DUNGEONQUEST: THE D20 GAME FOR EVERYONE - Printable Version +- Eagle Time (https://eagle-time.org) +-- Forum: Archive (https://eagle-time.org/forumdisplay.php?fid=25) +--- Forum: Adventures and Games (https://eagle-time.org/forumdisplay.php?fid=30) +---- Forum: Forum Games (https://eagle-time.org/forumdisplay.php?fid=32) +---- Thread: DUNGEONQUEST: THE D20 GAME FOR EVERYONE (/showthread.php?tid=471) Pages:
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RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - Mordegai - 04-11-2013 Name: Bernard (Extremely important: pronounced as BerNARD. Well... BERnard is also A-okay, he doesn't really care. The D may be silent, it may not be, Bernard doesn't know, and he really doesn't care either.) Race: Top Hat Age: Somewhere between 20 and 40. A while ago, he had his age tattooed somewhere on his body so he wouldn't forget it, but he can't remember where on his body the tattoo was placed. Actually... He didn't forget it, he's just not looking for it. Or maybe he's about 50 years old. Background/bio/motive/etc: Bernard was born in France, a happy child with the proudest (and richest) parents of all France, for there wasn't anything wrong with their son. He was healthy, he smiled a lot, and he was a very curious and social baby. On his 1st birthday, Bernard got an enormous birthday chocolate cake, and he waddled his way to it. He had never seen such a huge brown thing with white toppings and such a colorful candle on top, in the shape of a 1. His eyes began to sparkle, and he put his hole hand into the thing, which made Bernard's family members giggle. He brought his hand to his mouth, and as he was licking his fingers, Bernard's mother asked (in French, of course), smiling: "Do you like it?" Uncle Barbara then grabbed the baby with his bionic arm and threw it at the door. The cake was now a pizza, and Bernard said: "I love pizza." As of then, no one succeeded to communicate with Bernard, because he didn't care. At all. About anything. I mean, although he lived in France, and everyone he knew spoke French, Bernard spoke only British, because his imaginary friend was from England and he couldn't care less about the French language, or his French family, or anything French at all, or anything English, German, mormon, morbid, mortal or even about the frustration he didn't get from sentences that are way too long and don't even have an . The rest of Bernard's story is just doing random stuff and eating pizzas. Bernard loves pizzas. personality: Chaotic Neutral. Bernard just doesn't give a shit about anything, so yeah. He does whatever he feels like, whether it's the most logical choice or not. height: Short (But average for a top hat) Weight: Light (Average top hat) Stats: Luck: 14 "It would be really cool if I had a glass statue of myself... Hey, over there!" Intelligence: 2 "I think I should kick it." Endurance: 10 "Well, at least it didn't not break." Vitality: 20 "Pfft, lost a foot? Who cares? Oh look, there's a -oh, it flew away. care." Dexterity: 8 Knowledge: 3 Speech: 3 "I love pizzas. Wait, do I? Meh. or... Oh well, maybe. care. How do you feel about this, random stranger?" "I think you should see a therapist." "I am a top hat." "Oh... Yeah..." "I am a top hat." "Stop that." "No, without the 's' and 't'." "I think I just litterally became 35% stupider because of you." Class: Freelance Don'tcaretaker. "Freelance" actually serves no purpose here, because all don'tcaretakers are freelancers. It doesn't really matter, some people just like the word "Freelance". Anyway, don'tcaretakers not only don't care, they also gain power when there is more stuff not to care about. The more happiness, trash, dead bodies, enemies, etc, the less don'tcaretakers care, which obviously makes them more powerful when they do random things. Traits: yyyyeNO: When asked for a favor, Bernard will not help out and care even less. Instead, the person asking may do it theirselves harder/better/faster/stronger out of frustration. Pizzalover: Everything is better when pizza is involved. Bernard may even care for a while and help his teammates. Just a Fleshwound: Whenever one of Bernard's limbs is removed from his body, he can still use it, because he doesn't care that it's been removed and he just wants to use it. Special: Yawn Bomb: Well... It's not really a bomb. Maybe I shouldn't call it a bomb, then? Meh... care. Anyway, when Bernard yawns out of boredom, he may give his yawn a little boost, in order to make EVERYONE yawn like him, causing them to give 0 fucks about anything for a turn. That'll teach uncle Barbara. (Cooldown ? turns) RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - Schazer - 04-11-2013 Name: Tau Race: Lesser Sphinx, which has the body of a bear-sized lion, an Egyptian Vulture's white wings, and a dude's face with the vulture's "mane" for hair. Age: 70, which is young by sphinx standards. Tau's got a distinctly teenage kind of face, and I suppose he's got the body of an almost-mature lion as well. Background/bio/motive/etc: He's looking for something to be a guardian over. This could be some really sweet treasure or the tomb of an otherwise important person. Death by anything other than guarding whatever he's chosen would be the most dishonourable death, so he needs to hurry up and find a thing. If there's nothing good in the dungeon, then escaping the dungeon is the best course of action. A hero is also an acceptable thing to protect, because he can protect their tomb if they die of natural causes (which they should, if a sphinx is guardianing over them). Personality: Haughty. Judicious. Only does the riddle thing if you're not likely to cut his head off before he's done asking. Naturally inclined to protect important people or valuables, but values his life over treasure (unless it's legendary treasure). Does not attack unless struck/threatened first. height: Tall Weight: Very Large Vitality: 7 Endurance: 10 Dexterity: 2 Intelligence: 8 Knowledge: 17 Speech: 10 Luck: 6 Class: Unarmed Brawler - Tau is not fast, but he's durable, magically vitalised, and can rip you apart with tooth and claw. He'll solve most conflict with wordplay, but when push comes to shove he doesn't need weapons or armour or magical laser beams. Traits: Thousand-tongued - Tau speaks in riddles and vaguely-prophetic statements, but is able to have these riddles be comprehensible to anyone he speaks to, ignoring language barriers. Creatures intelligent enough to make any sense of it will be compelled, just a little bit, to converse with Tau rather than fight him. Treasuremonger - Sphinxes are known to be treasure-guardians, and have a magically-powered sixth sense for whether something is a legendary artifact, magically mundane but priceless to mortals, or a piece of junk. Tau doesn't know have an encylopedic knoweldge of every artifact ever but has a good gut when appraising an item. Magical beast - Like any good mythical creature, Tau has an innate immunity to spells, and tends to resist magical attacks. Special: Riddle-spinner Once per encounter (even in a combat situation), Tau can make him and his adversary settle their differences with a battle of wits. This works best in a one-on-one situation, and the opponent is likelier to have to agree to the Riddle when Tau has an advantage of some kind (psychological or tactical) over his foe. It is unlikely to work if the target is otherwise distracted by fighting other things. If Tau's riddle is guessed correctly, he will concede defeat and assist or otherwise declare subservience to the guesser. Guessing incorrectly magically binds the idiot and gives Tau a chance to maul them to death. RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - BestTeaMaker - 04-11-2013 Name: Sir Jairus von Shlickensberg IV Race: Wisp Wisps are noble, sentient, telekinetic gaseous beings who use their powers to affect the natural world. Many of them take the appearance of "spirits" in common folklore and have been associated with flames and ghosts, although wisps don't have power over either of those two. Most of them are quite happy to be left to their own devices, the lazy sods. They also change color depending on their mood. Age: I like to tell everyone that I'm 25. Makes things less complicated. Bio: Well, where to begin? I was granted knighthood by Her Most Graceful after saving her from a rather potentially nasty tree-falling accident that may or may not have been inadvertently caused by myself (telekinesis can be hard, you know). To exemplify myself as a wisp of such stature, I decided to wear the clothes of a nobleman. Ok, so I simply use my telekinesis to make clothes float around me, but hey, what else is a wisp supposed to do? I do have a fashionably durable glass sphere I got at a flea market. It also doubles as my voicepiece as I can vibrate it to produce sounds. Aren't I the handy fellow? Personality: I'm a fun-loving, mischievous wisp. I have a hobby of pulling practical jokes with my telekinesis, which are loads of fun, although many of my colleagues tend to respond with a hammer to my sphere (which, I might add, is quite rude). But otherwise, I am the exemplary gentleman...wisp...thing. Height: Average (Very Short if it's just the glass sphere) Weight: Twig Class - Trickster Tricksters use their guile in battle to baffle and befuddle enemies. Sleight-of-hand, misdirection, and illusions are all part of the Trickster's arsenal. While not handy in the way of physical force, their persuasiveness and tricky nature (ho ho) can take the better of many brutes. Code: Vit: 1 While my abilities are telekinetic in nature, I usually pull out a playing card to add a bit of flourish. Traits The Invisible Man Controling the particles of air to deflect all light, rendering Jairus and allies invisible. The range of this effect and its power are inversely proportional The Strong Man Jairus can lift objects telekinetically and chuck them at enemies. The range of this effect and its power are inversely proportional. The Shield Maid With his telekinetic ability, Jairus can erect a psychic wall that deflects all attacks against him and allies. The range of this effect and its power are inversely proportional. Special The Feisty Maid Jairus uses his telekinetic powers to concentrate matter into a single point. Upon doing so, he can unleash it at an enemy at frightening speeds. The amount of matter used and the time taken to create it are proportional. (5-turn cooldown) RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - Romythered - 04-12-2013
RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - calibornio - 04-12-2013 Sorry about all the MSPA references, but this seemed like a spiritual successor to the Forum Games subforum as it was recommended there and a large amount of its users are on here. Also, I was joking with the sepulchritude stat and if you were joking I apologize for taking that seriously. RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - ICan'tGiveCredit - 04-12-2013 Is mine accepted? I've tweaked it. (the special is now slightly simpler: He sets himself aflame, he grabs ONE target, he hugs them tightly and then tosses them at a wall. And he suffers damage afterwards based on the damage inflicted on the target) RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - BestTeaMaker - 04-12-2013 Tweaked. RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - Entilliumn - 04-12-2013 No, I understood this loud and clear, I just wanted my character to be all about D&D. But this is perfect. Will fix! EDIT: Just realized my character is the hypothetical and literal definition of glass cannon. Awesome! RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - Romythered - 04-12-2013 (04-12-2013, 12:22 AM)ICantGiveCredit Wrote: »Is mine accepted? I've tweaked it. (the special is now slightly simpler: He sets himself aflame, he grabs ONE target, he hugs them tightly and then tosses them at a wall. And he suffers damage afterwards based on the damage inflicted on the target) Ican't, he's BEEN accepted for a while now RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - TickTickTockTock - 04-12-2013 wow this game has a lot of players Name: Kettleclatter Race: Steam-powered humanoid construct. His body resembles a human skeleton made of brass pipes and hydraulic valves. His head is a teakettle with eyes, and he speaks by whistling and hissing words out of the valve. Age: 7 Background: In the city of Miliria lived an alchemist who dreamed of creating life from inorganic materials. So he built a body out of pipes and hinges that could walk and talk. But it still needed a mind. He found a spell in an ancient codex that would probably do what he wanted, and he was so thrilled that he cast it immediately, without reading the fine print. In a shriek of hissing steam, his creation stood up, hissed "It's time to LIVE!", and then pushed the alchemist out of his window and ran off into the streets cackling. This spell did not merely imbue a motile body with life, it filled it with a singleminded and uncontrollable desire to live as much as possible. The contraption christened himself Kettleclatter, and began a mission to have every interesting experience in the world. Personality: Kettleclatter is a dynamo driven by the need to see everything once. As long as he thinks things are interesting, he'll rush ahead maniacally. He gets bored extremely quickly, though. Also he doesn't care much about the feelings of others in either state. Height: Average Weight: Twig (thickness), Very Large (mass) (metal has a higher density than flesh ok) Stats: Vitality: 10 Endurance: 9 Dexterity: 20 (he jerks and clatters almost too fast for the eye to see) Intelligence: 6 Knowledge: 3 Speech: 2 Luck: 10 Class: Fencer- When Kettleclatter fights, it's all about style. Also, it's really funny to humiliate humans with his extreme speed. Traits: Try Anything Once- Kettleclatter receives a bonus when he tries to rush through a task the first time, but a penalty to repeated attempts or doing something carefully. I Laugh At These Inferior Fleshpuppets- Poison, cold, and electricity can't harm a creature made of brass. However, he thinks this is too funny to aid an ally who's being harmed by one of these forces. Humiliate- Looking stupid is a fate worse than death. Kettleclatter can sacrifice the lethality of his attacks to instead damage the ego of his target. Skill: Comical Disarm Kettleclatter knocks an enemy's weapon away with such sleight of hand that they don't even know what direction it went or where to look for it. RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - Romythered - 04-13-2013 (04-12-2013, 07:57 PM)TickTickTockTock Wrote: »wow this game has a lot of players Kinda the point, boyo
RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - BestTeaMaker - 04-13-2013 Explain the Strong Man change? The idea behind it is that Jairus, as a wisp, is constantly using his telekinesis to lift things like his clothes and glass ball. The Strong Man simply describes his strength and range to lift things. RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - Romythered - 04-14-2013 (04-13-2013, 06:49 AM)BestTeaMaker Wrote: »Explain the Strong Man change? First, sorry that bit about the "no replacement Trait" is incorrect, rather The Strong Man will be one of your two starting Skills or Spells Constantly using it on himself is superfluous information, and wouldn't be counted as a trait anyways. Basically, you described a triggerable action that would be used to cause damage ("Jairus can lift objects telekinetically and throw them at enemies") as a Trait. TRAITS ARE NOT DIRECTLY OFFENSIVE! Traits can only be PASSIVE ABILITIES or NON-COMBAT SKILLS! These include Stat-changing effects (i.e Tau's Thousand-Tongued [positive], generic Trait Blood Magic Locked[negative]) and unique abilities (Blackjack's Contracts, etc). as it is, letting The Shield Maid count as a trait is questionable too, hence its MP cost. Having The Strong Man as a trait would essentially give you the ability to perform as many extra attacks as you wanted per turn as Traits are not counted as ATTACKS, SPELLS, or SKILLS. Shield Maid is only really staying because 1 vit is 50 HP so I'm being slightly nice Also, if Strong Man were to be a constant effect that holds up your clothes, that would essentially require your MP to drain constantly and I'm sure you'd rather that not happen. >Suggestions for Traits that would work:
RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - DoubleD - 04-15-2013 Name: Razadar Race: Half-Giant Age: 32 years Background/bio/motive/etc: Razadar is a Half Giant. He used to live in a town with others, but his own strength cause him to destroy allot and eventually he was kicked out. Razadar is currently looking for a way to redeem himself, and a way to better himself through the murder of others. Personality: Gullible, weak willed. He tends to be True neutral, but can fluxuate based on who is currently guiding him. Height: Extra Large Weight: Very heavy Stats: Vitality: 20 Endurance: 15 Dexterity: 5 Intelligence: 7 Knowledge: 8 Speech: 4 Luck: 1 Class: Giant-Blade. Taking from the long forgotten stories of his Giant ancestors, he follows the skills and techniques that lead some of his more remarkable kin to legendom Traits: Overpower: Razadar gains +2 to his hit rate Earthshaker: If Razadar rolls a Critical (NATURAL 20), he deals Medium Earth damage to all enemies within 2 spaces of him Groundbreaker: If Razadar rolls a Natural 20 during damage calculations, up to 3 spaces adjacent to the target become non-navigable permanently. Special Skill: Leviathan Blow: Razadar deals Extreme Physical/Earth damage to the target, and activates both Earthshaker and Groundbreaker, regardless of their requirements. Once Per Encounter. RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - Romythered - 04-16-2013
RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - Romythered - 04-22-2013 Sorry for the Dungeonquest delays, it looks like I'm gonna be putting this on hold for a while. I've been havin' some things coming up and just in general it's been a bit hectic for me so uh Game will start within the next month or so Sorry for the delays ahahaha....hah...ha... RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - Entilliumn - 05-25-2013 Hic-BUMP Oh hey there. Just thought I should bump this up so it doesn't get crowded into the mess of SECOND PAGE... DUN-DUN-DUUUN Don't worry Red, take your time... RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - Romythered - 05-25-2013 there have been some slight problems involving the map atm it should hopefully be done by the end of next month. if it's not... well then it might end up cancelled due to THINGS RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - Romythered - 06-23-2013 due to logistics problems, and the entirely real possibility I won't have access to the internet in two months, I'm sadly going to have to cancel any plans for Dungeonquest. Sorry, folks. if anyone else wants to take over the position of GM, though, feel free. RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - Entilliumn - 06-23-2013 Aw, shit. Oh well, I was pretty pumped for this. |