RE: Fyte Placan Season Five [Round 1: Begin!] - Justice Watch - 09-19-2016
Stepping forward to crush the coffee table under his handsome weight, Buffrobo strikes a pose for the cameras, giving him +2 ATK and +1 DEF... and his rippling muscles deal 1 damage to himself.
It's Dr Ted's turn!
The Mothmatician [6 +20] (26)
SANTAR CLOG [18 +4] (22)
Cil [10 +8] (18)
THE BUFFROBO [16 +0] (16)
Dr Ted [3 +8] (11)
CA55-ED [1 +4] (5)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT (4/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 8/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +2 ATK +1 DEF (2/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 11/12
ATK: 4 (2)
DEF: 3 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 0/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 12/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 0/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12/12
ATK: 3
DEF: 1
INIT: 4
CIL
XMUX PUNISHMENT [3/4]
[DEFENSE.EXE] Take damage for one ally. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. (Cooldown 0/3)
[PASSIVE: CHAETA OF FATE] 50% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 10/10
ATK: 2
DEF: 0
INIT: 20
RE: Fyte Placan Season Five [Round 1: Begin!] - Justice Watch - 09-19-2016
CA55-ED's abilities have been clarified and modified slightly.
[APATHETIC CHARM] The target is prevented from directing moves at another, specific target. 50% chance of cooldown. (Cooldown 0/1)
RE: Fyte Placan Season Five [Round 1: Begin!] - BananaPanda - 09-19-2016
Ted Musters up the small amount of courage that they have and goes in for a punch that they aim directly at Cil.
RE: Fyte Placan Season Five [Round 1: Begin!] - Justice Watch - 09-19-2016
This will move you, but you will deal no damage. Are you sure?
Aside from your abilities, you may also defend for +2 DEF and then +1 DEF next turn, or interact with environment objects.
RE: Fyte Placan Season Five [Round 1: Begin!] - BananaPanda - 09-20-2016
Oh, ok. Could I use something on the set to boost my damage? I.E taking a book and attacking with that.
RE: Fyte Placan Season Five [Round 1: Begin!] - Justice Watch - 09-20-2016
Environment effects are for me to know and you to find out
RE: Fyte Placan Season Five [Round 1: Begin!] - BananaPanda - 09-20-2016
Okay then. Dr. Ted in a fit of fear sprints over, grabs a shattered piece of wood that was broken off of the table that BuffRobo destroyed with his immense muscles and stabs it into Cil, attempting to do at least anything to him.
RE: Fyte Placan Season Five [Round 1: Begin!] - Justice Watch - 09-20-2016
Averting his eyes from the scene before him, Ted grabs a broken leg from the coffee table and uses it to strike Cil on his exposed foot - for a grand total of 0 (1 +1 -2) damage.
It's CA55-ED's turn!
The Mothmatician [6 +20] (26)
SANTAR CLOG [18 +4] (22)
Cil [10 +8] (18)
THE BUFFROBO [16 +0] (16)
Dr Ted [3 +8] (11)
CA55-ED [1 +4] (5)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT (4/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 8/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +2 ATK +1 DEF (2/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 11/12
ATK: 4 (2)
DEF: 3 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 0/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 12/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 0/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12/12
ATK: 3
DEF: 1
INIT: 4
CIL
XMUX PUNISHMENT [3/4]
[DEFENSE.EXE] Take damage for one ally. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. (Cooldown 0/3)
[PASSIVE: CHAETA OF FATE] 50% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 10/10
ATK: 2
DEF: 0
INIT: 20
RE: Fyte Placan Season Five [Round 1: Begin!] - Robust Laser - 09-20-2016
Ca55 is intimidated about that buff robot and decides it'd be great if he, like, didn't care about her for a bit, casting an Apathetic Charm at him.
RE: Fyte Placan Season Five [Round 2: Slow and Steady!] - Justice Watch - 09-20-2016
Ca55 tells Buffrobo to back off a bit with a flick of her wand...
...which somehow lends itself into a full attack. A shot is hurled at Santar Clog; it whizzes right in front of his face and into the ground behind him!
ROUND 2!
Initiative is re-rolled, and the turn order begins anew!
A turtle with a strange device strapped onto its back seems to have wandered onstage.
It's The Mothmatician's turn!
The Mothmatician [18 +20] (38)
Dr Ted [14 +8] (22)
THE BUFFROBO [20 +0] (20)
Cil [10 +8] (18)
CA55-ED [6 +4] (10)
A Turtle [9 +0] (9)
SANTAR CLOG [2 +4] (6)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT (4/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 8/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +2 ATK +1 DEF (2/2)
APATHETIC CHARM, CANNOT TARGET CA55-ED (1/1)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 11/12
ATK: 4 (2)
DEF: 3 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 0/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 12/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 0/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12/12
ATK: 3
DEF: 1
INIT: 4
CIL
XMUX PUNISHMENT [3/4]
[DEFENSE.EXE] Take damage for one ally. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. (Cooldown 0/3)
[PASSIVE: CHAETA OF FATE] 50% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 10/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
RE: Fyte Placan Season Five [Round 2: Slow and Steady!] - Schazer - 09-20-2016
"a carapace? gleaning additional musculature through contraction and strain? i think not."
The Mothmatician shifts all of the Buffrobo's additional ATK and INIT stats to DEF!
RE: Fyte Placan Season Five [Round 2: Slow and Steady!] - Justice Watch - 09-21-2016
Buffrobo looks a little confused, as The Mothmatician turns his muscles quite literally into stone for -3 ATK, and +3 DEF.
It's Dr Ted's turn! [14 +8] (22)
The Mothmatician [18 +20] (38)
Dr Ted [14 +8] (22)
THE BUFFROBO [20 +0] (20)
Cil [10 +8] (18)
CA55-ED [6 +4] (10)
A Turtle [9 +0] (9)
SANTAR CLOG [2 +4] (6)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT (4/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 8/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +2 ATK +1 DEF (2/2)
APATHETIC CHARM, CANNOT TARGET CA55-ED (1/1)
ABSTRACTUM ARACHNUM, ALL ATK AND INIT LUMPED INTO DEF (2/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 11/12
ATK: 1 (2)
DEF: 6 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 0/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 12/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 0/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12/12
ATK: 3
DEF: 1
INIT: 4
CIL
XMUX PUNISHMENT [3/4]
[DEFENSE.EXE] Take damage for one ally. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 1/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 3/3)
[PASSIVE: CHAETA OF FATE] 50% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 10/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
RE: Fyte Placan Season Five [Round 2: Slow and Steady!] - Justice Watch - 09-21-2016
THE MOTHMATICIAN's abilities have been clarified.
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 3)
RE: Fyte Placan Season Five [Round 2: Slow and Steady!] - BananaPanda - 09-21-2016
Dr. Ted with no other options must do the one thing he was born to do, get inside of the Mothmatician. Ted uses his incredible accuracy that he gained for being a surgeon for thirty-five years and climbs inside of the Mothmatician and kinda kicks around inside in hopes of at least stunning them maybe doing a little damage.
RE: Fyte Placan Season Five [Round 2: Slow and Steady!] - Justice Watch - 09-22-2016
Ted readies his weapon, seeing an opportunity to do some real work for once in this fight against a less resilient target...
...Only to jump into Buffrobo's arm instead, who is eager to show off his new cobble clobberers. He deals 0 (1 +1 -6) damage, and his weapon crumbles while mothmatician slides backwards to get away from that whole... mess.
It's THE BUFFROBO's turn! [14 +8] (22)
The Mothmatician [18 +20] (38)
Dr Ted [14 +8] (22)
THE BUFFROBO [20 +0] (20)
Cil [10 +8] (18)
CA55-ED [6 +4] (10)
A Turtle [9 +0] (9)
SANTAR CLOG [2 +4] (6)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT (4/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 8/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +2 ATK +1 DEF (2/2)
APATHETIC CHARM, CANNOT TARGET CA55-ED (1/1)
ABSTRACTUM ARACHNUM, ALL ATK AND INIT LUMPED INTO DEF (2/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 11/12
ATK: 1 (2)
DEF: 6 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 0/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 12/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 0/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12/12
ATK: 3
DEF: 1
INIT: 4
CIL
XMUX PUNISHMENT [3/4]
[DEFENSE.EXE] Take damage for one ally. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 1/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 3/3)
[PASSIVE: CHAETA OF FATE] 50% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 10/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
RE: Fyte Placan Season Five [Round 2: Slow and Steady!] - Gatr - 09-22-2016
"No, no, Ted. I've got this."
PUNCH THE MOTHMATICIAN
IN THE FACE
this would be a regular attack of course
RE: Fyte Placan Season Five [Round 2: Slow and Steady!] - Justice Watch - 09-23-2016
Setting the bear down and giving him a pat, Buffrobo flicks his arm back to give Mothmatician a much needed bonk. He deals 1 damage.
His muscles start to lose a little bit of their sheen, as well.
Cil is a little preoccupied with having his cape nailed to the ground to do very much this turn.
It's CA55-ED's turn!
The Mothmatician [18 +20] (38)
Dr Ted [14 +8] (22)
THE BUFFROBO [20 +0] (20)
Cil [10 +8] (18)
CA55-ED [6 +4] (10)
A Turtle [9 +0] (9)
SANTAR CLOG [2 +4] (6)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT (4/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 8/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +1 ATK (1/2)
ABSTRACTUM ARACHNUM, ALL ATK AND INIT LUMPED INTO DEF (2/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 0/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 11/12
ATK: 1 (2)
DEF: 4 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 0/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 12/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 0/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12/12
ATK: 3
DEF: 1
INIT: 4
CIL
XMUX PUNISHMENT (2/4)
[DEFENSE.EXE] Take damage for one ally. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 1/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 3/3)
[PASSIVE: CHAETA OF FATE] 50% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 9/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
RE: Fyte Placan Season Five [Round 2: Slow and Steady!] - Robust Laser - 09-23-2016
Ca55-ED chooses to back away from all of this and loads up her Tracking Software, selecting Santar Clog as the target, and throws a bolt of something at him.
An error box then informs her that her EZ-Trackr trial has expired so she'll have to mess with some settings before she can fool it into thinking it's fine again.
RE: Fyte Placan Season Five [Round 2: Slow and Steady!] - pharmdrugs - 09-23-2016
TURTLE: MOVE FORWARD.
RE: Fyte Placan Season Five [Round 2: Slow and Steady!] - Gatr - 09-23-2016
OH NO
RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?] - Justice Watch - 09-25-2016
Ca55-ED backs up to the edge of the stage, and throws an extra powerful bolt at Santar Clog - dealing 3 (3 +1 -1) damage.
The turtle approaches.... stopping next to Cil's pinned body, which Santar Clog is still busy nailing up.
While fiddling with her settings, Ca55 ends up triggering an attack...
...which launches itself right at Mothmatician, dealing 3 damage to them!
Round 3!
Initiative is re-rolled, and the turn order begins anew!
A piƱata is lowered from the ceiling on the far end of the set.
It's The Mothmatician's turn!
The Mothmatician [19 +20] (39)
Dr Ted [17 +8] (25)
Cil [15 +8] (23)
THE BUFFROBO [17 +0] (17)
CA55-ED [7 +4] (11)
A Turtle [9 +0, priority] (9)
SANTAR CLOG [5 +4] (9)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT (3/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 5/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +1 ATK (1/2)
ABSTRACTUM ARACHNUM, ALL ATK AND INIT LUMPED INTO DEF (2/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 0/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 11/12
ATK: 1 (2)
DEF: 4 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 0/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 12/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12/12
ATK: 3
DEF: 1
INIT: 4
CIL
XMUX PUNISHMENT (2/4)
[DEFENSE.EXE] Take damage for one ally. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 1/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 3/3)
[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 6/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?] - Justice Watch - 09-25-2016
oh yeah, and this happened to Mothmatician's passive as well.
[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?] - Schazer - 09-25-2016
The Mothmatician is getting real sick of all these useless robots on its team.
It grabs the pinata in its weird little telekinetic legs and alternates between ripping it apart and weakly punching it.
RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?] - Justice Watch - 09-26-2016
Mothmatician takes some some frustration out on the pinata. It's cracked, but not yet broken.
Buffrobo's muscles are softening a little bit.
It's Dr Ted's turn!
The Mothmatician [19 +20] (39)
Dr Ted [17 +8] (25)
Cil [15 +8] (23)
THE BUFFROBO [17 +0] (17)
CA55-ED [7 +4] (11)
A Turtle [9 +0, priority] (9)
SANTAR CLOG [5 +4] (9)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT (3/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 5/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +1 ATK (1/2)
ABSTRACTUM ARACHNUM, ALL ATK AND INIT LUMPED INTO DEF (1/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 0/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 11/12
ATK: 2
DEF: 3 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 0/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 12/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12/12
ATK: 3
DEF: 1
INIT: 4
CIL
XMUX PUNISHMENT (2/4)
[DEFENSE.EXE] Take damage for one ally. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 0/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 2/3)
[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 6/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?] - BananaPanda - 09-26-2016
Dr. Ted sees the distress that was put onto our sweet, sweet Santar Clog and leaps into action for a mending hug.
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