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Rum Runners (Dice RPG) - Printable Version

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RE: Rum Runners (Dice RPG) - Whimbrel - 04-21-2013

Sewers is a good idea. Margarita equips a revolver to scare off any trouble, and explores the sewers. How about travelling, EAST, see where that leads.


RE: Rum Runners (Dice RPG) - Purple Walrus - 04-24-2013

Paul decides to take a look at the town files. He tries to find anything of interest. After that he checks out the clerical offices to see if anyones around.


RE: Rum Runners (Dice RPG) - MasterBlade - 04-24-2013

Clyde, being dissapointed at the lack of sale, wanders around the area listening in for possible tips... or diversions. he blends in as to remain particularly unnoticed.