Cosmic Encounter - PBP: Deep Space Water - Printable Version +- Eagle Time (https://eagle-time.org) +-- Forum: Archive (https://eagle-time.org/forumdisplay.php?fid=25) +--- Forum: Adventures and Games (https://eagle-time.org/forumdisplay.php?fid=30) +---- Forum: Forum Games (https://eagle-time.org/forumdisplay.php?fid=32) +---- Thread: Cosmic Encounter - PBP: Deep Space Water (/showthread.php?tid=2072) |
RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 01-17-2017 Tourist is now a happy owner of a Flare! The not-so-happy offense ships fall into the warp as they retreat, one by one. Reactor's turn to select the two rewards, and then return their ships. RE: Cosmic Encounter - PBP: Deep Space Water - Robust Laser - 01-18-2017 The reactor has always had that extra ship on planet E. It has always had whatever extra cargo is on it that nobody can remember. Everything is fine. RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 01-18-2017 Where will your defending ships return? RE: Cosmic Encounter - PBP: Deep Space Water - Robust Laser - 01-18-2017 Oh, right, those. You can put those wherever. C and A seem fine, just toss them on and we'll clean it up later. RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 01-18-2017 A ship is returned, and a card is gained. An ancient voyager scroll says "Queued up reward: 1 ship, 3 cards. Return 2 to VoyA, 2 to VoyB, 1 to VoyC" Thus concludes encounter #6. Current game state: Granolaman, the Voyager Hand: 15 Foreign colony count: 1 A: 4 B: 5 C: 4 D: 3 Gatr, the Yin-yang Hand: 3 Foreign colony count: 1 A: 3 B: 4 C: 3,2 D: 1,1 E: 1 Coldblooded, the Laser Hand: 7 Foreign colony count: 0 A: 3 B: 3 C: 3 D: 2 E: 4 Robust Laser, the Reactor Hand: 7 Foreign colony count: 1 A: 4 B: 3 C: 4 D: 3 E: 5 Cards on the reactor sheet: Laser flare Jacquerel, the Tourist Hand: 6 Foreign colony count: 1 A: 3 B: 3 C: 2 D: 3 E: 3 Cruise Liner: Red system; 2 HYPERSPACE GATE THE WARP: 6,6,5,0,2 VoyagerE: Cosmic Deck: 28 cards Cosmic Discard: 15 cards Destiny Deck: 14 cards Destiny Discard: 6 card Laser's turn, on encounter #7. RE: Cosmic Encounter - PBP: Deep Space Water - Coldblooded - 01-18-2017 Lasers regroup to planet D. RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 01-18-2017 Regroup done. Destiny is draw.... PURPLE! There are no enemies or empty plants in your system, so you get to redraw. Destiny is... Purple(HAZARD) Same, same. Redrawing: Special(Most foreign colonies[break tie to the left]) This means you end up with fighting.... the Reactor. Destiny phase is ending, and since a hazard was drawn, one of the tourists will fall overboard, unless someone wants to kindly zap the use of power, saving them. None of the other effects will happen as they are in the No Hazard paragraph. RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 01-19-2017 The tourist who has accidentaly launched their escape pod, tumbles into the warp. Laser may Launch ships at the desired planet in the Reactor system. RE: Cosmic Encounter - PBP: Deep Space Water - Granolaman - 01-19-2017 Er, headsup, the map has gone cattywampus. Ship counts are ranging from 17-23 per player. RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 01-19-2017 On hold until i double check everything, good thing i made copies at the end of encounters... edit: at the end of #1 yy turn: voyager was good yin-yang was good laser was good reactor was good tourist was good now checking #2 yy voyager was at 21! yin-yang was at 19! Laser was good. Reactor at 17! Tourist 23? -- Reactor fixed Tourist fixed RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 01-19-2017 All fixed! My errors were: Voyager colony count after launch did not decrease on YyD, fixed. Yin-yang's first regroup failed because he targeted a planet with no ships on them and i didn't catch it that time, placed a ship on B instead of D to fix it. Alternatively i reinforced voyager when Yin-yang erroneously reinforced that planet Reactors returned to the tourist world. I am terribly sorry! Thank you Granola for being vigilant. If the current tally is okay, we may launch. RE: Cosmic Encounter - PBP: Deep Space Water - Coldblooded - 01-19-2017 We will launch four ships to Reactor E from Laser A, B, C, and E. "Hello again Reactors, we hope that you've had enough time to reconsider our offer of friendship. If you agree to invite no one besides the yin yang than we can still meet at the negotiating table and try to work out a mutually beneficial deal. Otherwise you will be destroyed without mercy." RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 01-19-2017 HYPERSPACE GATE Offense:4 Defense: ReactorE(5) Laser's power activates! You have to dazzle away 1 to 5 random cards from the Reactor's hands, before allies are invited. Laser still has encounter cards so they don't have to draw. At least since the power is Mandatory and you have to select cards Up To the ship amount, you get a say in how many will you force aside. (Of course, the Reactor can still reply to your diplomatic message before you select the amount, but they still have to confirm the invites during their turn of inviting people) RE: Cosmic Encounter - PBP: Deep Space Water - Robust Laser - 01-19-2017 Oh wait hold on I thought this was like, we were gonna just chill and watch the spaceball finals. Like yeah I'll invite whoever but I'm not bringing any guns that'd be rude. I think i know where I put the 7 layer dip.... (I have a negotiate to play, assuming I can see it) RE: Cosmic Encounter - PBP: Deep Space Water - Coldblooded - 01-19-2017 Alright cool, in that case we'll just zap the one card then. RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 01-19-2017 A blinding flash, and one of the cards is blinded. Alliance phase. RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 01-19-2017 Actually hold on I am going to get a confirmation about this because the "up to" part of the power keeps making me confused, hold on. e: uugh why does bgg forces you to wait for a thread to be approved, i have Important Questions :| RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 01-20-2017 THE BGG GODS HAVE SPOKEN: " The "up to" is there because he might have fewer cards than that in his hand. " Soooo Laser is now going to blind 5 cards because of the 5 reactor ships. Rerolling those... Reactor sets aside 5 cards, and has 2 left. You may now continue, and sorry again. RE: Cosmic Encounter - PBP: Deep Space Water - Granolaman - 01-20-2017 Oh geez. Laser =/= best diplomat? RE: Cosmic Encounter - PBP: Deep Space Water - Coldblooded - 01-20-2017 Really? Well that's annoying. Do you happen to still have any negotiates left, non-Laser Laser? Oh yeah, and if anyone wants to negotiate with me in the future I guess it would be a good idea to only send one ship. RE: Cosmic Encounter - PBP: Deep Space Water - Robust Laser - 01-20-2017 I always have extra 7 layer dip. RE: Cosmic Encounter - PBP: Deep Space Water - Coldblooded - 01-20-2017 Alright then, we'll invite the Yin-Yang and no one else. It doesn't really matter though, we're just doing this to avoid the penalty for not inviting you. RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 01-20-2017 Who does the Reactor invite? RE: Cosmic Encounter - PBP: Deep Space Water - Robust Laser - 01-20-2017 Yeah, sure, the Yin-Yang can come along. RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 01-20-2017 Yin-yang may now accept alliences. |