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Cosmic Encounter - PBP: Deep Space Water - Printable Version

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RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 02-04-2017

HYPERSPACE GATE
Offense: 2
Defense: ReacotC(3)

Tourist invites Yin-yang and Voyager.
Who does the Reactor invite?

((Note: clearly next game i should include the Foreign Aid variant, where you can use cards as bribes to get invited))


RE: Cosmic Encounter - PBP: Deep Space Water - Robust Laser - 02-05-2017

Everybody's invited! Come one, come all!


RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 02-05-2017

Order of acceptance:

1. Voyager (any)
2. Yin-yang (any)
3. Laser (defense only)


RE: Cosmic Encounter - PBP: Deep Space Water - Granolaman - 02-05-2017

Dude CB I hear ya, this is the first action I've seen in like 3 weeks.
(But for real having both the Reactor and Yin-Yang as almost essential allies makes the rest of us pretty peripheral)

Sending 2 from B, 1 from C to assist my good buddy the Tourist.


RE: Cosmic Encounter - PBP: Deep Space Water - Gatr - 02-05-2017

1 from A, 2 from B to Reactor. 1 from C, 2 from E to Tourist.

And if I'm allowed, two will go from my colony in Voyager, one to each side.

It's going to be an all out "party".


RE: Cosmic Encounter - PBP: Deep Space Water - Coldblooded - 02-05-2017

We'll send two ships to join the defense, from planets D and E.


RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 02-06-2017

HYPERSPACE GATE
Offense: 2 + Ally: 3,4 = 9
Defense: ReactorC(3)+Ally:4,2 = 9

Time for PLANNING phase!


RE: Cosmic Encounter - PBP: Deep Space Water - Granolaman - 02-07-2017

Can you confirm that yin-yang can send 8 ships into an encounter?


RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 02-07-2017

They are separate alliances, so they can do so, and i have resolved it thus.
What Gatr was asking was about launching ships from foreign colonies though, i thought (which is also confirmed).


RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 02-07-2017

Tourist plays: 11
Reactor plays: 14

HYPERSPACE GATE
Offense: 2 + Ally: 3,4 + 11 = 20
Defense: ReactorC(3)+Ally:4,2 + 14 = 23

Any objections?


RE: Cosmic Encounter - PBP: Deep Space Water - Jacquerel - 02-07-2017

I will play +5 Reinforcements


RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 02-07-2017

Tourist plays: 11 + 5
Reactor plays: 14

HYPERSPACE GATE
Offense: 2 + Ally: 3,4 + 11 + 5 = 25
Defense: ReactorC(3)+Ally:4,2 + 14 = 23

The stakes.... are getting higher....


RE: Cosmic Encounter - PBP: Deep Space Water - Robust Laser - 02-08-2017

I play +3 Reinforcements.


RE: Cosmic Encounter - PBP: Deep Space Water - Jacquerel - 02-08-2017

Well I have another idea but it won't really benefit my friends very much.
Anyone else want to chip in? Otherwise I'll just go to plan B.


RE: Cosmic Encounter - PBP: Deep Space Water - Granolaman - 02-08-2017

VOYAGER SHIPS DEPLOY LIZARD CANNONS
ENGAGE +2 REINFORCEMENTS


RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 02-08-2017

Tourist plays: 11 + 5 + voyager 2 * 2
Reactor plays: 14 + 3

HYPERSPACE GATE
Offense: 2 + Ally: 3,4 + 11 + 5 + 4 = 29
Defense: ReactorC(3)+Ally:4,2 + 14 +3 = 26

If no other reinforcements happen, or trickery, this is the final score.


RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 02-09-2017

Final result: the Laser ships go to the warp, the Tourist, Voyager and Yin-yangs ships land.
Yin-yang flashes their super flare: where will your four ships on the defense return to?
Due to there being 4 Yin-yang ships on the offense, reactor may keep 0,1,2 or 3 ships on their planet. How many there will be?

Fun fact: after this encounter, every single reinforcement cards will be in the discard pile. Beware...


RE: Cosmic Encounter - PBP: Deep Space Water - Gatr - 02-10-2017

put 1 ship on each of my home colony planets

edit: and repeat this action for the offense's ships..


RE: Cosmic Encounter - PBP: Deep Space Water - Robust Laser - 02-10-2017

I mean, we COULD get up and go to the warp, but we just got comfortable in our spots so we're just gonna all three of us stay here.


RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 02-10-2017

Current game state:

Granolaman, the Voyager

Hand: 14
Foreign colony count: 2
A: 4
B: 3
C: 3
D: 1

Gatr, the Yin-yang
Hand: 4
Foreign colony count: 2
A: 2
B: 2
C: 2,1
D: 1,1
E: 2

Coldblooded, the Laser
Hand: 5
Foreign colony count: 2
A: 3
B: 3
C: 3
D: 2,2
E: 2,1

Robust Laser, the Reactor
Hand: 6
Foreign colony count: 2
A: 4
B: 1,3
C: 3,4,3,2
D: 3
E: 3

Cards on the reactor sheet:
Laser flare

Jacquerel, the Tourist
Hand: 8
Foreign colony count: 3
A: 2
B: 2
C: 3
D: 1,2
E: 2


Cruise Liner: Blue system; 1

HYPERSPACE GATE

THE WARP:
6,7,5,2,3
VoyagerE:

Cosmic Deck: 27 cards
Cosmic Discard: 28 cards
Show Content

Destiny Deck: 7 cards
Destiny Discard: 13 card
Show Content

Will tourist have a second encounter? (encounter #11)


RE: Cosmic Encounter - PBP: Deep Space Water - Jacquerel - 02-10-2017

Don't mind if I do.


RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 02-10-2017

It is time for some Regroupin'.


RE: Cosmic Encounter - PBP: Deep Space Water - Jacquerel - 02-10-2017

I will regroup a ship to B, not symmetrical because one ship is a different colour but it will have to suffice.


RE: Cosmic Encounter - PBP: Deep Space Water - Gatr - 02-10-2017

Shouldn't the Yin-Yang flare be on Reactor's sheet? I'm making sure because I don't want to be blindsided by an auto-win condition. I'm not even really sure how it works.


RE: Cosmic Encounter - PBP: Deep Space Water - ProfessorLizzard - 02-10-2017

The yin-yang flare is in your hand. Flares don't get discarded after use unless stated on the card (aristocrat and host stated so), so the Reactor couldn't grab it.

Reactor still has the Laser flare on their sheet.

A ship returns...

Destiny is drawn: Orange!

But before that, it is time for cruiseshipping.