Rum Runners (Dice RPG) - Printable Version +- Eagle Time (https://eagle-time.org) +-- Forum: Archive (https://eagle-time.org/forumdisplay.php?fid=25) +--- Forum: Adventures and Games (https://eagle-time.org/forumdisplay.php?fid=30) +---- Forum: Forum Games (https://eagle-time.org/forumdisplay.php?fid=32) +---- Thread: Rum Runners (Dice RPG) (/showthread.php?tid=451) |
RE: Rum Runners (Dice RPG) - Whimbrel - 04-21-2013 Sewers is a good idea. Margarita equips a revolver to scare off any trouble, and explores the sewers. How about travelling, EAST, see where that leads. RE: Rum Runners (Dice RPG) - Purple Walrus - 04-24-2013 Paul decides to take a look at the town files. He tries to find anything of interest. After that he checks out the clerical offices to see if anyones around. RE: Rum Runners (Dice RPG) - MasterBlade - 04-24-2013 Clyde, being dissapointed at the lack of sale, wanders around the area listening in for possible tips... or diversions. he blends in as to remain particularly unnoticed. |