Learning at game making in Java
06-13-2012, 07:19 PM
So hey there, Eagle Time! This looks to be a pretty cool place to be creative in. (Although, what's up with all those emotes being green? Green is not a creative color.) To be on the point, I'm learning to make video games in Java, which I've been told is fighting a losing battle but whatever it's all I have to work with right now considering I don't start learning C++ until I think next spring, and I don't have cash to shell out on Game Maker.
So pretty much what I've been doing is iterating and putting together a sort of game engine from scratch, so I can figure out what does on in a game from the ground up. So far, I've figured out how to create a window, display images on it, have the images move around, have keyboard presses do things, how to have the game loop without crashing, how to do collisions, etc. Like, really fundamental stuff.
This here is what I've got so far- a zip fulla files and a jar, which took way too long to make work correctly. Unzip and double-click the jar to play, which is really just a couple a things you can move around with WASD and arrow keys, and a little text box you can toggle and change the depth of.
So hey, here's what I want to do here: I'm trying to learn the ropes of game programming, and at the same time I want to get some practice working with a client- someone without any particular technical chops who wants their game made. So, since I have little to no experience and no idea of how long or how difficult development will be, the current price of commission is... free.
Right now, I'm pretty much only capable of having stuff move around, pop up dialogue boxes, track rudimentary inventory... we're talking like, really simple adventure game kinda thing. If you've got some experiment to try or a linear/branching short story to tell in a stripped-down game form, I'd like to take on that project to help develop my skills, and produce something that'll entertain someone in the process.
Any takers?
So pretty much what I've been doing is iterating and putting together a sort of game engine from scratch, so I can figure out what does on in a game from the ground up. So far, I've figured out how to create a window, display images on it, have the images move around, have keyboard presses do things, how to have the game loop without crashing, how to do collisions, etc. Like, really fundamental stuff.
This here is what I've got so far- a zip fulla files and a jar, which took way too long to make work correctly. Unzip and double-click the jar to play, which is really just a couple a things you can move around with WASD and arrow keys, and a little text box you can toggle and change the depth of.
So hey, here's what I want to do here: I'm trying to learn the ropes of game programming, and at the same time I want to get some practice working with a client- someone without any particular technical chops who wants their game made. So, since I have little to no experience and no idea of how long or how difficult development will be, the current price of commission is... free.
Right now, I'm pretty much only capable of having stuff move around, pop up dialogue boxes, track rudimentary inventory... we're talking like, really simple adventure game kinda thing. If you've got some experiment to try or a linear/branching short story to tell in a stripped-down game form, I'd like to take on that project to help develop my skills, and produce something that'll entertain someone in the process.
Any takers?