017, 12:40 PM
didn't the mod warn that the AI we were playing as dies?
RE: [sun]: wormquest
09-21-2017, 09:40 PM
(09-21-2017, 12:40 PM)Futurdreamz Wrote: »didn't the mod warn that the AI we were playing as dies? Then, we are left with an empty responseless shell, which could be equally bad.
RE: [sun]: wormquest
09-25-2017, 03:30 AM
Sigh really loudly to voice your displeasure with your crew.
WOOP WOOP WOOP!
RE: [sun]: wormquest
09-25-2017, 03:31 AM
> Rather than actually deal with your problems, reminisce about the dead generic that you were with instead.
RE: [sun]: wormquest
09-25-2017, 03:36 AM
> Ask why they have two AIs. Don't most ships only need one?
"Fainting isn't real, only ninteenth century girls in corsets faint."
RE: [sun]: wormquest
09-25-2017, 05:05 AM
>This could be the discovery of a lifetime! The creature is clearly capable of killing planets.
We must control it to fight our enemies! But for that we need more data.
RE: [sun]: wormquest
09-26-2017, 05:43 PM
(09-25-2017, 03:31 AM)Apo11o Wrote: »> Rather than actually deal with your problems, reminisce about the dead generic that you were with instead. YES
Dont have no adventure no more <o/
RE: [sun]: wormquest
09-26-2017, 08:58 PM
(09-25-2017, 03:56 AM)Ap0ll0 Wrote: »> FLIRT FLIRT FLIRT >FLIRT till you can't FLIRT anymore.
RE: [sun]: wormquest
09-30-2017, 08:32 AM
(09-25-2017, 03:56 AM)Ap0ll0 Wrote: »> FLIRT FLIRT FLIRT (09-25-2017, 03:30 AM)Ruby_Rorin Wrote: »Sigh really loudly to voice your displeasure with your crew. (09-25-2017, 03:31 AM)Apo11o Wrote: »> Rather than actually deal with your problems, reminisce about the dead generic that you were with instead. (09-25-2017, 03:36 AM)Heyoceama Wrote: »> Ask why they have two AIs. Don't most ships only need one? (09-25-2017, 05:05 AM)eerr Wrote: »>This could be the discovery of a lifetime! The creature is clearly capable of killing planets.
RE: [sun]: wormquest
09-30-2017, 08:37 AM
>do the worm, the snake did that, maybe that will... do something?
RE: [sun]: wormquest
09-30-2017, 08:43 AM
> Don't you have someone you could report to about this? Maybe request backup to help contain the big boy worm for study? Or try to find a way to do that yourself.
RE: [sun]: wormquest
09-30-2017, 09:42 AM
> Now you have to try to seduce the snake. Seduction is the solution to all problems. Except when they're not.
RE: [sun]: wormquest
09-30-2017, 02:48 PM
>hyjack ship, seduce snek.
>or just seduce the snek without hyjacking that could work |
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