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		<title><![CDATA[Eagle Time - Forum Games]]></title>
		<link>https://eagle-time.org/</link>
		<description><![CDATA[Eagle Time - https://eagle-time.org]]></description>
		<pubDate>Fri, 15 May 2026 19:04:01 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Exquisite Biome - an ecosystem-crafting game]]></title>
			<link>https://eagle-time.org/showthread.php?tid=7150</link>
			<pubDate>Tue, 16 Apr 2024 04:45:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=233">Schazer</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=7150</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://img.itch.zone/aW1nLzEwMDI2NzYyLnBuZw==/original/QCl8EB.png" loading="lazy"  alt="[Image: QCl8EB.png]" class="mycode_img" /></div>
<br />
Howdy y'all, I'm jonesing for a little play-by-post action and would like to host a little ecosystem-building get-together, using <a href="https://seaexcursion.itch.io/exquisite-biome" target="_blank" rel="noopener" class="mycode_url">Exquisite Biome</a> by my good friend Caro.<br />
<br />
How this game works is using a standard 52-card deck to provide questions and prompts that let us make several creatures, hopefully building a neat little ecosystem. There's no win condition or end goal, and whatever we make we're free to reimagine and use elsewhere after the game is done.<br />
<br />
---<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Game One</span><br />
With Schaz, btp, and Andrea<br />
<blockquote class="mycode_quote"><cite>Lines Wrote:</cite>Blood loss (mosquitos ok, leeches no, giant bloodsuckers draining you dry no), parasites which kill their hosts, parasites which live in skin/muscle), vertebrate reproductive organs</blockquote><blockquote class="mycode_quote"><cite>Veils Wrote:</cite>Reproductive strategies/copulation, internal parasites, eating prey alive</blockquote><br />
---<br />
<br />
You can sign up by filling in the following form, then as soon as I've got enough folks can join me on our first foray into the wilds. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">For this first game, I'd like to keep things relatively realistic</span>. Sticking to plausibly earth-like creatures. Once folks get in the swing of things, I'd be happy to try a game in more of a fantasy or alien setting.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Name:<br />
Lines: themes or subjects that you <span style="text-decoration: underline;" class="mycode_u">do not</span> want to explore in this game.<br />
Veils: themes or subjects you are ok including, as long as we don't go into vivid detail.<br />
A cool real-world plant: <br />
A cool real-world animal:</blockquote>
<br />
Lines and Veils are here as safety tools; this also lets me curate/tweak prompts on cards if they stray into territory the players may not enjoy. Possible Lines or Veils could include (but is not limited to) stuff like: infestations, parasitism, copulation/reproductive strategies, deep ocean, gore, etc.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://img.itch.zone/aW1nLzEwMDI2NzYyLnBuZw==/original/QCl8EB.png" loading="lazy"  alt="[Image: QCl8EB.png]" class="mycode_img" /></div>
<br />
Howdy y'all, I'm jonesing for a little play-by-post action and would like to host a little ecosystem-building get-together, using <a href="https://seaexcursion.itch.io/exquisite-biome" target="_blank" rel="noopener" class="mycode_url">Exquisite Biome</a> by my good friend Caro.<br />
<br />
How this game works is using a standard 52-card deck to provide questions and prompts that let us make several creatures, hopefully building a neat little ecosystem. There's no win condition or end goal, and whatever we make we're free to reimagine and use elsewhere after the game is done.<br />
<br />
---<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Game One</span><br />
With Schaz, btp, and Andrea<br />
<blockquote class="mycode_quote"><cite>Lines Wrote:</cite>Blood loss (mosquitos ok, leeches no, giant bloodsuckers draining you dry no), parasites which kill their hosts, parasites which live in skin/muscle), vertebrate reproductive organs</blockquote><blockquote class="mycode_quote"><cite>Veils Wrote:</cite>Reproductive strategies/copulation, internal parasites, eating prey alive</blockquote><br />
---<br />
<br />
You can sign up by filling in the following form, then as soon as I've got enough folks can join me on our first foray into the wilds. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">For this first game, I'd like to keep things relatively realistic</span>. Sticking to plausibly earth-like creatures. Once folks get in the swing of things, I'd be happy to try a game in more of a fantasy or alien setting.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Name:<br />
Lines: themes or subjects that you <span style="text-decoration: underline;" class="mycode_u">do not</span> want to explore in this game.<br />
Veils: themes or subjects you are ok including, as long as we don't go into vivid detail.<br />
A cool real-world plant: <br />
A cool real-world animal:</blockquote>
<br />
Lines and Veils are here as safety tools; this also lets me curate/tweak prompts on cards if they stray into territory the players may not enjoy. Possible Lines or Veils could include (but is not limited to) stuff like: infestations, parasitism, copulation/reproductive strategies, deep ocean, gore, etc.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hexaspace: Strange Energy]]></title>
			<link>https://eagle-time.org/showthread.php?tid=5399</link>
			<pubDate>Thu, 23 Sep 2021 08:52:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=272">ProfessorLizzard</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=5399</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Hexaspace: Strange Energy</span></span></span></div>
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Story</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Imagine a dim white void, where great dark spheres lurk. Most of these spheres contain one sun, one planet, perhaps a couple of moons, and beyond that nigh-infinite void separating the miniature solar system from the Outside. Welcome to Nthspace. Not a long time ago, several disconnected worlds have dug invisible tunnels between each other using a strange kind of energy, which has colloquially been known as, well, Strange Energy (and it's called Metarosmarine Radiation, or MRR by more scientific folk). The various peoples, after an initial period of confusion, have built out an alliance of trade, technology and travel between dozens of worlds.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Let's just focus on one: Hexaspace. The heart of this pseudo federation, this realm must have been the sandbox of ancient gods, for it is full of planets that are full of life, that also somehow fail to collide with each other. Perhaps these anomalies  are what inspired you to enter the prestigious Amber University of Junk Planet Punk, to study the mysteries of the universe, or at least, to learn how to do experiments without blowing yourself up. And perhaps one day, you’ll get to work with Strange Energies. And that day might be close, as you are about to graduate, and along with a select few others, receive a great research grant... Will you create new vehicles, new kinds of food, or perhaps, study the Elder Gods? The possibilities are endless, and strange…</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Note: I am planning this game for my discord friends.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Character sheet</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Name</span>: What do they call you?</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Species</span>: What manner of creature are you? See the Codex for playable species.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Home</span>: You are a native of Hexaspace, from one of its many worlds. Tell me about your hometown.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Bio</span>: What was your life that led you to Strange Energy adjacent studies? </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Personality and looks</span>: How does your yearbook photo look like, and what did others comment under it?</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Field of study</span>: What is your expertise?</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Signature gear</span>: Things that define you</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Contacts</span>: Some people that you have come to know in your studies.</span></span></span><br />
<br />
<br />
Codex on playable species and places can be found <a href="https://docs.google.com/document/d/1WTUJMd7GqtBQESk4IMuvYUsFZFH2Y0r73f2RUjusKTw/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">here</a>.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Hexaspace: Strange Energy</span></span></span></div>
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Story</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Imagine a dim white void, where great dark spheres lurk. Most of these spheres contain one sun, one planet, perhaps a couple of moons, and beyond that nigh-infinite void separating the miniature solar system from the Outside. Welcome to Nthspace. Not a long time ago, several disconnected worlds have dug invisible tunnels between each other using a strange kind of energy, which has colloquially been known as, well, Strange Energy (and it's called Metarosmarine Radiation, or MRR by more scientific folk). The various peoples, after an initial period of confusion, have built out an alliance of trade, technology and travel between dozens of worlds.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Let's just focus on one: Hexaspace. The heart of this pseudo federation, this realm must have been the sandbox of ancient gods, for it is full of planets that are full of life, that also somehow fail to collide with each other. Perhaps these anomalies  are what inspired you to enter the prestigious Amber University of Junk Planet Punk, to study the mysteries of the universe, or at least, to learn how to do experiments without blowing yourself up. And perhaps one day, you’ll get to work with Strange Energies. And that day might be close, as you are about to graduate, and along with a select few others, receive a great research grant... Will you create new vehicles, new kinds of food, or perhaps, study the Elder Gods? The possibilities are endless, and strange…</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Note: I am planning this game for my discord friends.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Character sheet</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Name</span>: What do they call you?</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Species</span>: What manner of creature are you? See the Codex for playable species.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Home</span>: You are a native of Hexaspace, from one of its many worlds. Tell me about your hometown.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Bio</span>: What was your life that led you to Strange Energy adjacent studies? </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Personality and looks</span>: How does your yearbook photo look like, and what did others comment under it?</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Field of study</span>: What is your expertise?</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Signature gear</span>: Things that define you</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Contacts</span>: Some people that you have come to know in your studies.</span></span></span><br />
<br />
<br />
Codex on playable species and places can be found <a href="https://docs.google.com/document/d/1WTUJMd7GqtBQESk4IMuvYUsFZFH2Y0r73f2RUjusKTw/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">here</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Post making contest 7.0]]></title>
			<link>https://eagle-time.org/showthread.php?tid=5397</link>
			<pubDate>Tue, 10 Aug 2021 01:39:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=1706">Numbers</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=5397</guid>
			<description><![CDATA[<span style="background-color: #888;">[box=transparent]DA RULEZ MACHINE<br />
<br />
[2x1]<br />
floatA:<br />
boolE:<br />
boolQ:<br />
boolW:[c=transparent]_[/c]<br />
floatL:<br />
boolF:<br />
<br />
<br />
SPEAKER<br />
[|]<br />
<span style="font-family: Courier New;" class="mycode_font">[bg=#000][c=#000]_[/c][outline=#800][c=#f00]NaN[/c][/outline][c=#000]_[/c]</span><br />
[outline=#f44][c=#f00]█████[/c][/outline]<br />
[outline=#f44][c=#f00]█████[/c][/outline]<br />
[outline=transparent][c=#000]█████[/c][/outline]<br />
<span style="background-color: #000;">[c=#000]_[/c][outline=#800][c=#f00]NaN[/c][/outline][c=#000]_[/c]</span><br />
[outline=#f44][c=#f00]█████[/c][/outline]</span><br />
<br />
[c=transparent]_[/c]<span style="font-size: xx-large;" class="mycode_size">░░</span><br />
[/2x1][/box][/bg]<br />
<br />
<a href="https://pipe.miroware.io/5de18b1656a97834b15a1743/pmc/hello" target="_blank" rel="noopener" class="mycode_url">"Hello! Welcome to Post making contest 7.0!"</a>]]></description>
			<content:encoded><![CDATA[<span style="background-color: #888;">[box=transparent]DA RULEZ MACHINE<br />
<br />
[2x1]<br />
floatA:<br />
boolE:<br />
boolQ:<br />
boolW:[c=transparent]_[/c]<br />
floatL:<br />
boolF:<br />
<br />
<br />
SPEAKER<br />
[|]<br />
<span style="font-family: Courier New;" class="mycode_font">[bg=#000][c=#000]_[/c][outline=#800][c=#f00]NaN[/c][/outline][c=#000]_[/c]</span><br />
[outline=#f44][c=#f00]█████[/c][/outline]<br />
[outline=#f44][c=#f00]█████[/c][/outline]<br />
[outline=transparent][c=#000]█████[/c][/outline]<br />
<span style="background-color: #000;">[c=#000]_[/c][outline=#800][c=#f00]NaN[/c][/outline][c=#000]_[/c]</span><br />
[outline=#f44][c=#f00]█████[/c][/outline]</span><br />
<br />
[c=transparent]_[/c]<span style="font-size: xx-large;" class="mycode_size">░░</span><br />
[/2x1][/box][/bg]<br />
<br />
<a href="https://pipe.miroware.io/5de18b1656a97834b15a1743/pmc/hello" target="_blank" rel="noopener" class="mycode_url">"Hello! Welcome to Post making contest 7.0!"</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wings of Fury 2]]></title>
			<link>https://eagle-time.org/showthread.php?tid=5395</link>
			<pubDate>Sat, 12 Jun 2021 04:14:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=1006">Cidellus</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=5395</guid>
			<description><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Wings of Fury 2</span></span></span><br />
<br />
Welcome to Alma, a world of the branch filled with myths, monsters, and danger.<br />
<br />
This is a time of heroes and legends, where Songs are sung of past and future.<br />
<br />
How will you shape the world?<br />
<br />
***<br />
<br />
<img src="https://i.gyazo.com/8b9be07759296ce3a4092302aa38615f.png" loading="lazy"  alt="[Image: 8b9be07759296ce3a4092302aa38615f.png]" class="mycode_img" /><br />
<br />
You are an adventurer working in the Chunard city of Marray, answering the call of the great dragonslaying knight Sir Henri de Montenay. Called the Red Thorn of Montenay, he is a renowned warrior of great valor, and seeks to slay the dragon Naissyri in the Giant's Tail Mountains. Naissyri has long been a threat to the region, consuming farmers and cattle alike, and many are the knights who have tried and failed to slay her.<br />
<br />
Who are you?<br />
<br />
***<br />
<br />
Name: What is your character's name?<br />
Species: What species does your character belong to?<br />
Song: Is your character attuned to a Song? If so, which one? <br />
Age: How old is your character?<br />
Origin: What town, country, and world does your character come from? Feel free to go into detail if you wish. <br />
Home: What town, country, and world does your character live in? Describe their home.<br />
Appearance: A description of your character! Things like facial appearance, build, height, eye color, hair color, fashion sense, scars, tattoos and whatever else you'd like to include.<br />
Personality: Your character's personality. This might include their fears, ambitions, tendencies, habits, and whatever else.<br />
Biography: Your character's history! The more detailed, the better! Whatever you want to include to flesh out your character's past and how it shaped them into the person they are today.<br />
Important Skills: What skills does your character possess? <br />
Important People: Include immediate family, as well as any important friends, family, or other NPCs you wish to have in your backstory. Make sure to include whether or not they are a Song user, and which Song if so. <br />
Inventory: Any important items and keepsakes. <br />
<br />
<br />
***<br />
<br />
I have included a ton of information on the setting in the codex. Links to that will be on the Wings discord channel.<br />
<br />
This will be a play by post game similar to Masks and the original Wings, where most of the action ends up happening in individual PMs. It should be noted that this is not a DIRECT sequel to Wings of Fury 1 on the Chocolate Pi forums. It is a spiritual successor with the same sort of idea.]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Wings of Fury 2</span></span></span><br />
<br />
Welcome to Alma, a world of the branch filled with myths, monsters, and danger.<br />
<br />
This is a time of heroes and legends, where Songs are sung of past and future.<br />
<br />
How will you shape the world?<br />
<br />
***<br />
<br />
<img src="https://i.gyazo.com/8b9be07759296ce3a4092302aa38615f.png" loading="lazy"  alt="[Image: 8b9be07759296ce3a4092302aa38615f.png]" class="mycode_img" /><br />
<br />
You are an adventurer working in the Chunard city of Marray, answering the call of the great dragonslaying knight Sir Henri de Montenay. Called the Red Thorn of Montenay, he is a renowned warrior of great valor, and seeks to slay the dragon Naissyri in the Giant's Tail Mountains. Naissyri has long been a threat to the region, consuming farmers and cattle alike, and many are the knights who have tried and failed to slay her.<br />
<br />
Who are you?<br />
<br />
***<br />
<br />
Name: What is your character's name?<br />
Species: What species does your character belong to?<br />
Song: Is your character attuned to a Song? If so, which one? <br />
Age: How old is your character?<br />
Origin: What town, country, and world does your character come from? Feel free to go into detail if you wish. <br />
Home: What town, country, and world does your character live in? Describe their home.<br />
Appearance: A description of your character! Things like facial appearance, build, height, eye color, hair color, fashion sense, scars, tattoos and whatever else you'd like to include.<br />
Personality: Your character's personality. This might include their fears, ambitions, tendencies, habits, and whatever else.<br />
Biography: Your character's history! The more detailed, the better! Whatever you want to include to flesh out your character's past and how it shaped them into the person they are today.<br />
Important Skills: What skills does your character possess? <br />
Important People: Include immediate family, as well as any important friends, family, or other NPCs you wish to have in your backstory. Make sure to include whether or not they are a Song user, and which Song if so. <br />
Inventory: Any important items and keepsakes. <br />
<br />
<br />
***<br />
<br />
I have included a ton of information on the setting in the codex. Links to that will be on the Wings discord channel.<br />
<br />
This will be a play by post game similar to Masks and the original Wings, where most of the action ends up happening in individual PMs. It should be noted that this is not a DIRECT sequel to Wings of Fury 1 on the Chocolate Pi forums. It is a spiritual successor with the same sort of idea.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LANDWRECKED ~ The search for Antintis ~]]></title>
			<link>https://eagle-time.org/showthread.php?tid=5375</link>
			<pubDate>Tue, 16 Mar 2021 19:30:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=272">ProfessorLizzard</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=5375</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: unset;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/2yN9MWO.png" loading="lazy"  alt="[Image: 2yN9MWO.png]" class="mycode_img" /></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Coming soon, on Global Oceanographic: a brand new series, examining the notorious expedition to the lost city of Antintis.</span></div>
<br />
<span style="font-style: italic;" class="mycode_i">Legend has it, that the lake kingdom of Antintis affronted the god the dry land, who as a punishment raised their great city up into the sky, high above the water level. A classic tale of hubris! But for decades, we didn't know if this was a real tale, or an allegory of sorts. But one fateful day, a brave fish has decided to put together an expedition to brave the horrors of the dry land, following ancient clues. Or perhaps, were they following ancient rubbish?</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">But so close to their goal, a terrible accident befall their mighty landship. As the massive vehicle was climbing up the slopes of a mountain, a great explosion rocked it! The survivors boarded their escape pods, hoping they would fall into nearby lakes, or that the pod's automated life support crystals would keep them alive for long enough.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Join us next week, as we tell you about the key figures in this mission. Did they save everyone? Did they actually find Antintis? Were they responsible for the explosion in the first place?</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Introducing several celebrity experts, such as historians and engineers! Watch as relatives of the expedition members regale stories about their quirks! Resist the urge to look up the ending on Fishipedia!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Find the answers, only on Global Oceanographic! </span><br />
<br />
~~~<br />
<br />
Welcome to Landwrecked, a game set on a world where fishpeople live in great continental lakes, surrounded by a oceans of dry land. Fishpeople are well, fish, with two arms, but may have strange extra limbs. Their technology is powered by Brine Crystals: lattices of pure salt, crushed by the highest pressure forges one can find. They also have unlocked the secrets of Nanoalgea, which can synthesize all kinds of empowering food, or can be used to weave organic self repairing environmental suits. Oh, and they have pet starfishes, jellyfishes, crabs and such.<br />
<br />
This high technological state of being was only possible due to the brave ones, who connected the various great lakes via landships. Originally these were carts that inched across the land using legs, manipulated by rowers. Later, they added giant sails, that moved the rather wide cargo contraptions. Most recently, people managed to stabilize Brine Crystals, and made them small enough to be part of a vehicle. And thus, a world of global aquatic commerce has begun.<br />
<br />
It was this time when a private expedition has launched to find the ruins of Antintis. For what reason? To find an ancient weapon for a coming war? To resolve a mysterious terra incognita in the map of history? Or simply for money? Well, one part of the game is finding this out!<br />
<br />
The game is twofold: you will both play as members of this ill-fated expedition, and you will also get the option to answer prompts about the backstory. Every now and then, you will be getting backstory prompts, which you can answer in the thread, by playing as an Expert On Live Fish TV. Everything you say will be canon, though it is best if you collaborate with your friends.<br />
<br />
You will also be a fishy explorer, who have survived the great explosion in an escape pod, which landed in a nearby lake. The escape pod has a few Brine Crystals in it, along with a Nanoalgea generator. Perhaps you can reconfigure them, to build a base, and a makeshift vehicle... perhaps you can even find the others. Perhaps you may even fix the landship, stuck on the mountain's slopes, and go home, with or without the secrets of Antintis... <br />
<br />
Or you can just try and enter hibernation mode, as so many others must have chosen...<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Name</span>: What is your fishy name?</div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Fishology</span>: How does your fish look like? Any interesting colourations, extra limbs, or perhaps an angler lure?</div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Skills</span>: Each fish knows Athletics, Technology, Leaderships and Science. Which is the one you are good at (4), which is the one you are bad at (2)? (The rest are level 3)</div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Employment</span>: what was your job on the landship? What equipment did you have? Or perhaps, did you have access to more algea or crystals?</div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Friends from the boat</span>: tell me about three people who were your friends on the boat. Or perhaps, "frenemies". One of them will be in your escape pod, one will be in another player's, one will be somewhere out there, in the wild! Further survivors will exist of course, you just won't know them personally.</div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Short bio</span>: Short and succint, don't want to spoil everything for the viewers</div>
<div style="text-align: left;" class="mycode_align">The system will be me rolling a number of dice based on your skill level. If you roll high, you will gain the power of describing the result yourself! In addition, you can ask Companions to do things for you, at a cost or drawback, without rolling the dice.</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: unset;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/2yN9MWO.png" loading="lazy"  alt="[Image: 2yN9MWO.png]" class="mycode_img" /></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Coming soon, on Global Oceanographic: a brand new series, examining the notorious expedition to the lost city of Antintis.</span></div>
<br />
<span style="font-style: italic;" class="mycode_i">Legend has it, that the lake kingdom of Antintis affronted the god the dry land, who as a punishment raised their great city up into the sky, high above the water level. A classic tale of hubris! But for decades, we didn't know if this was a real tale, or an allegory of sorts. But one fateful day, a brave fish has decided to put together an expedition to brave the horrors of the dry land, following ancient clues. Or perhaps, were they following ancient rubbish?</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">But so close to their goal, a terrible accident befall their mighty landship. As the massive vehicle was climbing up the slopes of a mountain, a great explosion rocked it! The survivors boarded their escape pods, hoping they would fall into nearby lakes, or that the pod's automated life support crystals would keep them alive for long enough.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Join us next week, as we tell you about the key figures in this mission. Did they save everyone? Did they actually find Antintis? Were they responsible for the explosion in the first place?</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Introducing several celebrity experts, such as historians and engineers! Watch as relatives of the expedition members regale stories about their quirks! Resist the urge to look up the ending on Fishipedia!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Find the answers, only on Global Oceanographic! </span><br />
<br />
~~~<br />
<br />
Welcome to Landwrecked, a game set on a world where fishpeople live in great continental lakes, surrounded by a oceans of dry land. Fishpeople are well, fish, with two arms, but may have strange extra limbs. Their technology is powered by Brine Crystals: lattices of pure salt, crushed by the highest pressure forges one can find. They also have unlocked the secrets of Nanoalgea, which can synthesize all kinds of empowering food, or can be used to weave organic self repairing environmental suits. Oh, and they have pet starfishes, jellyfishes, crabs and such.<br />
<br />
This high technological state of being was only possible due to the brave ones, who connected the various great lakes via landships. Originally these were carts that inched across the land using legs, manipulated by rowers. Later, they added giant sails, that moved the rather wide cargo contraptions. Most recently, people managed to stabilize Brine Crystals, and made them small enough to be part of a vehicle. And thus, a world of global aquatic commerce has begun.<br />
<br />
It was this time when a private expedition has launched to find the ruins of Antintis. For what reason? To find an ancient weapon for a coming war? To resolve a mysterious terra incognita in the map of history? Or simply for money? Well, one part of the game is finding this out!<br />
<br />
The game is twofold: you will both play as members of this ill-fated expedition, and you will also get the option to answer prompts about the backstory. Every now and then, you will be getting backstory prompts, which you can answer in the thread, by playing as an Expert On Live Fish TV. Everything you say will be canon, though it is best if you collaborate with your friends.<br />
<br />
You will also be a fishy explorer, who have survived the great explosion in an escape pod, which landed in a nearby lake. The escape pod has a few Brine Crystals in it, along with a Nanoalgea generator. Perhaps you can reconfigure them, to build a base, and a makeshift vehicle... perhaps you can even find the others. Perhaps you may even fix the landship, stuck on the mountain's slopes, and go home, with or without the secrets of Antintis... <br />
<br />
Or you can just try and enter hibernation mode, as so many others must have chosen...<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Name</span>: What is your fishy name?</div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Fishology</span>: How does your fish look like? Any interesting colourations, extra limbs, or perhaps an angler lure?</div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Skills</span>: Each fish knows Athletics, Technology, Leaderships and Science. Which is the one you are good at (4), which is the one you are bad at (2)? (The rest are level 3)</div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Employment</span>: what was your job on the landship? What equipment did you have? Or perhaps, did you have access to more algea or crystals?</div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Friends from the boat</span>: tell me about three people who were your friends on the boat. Or perhaps, "frenemies". One of them will be in your escape pod, one will be in another player's, one will be somewhere out there, in the wild! Further survivors will exist of course, you just won't know them personally.</div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Short bio</span>: Short and succint, don't want to spoil everything for the viewers</div>
<div style="text-align: left;" class="mycode_align">The system will be me rolling a number of dice based on your skill level. If you roll high, you will gain the power of describing the result yourself! In addition, you can ask Companions to do things for you, at a cost or drawback, without rolling the dice.</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Democratic Chess]]></title>
			<link>https://eagle-time.org/showthread.php?tid=5216</link>
			<pubDate>Thu, 18 Feb 2021 23:44:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=8848">metachirality</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=5216</guid>
			<description><![CDATA[<img src="https://i.imgur.com/CLSKLWv.png" loading="lazy"  alt="[Image: CLSKLWv.png]" class="mycode_img" /><br />
<br />
Chess but every move is decided through voting from within one team. Since I can't make the voting decisions that one team makes hidden using this forum, team discussion will take place on <a href="https://discord.gg/34MAuPXWM6" target="_blank" rel="noopener" class="mycode_url">Discord</a>. I will be posting the state of the game on this thread in addition to the spreadsheet because Google Sheets is slow.<br />
<br />
<a href="https://docs.google.com/spreadsheets/d/1Nc4FSgi_1YOYEwI-nhJpG1jwk4Q43WAR7MKjYqJrlvM/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Board on Google Sheets</a>]]></description>
			<content:encoded><![CDATA[<img src="https://i.imgur.com/CLSKLWv.png" loading="lazy"  alt="[Image: CLSKLWv.png]" class="mycode_img" /><br />
<br />
Chess but every move is decided through voting from within one team. Since I can't make the voting decisions that one team makes hidden using this forum, team discussion will take place on <a href="https://discord.gg/34MAuPXWM6" target="_blank" rel="noopener" class="mycode_url">Discord</a>. I will be posting the state of the game on this thread in addition to the spreadsheet because Google Sheets is slow.<br />
<br />
<a href="https://docs.google.com/spreadsheets/d/1Nc4FSgi_1YOYEwI-nhJpG1jwk4Q43WAR7MKjYqJrlvM/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Board on Google Sheets</a>]]></content:encoded>
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		<item>
			<title><![CDATA[Ancient Tides: A Tale of Sea and Sky]]></title>
			<link>https://eagle-time.org/showthread.php?tid=4805</link>
			<pubDate>Fri, 25 Sep 2020 03:11:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=238">Anomaly</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=4805</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">ANCIENT TIDES</span><br />
<span style="font-size: large;" class="mycode_size">A Tale of Sea and Sky</span></span><br />
<br />
---<br />
<br />
<span style="font-style: italic;" class="mycode_i">The gods are dead. They left a lot behind - a functioning cycle of life and death, a heap of divine servants, corpses magical enough to become worlds in their own right - but they’re not coming back. In the eons since, countless mortal civilizations have risen on these many worlds, and over time, a few have even managed to reach beyond. They crossed the threshold, one by one, into the oldest realm of all. The realm of the gods. The birthplace of souls. The Astral Sea.<br />
<br />
For thousands of years now, mortals have spread across the nine known seas, building towns and fledgling nations, constructing great ships, and moving further and further afield from the worlds they knew. On these seas, anything is possible, and even the lowliest of mortals can accomplish wonders - or die trying. It’s time to set sail.</span><br />
<br />
---</div>
<br />
Welcome to Ancient Tides, a solo-adventure-focused game based on Pathfinder 2nd Edition, which is assuredly not inspired by any similar games in any way. In this game, you will take the role of powerful characters, living upon the seas of the Astral Plane, pursuing any number of lofty goals, and making their mark upon the grand and ancient realm of the gods. In mechanical terms, all characters will begin at level 10 (or attain that level of power soon after the start) - more than enough to start making a real impact. Beyond that, the game is largely a sandbox - your character’s goals are entirely up to you, and there is no “main plot” other than the plot your character follows.<br />
<br />
As it would make for a very complicated game, I will <span style="font-style: italic;" class="mycode_i">not</span> be constantly adhering to all of the mechanics of Pathfinder. Most things will take place on a more narrative layer, with rolls largely made by me in the background. Characters will have complete character sheets, which I am more than happy to collaborate with anyone on when the time comes to keep things simple.<br />
<br />
Gameplay will be text-based and one-on-one for the most part - the primary medium will be PMs on this very forum, but if anyone would <span style="font-style: italic;" class="mycode_i">especially</span> prefer, I can set things up to do it via Discord instead. I won’t rule out voiced solo sessions either, should anyone be particularly interested. “Crossovers” are also a distinct possibility, where your characters may meet each other for any number of adventures - but I won’t force those on anyone who isn’t remotely interested.<br />
<br />
Finally, with regards to character options, all published options are allowed, in addition to playtest material (the Summoner and Magus classes) and approved homebrew options. Lore may differ, sometimes greatly, in this setting, but I won’t close off any specific options (for example, I’ve renamed lizardfolk to Solans and given them more of a Solarpunk Astronaut aesthetic). Feel free to ask me more via Discord if you want to know about some of the extra options or lore in this setting. I’m also allowing more over-the-top character ideas if you have them - if you had a really good idea for literally just playing a dragon, for instance, I wouldn’t rule it out.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Lore on the Seas</span><br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br />
<span style="font-weight: bold;" class="mycode_b">The Astral Seas</span><br />
The Astral Seas, collectively known by various names such as the Astral Plane or simply The Astral, form one of the main realms of existence (along with the Mortal Planes and various more esoteric realms). Each is an enormous expanse of matter and magic with differing physical properties, interwoven with the Astral Currents - rivers of magic and life energy that deliver souls to and from the many planes of mortals. Once the realm of the gods when they still lived eons ago, it’s only relatively recently that mortals have moved from their home planes and begun to claim bits and pieces of the Seas for themselves.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Beating Sun</span><br />
One of the smaller seas (relatively speaking, of course), The Beating Sun (often known simply as the Sun) is a star of titanic scale, sitting at the apex of the Sea of Stars. The Sun is <span style="font-style: italic;" class="mycode_i">much</span> larger than the other stars, closer in scale to an actual real-world star. Its most notable property is that it “beats” or “pulses” over time, wavering between extremes of heat and light. The Sun is the origin of the Astral Currents, and plays a key part in the cycle of life and death as both the origin and final destination of souls - a cycle thought to be tied in some way to the solar cycles themselves. Many islands and continents orbit the Sun, some on its surface and some further away. Communities in this sea have to deal with the temperature extremes, one way or another - the furthest islands are freezing cold most of the year, while the nearest are practically superheated. <br />
<br />
Common Ancestries: Solans, Leshies, Goblins, Ignans, Dragons, Dragonborn, Wyvarans, Kobolds, Elves, Aasimars, Tieflings, Duskwalkers, Weavers, Merfolk (Solar)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Black Ocean</span><br />
Notable for being a more “traditional” sea, the Black Ocean is a vast ocean of dark water blanketed with grey clouds and frequent storms. Many islands, ranging from small rocks to entire continents, are spread all across the Ocean, as well as under it - there is no true sea floor in the Black Ocean. Though the exact number of planes connected to the Black Ocean is unknown, a particularly notable one is the doomed world of Aphaea - the plane of origin for humans, halflings, and dwarves. Said world was flooded long ago, and far more recently, its oceans were corrupted by the influence of an angry dead goddess, forcing a near-total evacuation through a series of mysterious mechanical portals known as the Great Gates - and as a consequence, bringing multiple new nations to the Ocean itself.<br />
<br />
Common Ancestries: Humans, Dwarves, Halflings, Goblins, Orcs, Elves, Kobolds, Dragonborn, Merfolk, Selkies, Undines, Solans<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Deep Wilds</span><br />
The least-inhabited and perhaps least-explored of all the seas, the Deep Wilds is largely a foggy void, filled with countless floating islands and continents, each entirely overgrown with dense tangles of forest, jungle, and other masses of plantlife. Many of the islands of the Deep Wilds hold the ruins of some ancient civilization, but the sea as a whole resists any new attempts at settlement. The one exception is the city-state of Zenith, a city built at the intersection of two Astral Currents, ruled by seven immortal beings known as the Archons who have thus far managed to hold back the tide of nature. Its location makes Zenith a notable hub of trade, attracting people from all across the many seas.<br />
<br />
Common Ancestries: All (Zenith), None (anywhere else)<br />
<br />
Special Note: As Zenith and the Deep Wilds will be the core of my upcoming campaign in this setting, I would prefer to not have it be the main setting for any character in this game. It’s a place you can visit or even live in when you’re not adventuring, but I won’t set anyone’s entire plot here.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eschatos, the Divine Sea</span><br />
Thought to be the first sea populated after the death of the Old Gods, Eschatos is a great sky filled with many layers of floating islands, great and beautiful continents, and craggy chambers of fire, brimstone, and all sorts of other wonderful things. Eschatos is the home of the many, <span style="font-style: italic;" class="mycode_i">many</span> varieties of fiends, celestials, and other such beings that once served the Old Gods. Many distinct states exist here, some the fiercely-guarded domains of many of the New Gods, others at least nominally independent of all that. Here, numerous afterlifes exist, shaped by the gods that oversee them - and while there’s nothing <span style="font-style: italic;" class="mycode_i">physically</span> stopping mortals from entering while still alive, it’s generally very frowned upon. Politically, the Eschatos is mainly divided between two major powers - the Infernal Host and the Celestial Pact, forming a rough political division between fiends and celestials. The squabbles of the two main powers, the affairs and relationships of many gods, major and minor, and the sheer amount of distinct divine states makes this sea a busy place indeed.<br />
<br />
Common Ancestries: Aasimars, Tieflings<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Grand Tempest</span><br />
Put simply, the Grand Tempest is an enormous, eternal storm. The whole sea is filled with dark clouds, raging winds, and precipitation of all sorts. Offshoots of the Tempest regularly drift into other, adjacent seas, forming a wide variety of sometimes-devastating storms. The Grand Tempest is notable for being nearly impassable - no reliable passage has been found through via the Astral Currents, and off-Current travel is, for obvious reasons, incredibly dangerous. Those few explorers who claim to have navigated the Tempest successfully speak of untold wonders in the seas beyond, but their claims are rather hard to verify. Despite everything, the Grand Tempest is <span style="font-style: italic;" class="mycode_i">not</span> uninhabited, though many of its inhabitants have little contact with the other known seas.<br />
<br />
Common Ancestries: Sylphs, Djinn, Dragons, Elementals, Other Unknowns<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Midnight Sea</span><br />
The Midnight Sea is, first and foremost, noteworthy for its total lack of natural light. Darkness is almost tangible in this sea, with massive bodies of supernatural darkness forming oceans of a sort. Even the land that floats here, both on and above the seas of shadow, is dark, made of obsidian and similar materials. The Astral Currents flicker and dim here, and a pall of negative energy is cast over everything - making the Midnight Sea a place where undead thrive. Still, the living thrive in a few pockets - most notably the draconic theocracy of Serkath, where light is worshipped and spread far and wide across this dark place.<br />
<br />
Common Ancestries: Undead of all sorts, Dhampir, Kobolds, Dragonborn, Wyvarans, Dragons<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sea of Stars</span><br />
Both the largest <span style="font-style: italic;" class="mycode_i">and</span> the emptiest of the known seas, the Sea of Stars is a void with exceptionally thin air, dotted with thousands of stars - enormous balls of life energy, arcane power, and incandescent plasma that wash the void with brilliant light. Gravity is strange in the Sea of Stars, allowing masses of all shapes and sizes to orbit the stars, and navigation requires accounting for these orbital mechanics. The bodies orbiting the stars come in all shapes and sizes, the largest being the size of particularly large moons. A number of these planetoids are inhabited by mortal societies of all sorts, one of the most notable being a coalition of many different worlds known as the Solar Federation. The Sea of Stars is finally notable for being connected to many different seas and planes, forming a starry night sky and allowing for travel to many different places.<br />
<br />
Common Ancestries: Solans, Tengu, Catfolk, Wyvarans, Kobolds, Dragonborn, Weavers<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shattered Sea</span><br />
As the name might imply, the Shattered Sea is a sea that was utterly ravaged in the distant past, leaving it a broken mess. What shape the sea took before is unclear, with much of its land now being shattered, glassed, or melted into a radioactive soup. The sea is flooded harshly by both the formless chaos beyond the universe and by raw, unfiltered life energy from several broken stars, making it incredibly inhospitable. Despite this, though, life <span style="font-style: italic;" class="mycode_i">does</span> still thrive in places - most notably the broken world of the serpentine ouros, one of the main species of mortal to originate in this place. Speculation is that the Shattered Sea was the site of an ancient battle, as evidenced by the remains of several gods that form the majority of the land in this sea, as well as the Leviathan - a dead creature of truly immense scale, whose surface is home to countless materials of magical value, for those foolish enough to brave the journey.<br />
<br />
Common Ancestries: Ouros, Slimes, Proteans, Goblins, Orcs<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Subterrane</span><br />
The Subterrane is a vast network of caverns, connecting between many different seas and planes. It is mainly made up of chambers in a variety of sizes, the largest many hundreds or thousands of miles across - these largest chambers tend to vary greatly in composition and contents, hosting entirely different biospheres and such. The layout of the Subterrane is notable for its inconsistency - while the large chambers remain mostly static, smaller tunnels shift around far more frequently, with major shifting events occurring regularly at the Beating Sun’s apex. As the caves shift, so, do connections to the seas and planes beyond - drawing in new life, minerals, and other matter to populate the caves’ many chambers. New minerals tend to emerge in the Subterrane after these shifting events, with some speculation that the caves regularly feed on new places to produce them. Evidence for the caves being “alive” in some sense, though, is so far inconclusive.<br />
<br />
Common Ancestries: Dwarves, Terrans, Humans, Goblins, Hobgoblins, Ratfolk, Dragons, Kobolds, Dragonborn, Wyvarans<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Planes</span><br />
Beyond the seas, there are many, many planes of existence, ranging in size from a single small planet to an entire solar system. Each plane is formed from the remains of an Old God, who died in an ancient age. The vast majority of planes have developed life, and specifically the sapient sort of life usually called “mortals”. The <span style="font-style: italic;" class="mycode_i">number</span> of planes is uncertain, and there are potentially hundreds or thousands - certainly there are many more than those currently known. Save for the ouros, almost all mortals have their origins in one plane or another.<br />
</div>
		</div>
<br />
Everyone applying should fill out the following character bio first - you can either post it here or just send it to me. I won’t be able to let <span style="font-style: italic;" class="mycode_i">too</span> many people in, but if I don’t get an excess of submissions I’ll try to accommodate as many people as I can (eight will be my <span style="font-style: italic;" class="mycode_i">absolute</span> maximum). Once I’ve approved people to play, I’ll help with character creation - but of course, feel free to think about what you want to play as you fill this out.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Name:</span> Your character’s name.<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> A description of your character, both in terms of appearance and personality.<br />
<span style="font-weight: bold;" class="mycode_b">Place of Origin:</span> The place your character comes from. Town, nation, sea, plane, whichever. Feel free to ask me about more specific options for this.<br />
<span style="font-weight: bold;" class="mycode_b">Bio:</span> You may ask yourself, “How did I get here?” This should explain how your character reached level 10 - or if you want to start at a lower level, give an idea of how you <span style="font-style: italic;" class="mycode_i">will</span> get there near the game’s start.<br />
<span style="font-weight: bold;" class="mycode_b">Ambition:</span> What do you want to accomplish? This can be general or specific, but this is the section most likely to determine what your character’s story is about, so make sure it’s something interesting.<br />
<span style="font-weight: bold;" class="mycode_b">Contacts:</span> Who do you know? Relatives, friends, business contacts, mortal enemies, etc. Define as many or as few as you want here.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">ANCIENT TIDES</span><br />
<span style="font-size: large;" class="mycode_size">A Tale of Sea and Sky</span></span><br />
<br />
---<br />
<br />
<span style="font-style: italic;" class="mycode_i">The gods are dead. They left a lot behind - a functioning cycle of life and death, a heap of divine servants, corpses magical enough to become worlds in their own right - but they’re not coming back. In the eons since, countless mortal civilizations have risen on these many worlds, and over time, a few have even managed to reach beyond. They crossed the threshold, one by one, into the oldest realm of all. The realm of the gods. The birthplace of souls. The Astral Sea.<br />
<br />
For thousands of years now, mortals have spread across the nine known seas, building towns and fledgling nations, constructing great ships, and moving further and further afield from the worlds they knew. On these seas, anything is possible, and even the lowliest of mortals can accomplish wonders - or die trying. It’s time to set sail.</span><br />
<br />
---</div>
<br />
Welcome to Ancient Tides, a solo-adventure-focused game based on Pathfinder 2nd Edition, which is assuredly not inspired by any similar games in any way. In this game, you will take the role of powerful characters, living upon the seas of the Astral Plane, pursuing any number of lofty goals, and making their mark upon the grand and ancient realm of the gods. In mechanical terms, all characters will begin at level 10 (or attain that level of power soon after the start) - more than enough to start making a real impact. Beyond that, the game is largely a sandbox - your character’s goals are entirely up to you, and there is no “main plot” other than the plot your character follows.<br />
<br />
As it would make for a very complicated game, I will <span style="font-style: italic;" class="mycode_i">not</span> be constantly adhering to all of the mechanics of Pathfinder. Most things will take place on a more narrative layer, with rolls largely made by me in the background. Characters will have complete character sheets, which I am more than happy to collaborate with anyone on when the time comes to keep things simple.<br />
<br />
Gameplay will be text-based and one-on-one for the most part - the primary medium will be PMs on this very forum, but if anyone would <span style="font-style: italic;" class="mycode_i">especially</span> prefer, I can set things up to do it via Discord instead. I won’t rule out voiced solo sessions either, should anyone be particularly interested. “Crossovers” are also a distinct possibility, where your characters may meet each other for any number of adventures - but I won’t force those on anyone who isn’t remotely interested.<br />
<br />
Finally, with regards to character options, all published options are allowed, in addition to playtest material (the Summoner and Magus classes) and approved homebrew options. Lore may differ, sometimes greatly, in this setting, but I won’t close off any specific options (for example, I’ve renamed lizardfolk to Solans and given them more of a Solarpunk Astronaut aesthetic). Feel free to ask me more via Discord if you want to know about some of the extra options or lore in this setting. I’m also allowing more over-the-top character ideas if you have them - if you had a really good idea for literally just playing a dragon, for instance, I wouldn’t rule it out.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Lore on the Seas</span><br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br />
<span style="font-weight: bold;" class="mycode_b">The Astral Seas</span><br />
The Astral Seas, collectively known by various names such as the Astral Plane or simply The Astral, form one of the main realms of existence (along with the Mortal Planes and various more esoteric realms). Each is an enormous expanse of matter and magic with differing physical properties, interwoven with the Astral Currents - rivers of magic and life energy that deliver souls to and from the many planes of mortals. Once the realm of the gods when they still lived eons ago, it’s only relatively recently that mortals have moved from their home planes and begun to claim bits and pieces of the Seas for themselves.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Beating Sun</span><br />
One of the smaller seas (relatively speaking, of course), The Beating Sun (often known simply as the Sun) is a star of titanic scale, sitting at the apex of the Sea of Stars. The Sun is <span style="font-style: italic;" class="mycode_i">much</span> larger than the other stars, closer in scale to an actual real-world star. Its most notable property is that it “beats” or “pulses” over time, wavering between extremes of heat and light. The Sun is the origin of the Astral Currents, and plays a key part in the cycle of life and death as both the origin and final destination of souls - a cycle thought to be tied in some way to the solar cycles themselves. Many islands and continents orbit the Sun, some on its surface and some further away. Communities in this sea have to deal with the temperature extremes, one way or another - the furthest islands are freezing cold most of the year, while the nearest are practically superheated. <br />
<br />
Common Ancestries: Solans, Leshies, Goblins, Ignans, Dragons, Dragonborn, Wyvarans, Kobolds, Elves, Aasimars, Tieflings, Duskwalkers, Weavers, Merfolk (Solar)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Black Ocean</span><br />
Notable for being a more “traditional” sea, the Black Ocean is a vast ocean of dark water blanketed with grey clouds and frequent storms. Many islands, ranging from small rocks to entire continents, are spread all across the Ocean, as well as under it - there is no true sea floor in the Black Ocean. Though the exact number of planes connected to the Black Ocean is unknown, a particularly notable one is the doomed world of Aphaea - the plane of origin for humans, halflings, and dwarves. Said world was flooded long ago, and far more recently, its oceans were corrupted by the influence of an angry dead goddess, forcing a near-total evacuation through a series of mysterious mechanical portals known as the Great Gates - and as a consequence, bringing multiple new nations to the Ocean itself.<br />
<br />
Common Ancestries: Humans, Dwarves, Halflings, Goblins, Orcs, Elves, Kobolds, Dragonborn, Merfolk, Selkies, Undines, Solans<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Deep Wilds</span><br />
The least-inhabited and perhaps least-explored of all the seas, the Deep Wilds is largely a foggy void, filled with countless floating islands and continents, each entirely overgrown with dense tangles of forest, jungle, and other masses of plantlife. Many of the islands of the Deep Wilds hold the ruins of some ancient civilization, but the sea as a whole resists any new attempts at settlement. The one exception is the city-state of Zenith, a city built at the intersection of two Astral Currents, ruled by seven immortal beings known as the Archons who have thus far managed to hold back the tide of nature. Its location makes Zenith a notable hub of trade, attracting people from all across the many seas.<br />
<br />
Common Ancestries: All (Zenith), None (anywhere else)<br />
<br />
Special Note: As Zenith and the Deep Wilds will be the core of my upcoming campaign in this setting, I would prefer to not have it be the main setting for any character in this game. It’s a place you can visit or even live in when you’re not adventuring, but I won’t set anyone’s entire plot here.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eschatos, the Divine Sea</span><br />
Thought to be the first sea populated after the death of the Old Gods, Eschatos is a great sky filled with many layers of floating islands, great and beautiful continents, and craggy chambers of fire, brimstone, and all sorts of other wonderful things. Eschatos is the home of the many, <span style="font-style: italic;" class="mycode_i">many</span> varieties of fiends, celestials, and other such beings that once served the Old Gods. Many distinct states exist here, some the fiercely-guarded domains of many of the New Gods, others at least nominally independent of all that. Here, numerous afterlifes exist, shaped by the gods that oversee them - and while there’s nothing <span style="font-style: italic;" class="mycode_i">physically</span> stopping mortals from entering while still alive, it’s generally very frowned upon. Politically, the Eschatos is mainly divided between two major powers - the Infernal Host and the Celestial Pact, forming a rough political division between fiends and celestials. The squabbles of the two main powers, the affairs and relationships of many gods, major and minor, and the sheer amount of distinct divine states makes this sea a busy place indeed.<br />
<br />
Common Ancestries: Aasimars, Tieflings<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Grand Tempest</span><br />
Put simply, the Grand Tempest is an enormous, eternal storm. The whole sea is filled with dark clouds, raging winds, and precipitation of all sorts. Offshoots of the Tempest regularly drift into other, adjacent seas, forming a wide variety of sometimes-devastating storms. The Grand Tempest is notable for being nearly impassable - no reliable passage has been found through via the Astral Currents, and off-Current travel is, for obvious reasons, incredibly dangerous. Those few explorers who claim to have navigated the Tempest successfully speak of untold wonders in the seas beyond, but their claims are rather hard to verify. Despite everything, the Grand Tempest is <span style="font-style: italic;" class="mycode_i">not</span> uninhabited, though many of its inhabitants have little contact with the other known seas.<br />
<br />
Common Ancestries: Sylphs, Djinn, Dragons, Elementals, Other Unknowns<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Midnight Sea</span><br />
The Midnight Sea is, first and foremost, noteworthy for its total lack of natural light. Darkness is almost tangible in this sea, with massive bodies of supernatural darkness forming oceans of a sort. Even the land that floats here, both on and above the seas of shadow, is dark, made of obsidian and similar materials. The Astral Currents flicker and dim here, and a pall of negative energy is cast over everything - making the Midnight Sea a place where undead thrive. Still, the living thrive in a few pockets - most notably the draconic theocracy of Serkath, where light is worshipped and spread far and wide across this dark place.<br />
<br />
Common Ancestries: Undead of all sorts, Dhampir, Kobolds, Dragonborn, Wyvarans, Dragons<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sea of Stars</span><br />
Both the largest <span style="font-style: italic;" class="mycode_i">and</span> the emptiest of the known seas, the Sea of Stars is a void with exceptionally thin air, dotted with thousands of stars - enormous balls of life energy, arcane power, and incandescent plasma that wash the void with brilliant light. Gravity is strange in the Sea of Stars, allowing masses of all shapes and sizes to orbit the stars, and navigation requires accounting for these orbital mechanics. The bodies orbiting the stars come in all shapes and sizes, the largest being the size of particularly large moons. A number of these planetoids are inhabited by mortal societies of all sorts, one of the most notable being a coalition of many different worlds known as the Solar Federation. The Sea of Stars is finally notable for being connected to many different seas and planes, forming a starry night sky and allowing for travel to many different places.<br />
<br />
Common Ancestries: Solans, Tengu, Catfolk, Wyvarans, Kobolds, Dragonborn, Weavers<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shattered Sea</span><br />
As the name might imply, the Shattered Sea is a sea that was utterly ravaged in the distant past, leaving it a broken mess. What shape the sea took before is unclear, with much of its land now being shattered, glassed, or melted into a radioactive soup. The sea is flooded harshly by both the formless chaos beyond the universe and by raw, unfiltered life energy from several broken stars, making it incredibly inhospitable. Despite this, though, life <span style="font-style: italic;" class="mycode_i">does</span> still thrive in places - most notably the broken world of the serpentine ouros, one of the main species of mortal to originate in this place. Speculation is that the Shattered Sea was the site of an ancient battle, as evidenced by the remains of several gods that form the majority of the land in this sea, as well as the Leviathan - a dead creature of truly immense scale, whose surface is home to countless materials of magical value, for those foolish enough to brave the journey.<br />
<br />
Common Ancestries: Ouros, Slimes, Proteans, Goblins, Orcs<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Subterrane</span><br />
The Subterrane is a vast network of caverns, connecting between many different seas and planes. It is mainly made up of chambers in a variety of sizes, the largest many hundreds or thousands of miles across - these largest chambers tend to vary greatly in composition and contents, hosting entirely different biospheres and such. The layout of the Subterrane is notable for its inconsistency - while the large chambers remain mostly static, smaller tunnels shift around far more frequently, with major shifting events occurring regularly at the Beating Sun’s apex. As the caves shift, so, do connections to the seas and planes beyond - drawing in new life, minerals, and other matter to populate the caves’ many chambers. New minerals tend to emerge in the Subterrane after these shifting events, with some speculation that the caves regularly feed on new places to produce them. Evidence for the caves being “alive” in some sense, though, is so far inconclusive.<br />
<br />
Common Ancestries: Dwarves, Terrans, Humans, Goblins, Hobgoblins, Ratfolk, Dragons, Kobolds, Dragonborn, Wyvarans<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Planes</span><br />
Beyond the seas, there are many, many planes of existence, ranging in size from a single small planet to an entire solar system. Each plane is formed from the remains of an Old God, who died in an ancient age. The vast majority of planes have developed life, and specifically the sapient sort of life usually called “mortals”. The <span style="font-style: italic;" class="mycode_i">number</span> of planes is uncertain, and there are potentially hundreds or thousands - certainly there are many more than those currently known. Save for the ouros, almost all mortals have their origins in one plane or another.<br />
</div>
		</div>
<br />
Everyone applying should fill out the following character bio first - you can either post it here or just send it to me. I won’t be able to let <span style="font-style: italic;" class="mycode_i">too</span> many people in, but if I don’t get an excess of submissions I’ll try to accommodate as many people as I can (eight will be my <span style="font-style: italic;" class="mycode_i">absolute</span> maximum). Once I’ve approved people to play, I’ll help with character creation - but of course, feel free to think about what you want to play as you fill this out.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Name:</span> Your character’s name.<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> A description of your character, both in terms of appearance and personality.<br />
<span style="font-weight: bold;" class="mycode_b">Place of Origin:</span> The place your character comes from. Town, nation, sea, plane, whichever. Feel free to ask me about more specific options for this.<br />
<span style="font-weight: bold;" class="mycode_b">Bio:</span> You may ask yourself, “How did I get here?” This should explain how your character reached level 10 - or if you want to start at a lower level, give an idea of how you <span style="font-style: italic;" class="mycode_i">will</span> get there near the game’s start.<br />
<span style="font-weight: bold;" class="mycode_b">Ambition:</span> What do you want to accomplish? This can be general or specific, but this is the section most likely to determine what your character’s story is about, so make sure it’s something interesting.<br />
<span style="font-weight: bold;" class="mycode_b">Contacts:</span> Who do you know? Relatives, friends, business contacts, mortal enemies, etc. Define as many or as few as you want here.]]></content:encoded>
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			<title><![CDATA[[delete this]]]></title>
			<link>https://eagle-time.org/showthread.php?tid=4760</link>
			<pubDate>Mon, 08 Jun 2020 15:30:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=1179">Dex</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=4760</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="text-align: justify;" class="mycode_align">maybe I have posted this in the wrong place</div>
<div style="text-align: justify;" class="mycode_align">I'll try it elsewhere</div>
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><div style="text-align: justify;" class="mycode_align">maybe I have posted this in the wrong place</div>
<div style="text-align: justify;" class="mycode_align">I'll try it elsewhere</div>
</div>]]></content:encoded>
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			<title><![CDATA[The Restoration of Erihal [GAME START]]]></title>
			<link>https://eagle-time.org/showthread.php?tid=4680</link>
			<pubDate>Tue, 14 Apr 2020 03:40:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=582">Vancho1</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=4680</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">The Restoration of Erihal</span></span></span></div>
<br />
[img=https://i.gyazo.com/fdec2df93ba9c258bd1475ae4acaeccf.png]<br />
A wise man once said, “A fair peace treaty leaves both sides unhappy.” This was true for the treaty that ended the sixty-year war between the Empire and the League. Both sides were spent and broken; the imperial coffers empty, the League on the verge of collapse. But peace was signed, and both sides walked away feeling like they had lost.<br />
<br />
The Sublime Throne was deep in debt to its courtiers and satraps, and asked a heavy price from the League in exchange for peace – cash reparations, to be paid to the Imperial treasury. This would ensure that the satraps stayed in line, for if they made too many moves against the Imperial Line they would not see the money they lent returned. But in exchange, the Empire retreated, abandoned all disputed lands, and withdrew into internal politics.<br />
<br />
The League of course was also nearly bankrupted, and they could ill-afford to pay reparations for long. One thing stood in their favor:<br />
<br />
The land of Erihal was the first to fall to the advancing Imperial army. Its people resisted bravely, but in the attacks and counter-attacks of the war they were trampled in the struggle. And then, calamity. Nobody is sure what happened or who is to blame, but the greatest city of Erihal, the beautiful Arisha, was wiped off the map in an instant. Thousands dead, and its splendor reduced to rubble. Soon after, the other cities fell one by one, some to mundane means, others to the same terrible fire that consumed Arisha. Each side blamed the other – the Empire claimed it was a weapon that the League deployed in order to scorch the earth, while the League blamed the Imperial workshops for the destruction. Regardless, Erihal was ravaged, its cities destroyed and its people scattered to the wind. No part of the land was left untouched, and when the warring states finally retreated behind their borders, Erihal was left to the wilds.<br />
<br />
In the peace, the League secured the exclusive right to resettle Erihal, and they were desperate to turn this in their favor. Each nation hopes that the riches and land of Erihal will help them pay the reparations and make a profit at the same time. A general amnesty has been declared for settlers, as well as generous land grants and settlement rights. Those who resettle the ruined land have their work cut out for them, but also new freedoms and opportunities to make new lives for themselves.<br />
<br />
Cultures:<br />
<div class="spoiler">
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			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br />
Imperial – the Empire is a vast and bureaucratic entity ruled by the Imperial Line from the City of Glass, so-called for its beautiful stained-glass windows and glass-studded streets. It has expanded and conquered many cultures, and is generally tolerant of them so long as they pay taxes and homage to the Great Empire. The core Imperial culture itself is one of extreme filial piety and ancestor-worship. The family line is all, and a good head-of-family hopes one day to join the ranks of their exalted ancestors. The most noble, wise, and powerful of ancestors are deified as Heroes and worshipped throughout the realm, their cults having notable influence over imperial politics. The Imperial Line derives legitimacy through the Sacred Flame of the First Emperor, a holy site for the entire nation. It is said that the strength of the Sacred Flame reflects the First Emperor’s opinion of the current line. In the few times the Flame has been extinguished, the Empire entered a state of turmoil and civil war, with a new dynasty arising to relight the flame and claim the throne. It is rumored that the flame burns low for the current Line, a bad sign. Some Imperial veterans, rather than return to their homelands, have decided to stay behind in the League and join the resettlement rather than face the coming chaos at home.<br />
<br />
Fenic – The people of Fen have always been raiders and traders, living off of the land routes between the Empire and the League, defending and plundering the caravans in turn. They are nominally a vassal of the Empire, but have always shown a great deal of independence. However, since the fall of Erihal, Fen has become impoverished and many suspect that they will soon request a greater deal of Imperial guidance and be integrated as a regular province. The Fenic people hope for a restoration of Erihal and a return to the way things were, and will aid the resettlement as best they can in order to further that goal.<br />
<br />
Erihalese Refugee - Though much of Erihal was destroyed, some people managed to flee the conflict into the lands of the League before the great catastrophe that annihilated its major cities. The descendants of these refugees barely remember their homeland, but are the poster-children of the resettlement. Erihal was a polytheistic society that flourished due to their rich farmlands. They exported many cash crops and were a powerhouse of both land and sea trade. They were cosmopolitans and loved music, art, and culture. The world is poorer for their loss.<br />
</div>
		</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Signup:</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Name:</span> Who are you?<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> How old are you? What do you look like? What is your personality?<br />
<span style="font-weight: bold;" class="mycode_b">Skills:</span> What do you bring to the Resettlement?<br />
<span style="font-weight: bold;" class="mycode_b">Culture/Homeland:</span> Where do you hail from, and what is your culture? See the example cultures above for guidance<br />
<span style="font-weight: bold;" class="mycode_b">History:</span> Who were you before this?<br />
<span style="font-weight: bold;" class="mycode_b">Reason for joining the Resettlement:</span> Why did you sign on?<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Q&amp;A:</span></span><br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br />
What is the format of the game?<br />
<br />
This game is a mixed settlement management and character-roleplaying game. Most activity will take place in the thread, with secret info or solo activities going on in private messages.<br />
<br />
What is the technology level?<br />
<br />
Age of Gunpowder. Think muskets and large ships, urbanization increasing, early standardization of industry, etc. The Empire used to be the leader in technology, but its stagnation in the past hundred or so years led to the League advancing and this is what enabled them to repel the invasion.<br />
<br />
Is there magic?<br />
<br />
The setting is low-magic, with some occult goings-on. The Imperial Flame and other such phenomena are definitely supernatural entities, but in general the study of the arcane and the occult has yielded meager results. Erihal was one center of arcane study, but if they found anything groundbreaking it's most likely been lost. Still, you might encounter the strange and supernatural, so it's perfectly possible for you to be interested in magic! Just talk with me about your character first so I can OK things.<br />
<br />
How large is Erihal?<br />
<br />
The size is mutable. I've purposefully left the map sort-of unclear. I based it off of north-east india, but that won't necessarily be the scale. I'll expand the map based on player contributions for League nations.<br />
<br />
Are there non-humans?<br />
<br />
The Empire is an overwhelmingly human nation, as is Fen. The League may have non-humans, and if so, Erihal is somewhere in-between the two.<br />
<br />
How much world-building did you do? What's open to world-build?<br />
<br />
I have pre-written secrets and worldbuilding for the Empire, Fen, and Erihal. I've intentionally left the League vague to give all of you a chance to write your own personal homelands :)<br />
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<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Nations of the League:</span></span><br />
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			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span>The Republic of Mynstera (President Paul Bruxes): <br />
Hypatia hails from Mynstera, a moderately sized state not extremely far away from the former border between Erihal and the League. Mynstera is filled with farmland, and serves to provide a good portion of produce to the League as a whole. During the war, Mynstera found itself stretched thin. With Erihalese refugees from one side and the wartime demands from the League from the other, Mynstera was forced into a precarious position. Its produce and manpower was moved out, while more and more people ravaged by the war came in. It was then that Mynstera's culture shifted, adapting to the sudden influx of people. Erihalese refugees mingled with Mynsteran citizens, and their culture swirled together, being neither Erihalese nor League based. The culture found its focus on farming, as it was common ground, and bloomed out from there. For now, as a whole, Mynstera is still finding itself, but it's main cultural focuses lay with hard work and flexible, flowing support webs for the towns of people who no longer know where they belong.<br />
<br />
The University-City of Kelthurios (Rector Sodda Humic &amp; the University Board):<br />
Duril comes from Kelthurios, a smaller state of the League. It consists of a single large city placed amidst some mountains supported by verdant agrarian valleys and small townships. Kelthurios is hardly an economic or military heavy-hitter within the League. However, it is famed for its mountaintop observatories, as well as the scholarly libraries and educational institutions that grew around them. About a hundred years ago, this amalgamated into the Kelthurios University, an organization dedicated to expanding, spreading and preserving the knowledge base of all mankind. The city has a hardworking communal culture, though the long years of the war and the duty that was placed on its shoulders to copy imperial technology and send soldiers to the battlefield has worn away some of the kinder and more tolerant parts of the city's cultural fabric. The University tried to resist having its character changed by the war, but as the years of the conflict dragged on, it took on an aggressive air, trying to seize and compile the most useful knowledge from the world over to aid the League.<br />
<br />
Thrannite Trade League (League Representative Luc Mallon):<br />
Mistcrest, a tiny port town in the league which exists under the banner of the Thrannite Trade League, a union of cities which govern much of the sea-trade of the region. Mistcrest itself is known mostly as a stopping spot for ships to restock, and a place to pick up unprocessed wool. The Trade League’s government is very loose, with merchant houses dominating their respective cities and often squabbling with each other. They see Mer-Dazur and Klorty as their main rivals, and compete with both bitterly for Refic Ocean trade.<br />
<br />
Dogedom of Klorty (Doge Elanic the Sorrowful):<br />
From the southern shores the league, in the dogedom of Klorty. Klorty is mainly known for being a breadbasket of fish, and pasta that stays technically edible for a long time. Their exports also include precious teal marble, and strange bones which might be the renmants of sea dragons. The national instrument is the Mournful Flute, known for its deep sound, but the Sailor's Bagpipe is also popular nowadays, as it is said that it wards of sea monsters. Costumed festivals are also very popular, to announce the coming of winter. Everyone wears grey, black and white costumes. The Sea Doge rules the country, elected from the most prominent sea captains, and rules for ten years, before retiring. There is magic in the sea, and there are research ships anchoring above big magical hot spots, trying to somehow extract magic from the seabed.<br />
<br />
March of Turai (Margrave Adric Kim): Taking up most of the border with Erihal, Turai is a militarized and vigilant state. Their land is dotted with fortifications and entrenchments, and their people have a strong martial tradition. They fought the Empire the hardest, making the Imperials bleed for every inch of Turai land. Each soldier of Turai is valuable, trained to perfection. They are proud of this, but also eager to join the Resettlement because the war has bled them too.<br />
<br />
Mer-Dazur, city of Fortune (The City Council): The city of Mer-Dazur is known as the “lucky city” due to its miraculous survival during the war. Most of the Mau fled there from Mau-Aaru, and the human inhabitants of the city see them as a lucky charm. They venerate cats, which the Mau find a little weird though they enjoy the respect they’ve gotten. Mer-Dazur survived attack after attack, with sudden storms, last-minute supply ships, and more miracles protecting them. They make their living on trade and handicraft. The city is dominated by the Grand Pyramid at the center, serving as its base of government, and is also known for their giant granite lighthouse.<br />
<br />
The Kingdom of Lyssea (Queen Fiona Merella): The largest surviving state of the League, the Kingdom of Lyssea is rich and powerful. With a large population and plenty of natural resources, they provided the materiel for the war with the Empire. Their wealth of wood and iron led to a boom of industry and foundries. Most armor, rifles, and pikes in the League are Lyssean-made, and they pioneered the art of mass combat and standardized equipment.<br />
<br />
The Chiefdom of Ar-Kalin (Head-Chief Bryn): On the rocky and cold northern shore of the Badin Sea, Ar-Kalin is a reclusive and mysterious nation. Their people are short and stocky, leading to the legend that the original settlers intermarried with dwarves from the mountains. Although there is no evidence that such dwarves exist, the people of Ar-Kalin are tight-lipped about their history. Their longships, however, helped keep the Badin Sea safe from Imperial incursion.<br />
The Principality of Marial (Princess Anastasia): Beautiful Marial, jewel of the North, is a land poor in population but rich in silver. With little arable land, they make their fortunes on the fur and whaling trade. They dominate the Northern Sea, occasionally clashing with the people of Ar-Kalin. Their ships also make it to the Eastern Ocean, and they jealously guard their routes through the ice. There are rumors that they know of lands even beyond the Eastern Ocean Kingdoms, but if they do then they don’t tell of them.<br />
<br />
The Bont Republic (Tarkhan Li-wen): The people of Bont are born riders, free and wild. They are the undisputed rulers of the steppes between the East and the League, and they are proud of it. In contrast with the raiders of Fen, the Bont are at least rich enough to live off of their herds. They are also expert horse archers and brought the mysterious food of yogurt to the League. They fiddle with their horsehair bows and love music and laughter.<br />
<br />
The Kingdoms of Punia and Rynia (King Humboldt and Queen Alea): United by the marriage of their monarchs, Punia and Rynia are otherwise unremarkable members of the League. They do some mining, though not as much as the Omothi. They have a little industry, but nowhere near as much as the Lysseans. They ride, but not as well as the Bont, and they trade with the East, though not as much as the Marialese. In short, Punia and Rynia are the jack-of-all-trades, master of none.<br />
<br />
The Duchy of Sel-Saens (Duke Francois Pierre Damout): Sel-Saens is a fiercely independent state nestled in the heart of the League. The Dukes of Sel-Saens are proud of their heritage as diplomats and negotiators. Their crowning achievement is the League itself, founded in the mountain retreat of Duke Lysandre Damout, the current duke’s great-grandfather. Sel-Saens exports wine and olive oil to the rest of the League.<br />
<br />
The Omoth Hierarchy (Director Finnegan Blunt): Omoth is a mining powerhouse, ruled by the mining guilds and conglomerates. The most important thing to an Omothi is who owns the mineral rights. They sell many rare ores and metals, and they supply coal for the League’s nascent industry. Omothi are ruthless capitalists who want to export their ideology to the rest of the League. Nobody really likes the Omothi, but they are tolerated because they’re useful. <br />
<br />
Bialland (No clear leader): Bialland is a state in chaos. Ostensibly a kingdom, their throne has remained empty since the death of the King in a disastrous battle near Lake Ka. Even worse, their coastal cities broke off when it became clear that the central government no longer existed. Their lands are being eyed by their neighbors in Omoth, Kelthurios, and Hesh, each weighing the consequences of breaking League rules in order to expand their territory. Many people left Bialland to fight in the war, and it doesn’t look like they’re coming back<br />
<br />
Atar, Emec, and Tyr (The Lords Mayors):  United in their freedom from Bialland, the Triple Cities are being courted by the two dominant trade powers of the South – The Thrannite League and Klorty. The three cities are the birthplaces of many adventurers and freedom-fighters, known throughout the League for their heroism and bravery. Atar is known for its unique dances, Emec has many fine jewelers, and Tyr trades in spices and has the finest chefs of the League. <br />
<br />
The Sheikhdom of Hesh (Sheikh Uman III): Hesh is surprisingly dry land, especially considering that their neighbors have fine rainfall. Some claim that the lands of Hesh were cursed long ago, others that there are strange meteorological disturbances that direct the rains away from there. Whatever the case is, Hesh is an empty land. If there was a civilization there, it was gone long before the Sheikhs took residence. They arrived from somewhere across the Refic ocean, and settled there a few centuries ago. Unlike their dark-skinned neighbors of the Southeastern Coast, the people of Hesh are unnaturally pale, invariably with green eyes and strikingly dark hair. Rumors swirl around Sheikh Uman, who looks remarkably like his grandfather. He took power after the mysterious disappearance of his uncle Amir near the start of the war, and despite being over eighty years old, he looks much younger than his age.<br />
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			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">The Restoration of Erihal</span></span></span></div>
<br />
[img=https://i.gyazo.com/fdec2df93ba9c258bd1475ae4acaeccf.png]<br />
A wise man once said, “A fair peace treaty leaves both sides unhappy.” This was true for the treaty that ended the sixty-year war between the Empire and the League. Both sides were spent and broken; the imperial coffers empty, the League on the verge of collapse. But peace was signed, and both sides walked away feeling like they had lost.<br />
<br />
The Sublime Throne was deep in debt to its courtiers and satraps, and asked a heavy price from the League in exchange for peace – cash reparations, to be paid to the Imperial treasury. This would ensure that the satraps stayed in line, for if they made too many moves against the Imperial Line they would not see the money they lent returned. But in exchange, the Empire retreated, abandoned all disputed lands, and withdrew into internal politics.<br />
<br />
The League of course was also nearly bankrupted, and they could ill-afford to pay reparations for long. One thing stood in their favor:<br />
<br />
The land of Erihal was the first to fall to the advancing Imperial army. Its people resisted bravely, but in the attacks and counter-attacks of the war they were trampled in the struggle. And then, calamity. Nobody is sure what happened or who is to blame, but the greatest city of Erihal, the beautiful Arisha, was wiped off the map in an instant. Thousands dead, and its splendor reduced to rubble. Soon after, the other cities fell one by one, some to mundane means, others to the same terrible fire that consumed Arisha. Each side blamed the other – the Empire claimed it was a weapon that the League deployed in order to scorch the earth, while the League blamed the Imperial workshops for the destruction. Regardless, Erihal was ravaged, its cities destroyed and its people scattered to the wind. No part of the land was left untouched, and when the warring states finally retreated behind their borders, Erihal was left to the wilds.<br />
<br />
In the peace, the League secured the exclusive right to resettle Erihal, and they were desperate to turn this in their favor. Each nation hopes that the riches and land of Erihal will help them pay the reparations and make a profit at the same time. A general amnesty has been declared for settlers, as well as generous land grants and settlement rights. Those who resettle the ruined land have their work cut out for them, but also new freedoms and opportunities to make new lives for themselves.<br />
<br />
Cultures:<br />
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			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br />
Imperial – the Empire is a vast and bureaucratic entity ruled by the Imperial Line from the City of Glass, so-called for its beautiful stained-glass windows and glass-studded streets. It has expanded and conquered many cultures, and is generally tolerant of them so long as they pay taxes and homage to the Great Empire. The core Imperial culture itself is one of extreme filial piety and ancestor-worship. The family line is all, and a good head-of-family hopes one day to join the ranks of their exalted ancestors. The most noble, wise, and powerful of ancestors are deified as Heroes and worshipped throughout the realm, their cults having notable influence over imperial politics. The Imperial Line derives legitimacy through the Sacred Flame of the First Emperor, a holy site for the entire nation. It is said that the strength of the Sacred Flame reflects the First Emperor’s opinion of the current line. In the few times the Flame has been extinguished, the Empire entered a state of turmoil and civil war, with a new dynasty arising to relight the flame and claim the throne. It is rumored that the flame burns low for the current Line, a bad sign. Some Imperial veterans, rather than return to their homelands, have decided to stay behind in the League and join the resettlement rather than face the coming chaos at home.<br />
<br />
Fenic – The people of Fen have always been raiders and traders, living off of the land routes between the Empire and the League, defending and plundering the caravans in turn. They are nominally a vassal of the Empire, but have always shown a great deal of independence. However, since the fall of Erihal, Fen has become impoverished and many suspect that they will soon request a greater deal of Imperial guidance and be integrated as a regular province. The Fenic people hope for a restoration of Erihal and a return to the way things were, and will aid the resettlement as best they can in order to further that goal.<br />
<br />
Erihalese Refugee - Though much of Erihal was destroyed, some people managed to flee the conflict into the lands of the League before the great catastrophe that annihilated its major cities. The descendants of these refugees barely remember their homeland, but are the poster-children of the resettlement. Erihal was a polytheistic society that flourished due to their rich farmlands. They exported many cash crops and were a powerhouse of both land and sea trade. They were cosmopolitans and loved music, art, and culture. The world is poorer for their loss.<br />
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<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Signup:</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Name:</span> Who are you?<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> How old are you? What do you look like? What is your personality?<br />
<span style="font-weight: bold;" class="mycode_b">Skills:</span> What do you bring to the Resettlement?<br />
<span style="font-weight: bold;" class="mycode_b">Culture/Homeland:</span> Where do you hail from, and what is your culture? See the example cultures above for guidance<br />
<span style="font-weight: bold;" class="mycode_b">History:</span> Who were you before this?<br />
<span style="font-weight: bold;" class="mycode_b">Reason for joining the Resettlement:</span> Why did you sign on?<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Q&amp;A:</span></span><br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br />
What is the format of the game?<br />
<br />
This game is a mixed settlement management and character-roleplaying game. Most activity will take place in the thread, with secret info or solo activities going on in private messages.<br />
<br />
What is the technology level?<br />
<br />
Age of Gunpowder. Think muskets and large ships, urbanization increasing, early standardization of industry, etc. The Empire used to be the leader in technology, but its stagnation in the past hundred or so years led to the League advancing and this is what enabled them to repel the invasion.<br />
<br />
Is there magic?<br />
<br />
The setting is low-magic, with some occult goings-on. The Imperial Flame and other such phenomena are definitely supernatural entities, but in general the study of the arcane and the occult has yielded meager results. Erihal was one center of arcane study, but if they found anything groundbreaking it's most likely been lost. Still, you might encounter the strange and supernatural, so it's perfectly possible for you to be interested in magic! Just talk with me about your character first so I can OK things.<br />
<br />
How large is Erihal?<br />
<br />
The size is mutable. I've purposefully left the map sort-of unclear. I based it off of north-east india, but that won't necessarily be the scale. I'll expand the map based on player contributions for League nations.<br />
<br />
Are there non-humans?<br />
<br />
The Empire is an overwhelmingly human nation, as is Fen. The League may have non-humans, and if so, Erihal is somewhere in-between the two.<br />
<br />
How much world-building did you do? What's open to world-build?<br />
<br />
I have pre-written secrets and worldbuilding for the Empire, Fen, and Erihal. I've intentionally left the League vague to give all of you a chance to write your own personal homelands :)<br />
</div>
		</div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Nations of the League:</span></span><br />
<br />
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			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span>The Republic of Mynstera (President Paul Bruxes): <br />
Hypatia hails from Mynstera, a moderately sized state not extremely far away from the former border between Erihal and the League. Mynstera is filled with farmland, and serves to provide a good portion of produce to the League as a whole. During the war, Mynstera found itself stretched thin. With Erihalese refugees from one side and the wartime demands from the League from the other, Mynstera was forced into a precarious position. Its produce and manpower was moved out, while more and more people ravaged by the war came in. It was then that Mynstera's culture shifted, adapting to the sudden influx of people. Erihalese refugees mingled with Mynsteran citizens, and their culture swirled together, being neither Erihalese nor League based. The culture found its focus on farming, as it was common ground, and bloomed out from there. For now, as a whole, Mynstera is still finding itself, but it's main cultural focuses lay with hard work and flexible, flowing support webs for the towns of people who no longer know where they belong.<br />
<br />
The University-City of Kelthurios (Rector Sodda Humic &amp; the University Board):<br />
Duril comes from Kelthurios, a smaller state of the League. It consists of a single large city placed amidst some mountains supported by verdant agrarian valleys and small townships. Kelthurios is hardly an economic or military heavy-hitter within the League. However, it is famed for its mountaintop observatories, as well as the scholarly libraries and educational institutions that grew around them. About a hundred years ago, this amalgamated into the Kelthurios University, an organization dedicated to expanding, spreading and preserving the knowledge base of all mankind. The city has a hardworking communal culture, though the long years of the war and the duty that was placed on its shoulders to copy imperial technology and send soldiers to the battlefield has worn away some of the kinder and more tolerant parts of the city's cultural fabric. The University tried to resist having its character changed by the war, but as the years of the conflict dragged on, it took on an aggressive air, trying to seize and compile the most useful knowledge from the world over to aid the League.<br />
<br />
Thrannite Trade League (League Representative Luc Mallon):<br />
Mistcrest, a tiny port town in the league which exists under the banner of the Thrannite Trade League, a union of cities which govern much of the sea-trade of the region. Mistcrest itself is known mostly as a stopping spot for ships to restock, and a place to pick up unprocessed wool. The Trade League’s government is very loose, with merchant houses dominating their respective cities and often squabbling with each other. They see Mer-Dazur and Klorty as their main rivals, and compete with both bitterly for Refic Ocean trade.<br />
<br />
Dogedom of Klorty (Doge Elanic the Sorrowful):<br />
From the southern shores the league, in the dogedom of Klorty. Klorty is mainly known for being a breadbasket of fish, and pasta that stays technically edible for a long time. Their exports also include precious teal marble, and strange bones which might be the renmants of sea dragons. The national instrument is the Mournful Flute, known for its deep sound, but the Sailor's Bagpipe is also popular nowadays, as it is said that it wards of sea monsters. Costumed festivals are also very popular, to announce the coming of winter. Everyone wears grey, black and white costumes. The Sea Doge rules the country, elected from the most prominent sea captains, and rules for ten years, before retiring. There is magic in the sea, and there are research ships anchoring above big magical hot spots, trying to somehow extract magic from the seabed.<br />
<br />
March of Turai (Margrave Adric Kim): Taking up most of the border with Erihal, Turai is a militarized and vigilant state. Their land is dotted with fortifications and entrenchments, and their people have a strong martial tradition. They fought the Empire the hardest, making the Imperials bleed for every inch of Turai land. Each soldier of Turai is valuable, trained to perfection. They are proud of this, but also eager to join the Resettlement because the war has bled them too.<br />
<br />
Mer-Dazur, city of Fortune (The City Council): The city of Mer-Dazur is known as the “lucky city” due to its miraculous survival during the war. Most of the Mau fled there from Mau-Aaru, and the human inhabitants of the city see them as a lucky charm. They venerate cats, which the Mau find a little weird though they enjoy the respect they’ve gotten. Mer-Dazur survived attack after attack, with sudden storms, last-minute supply ships, and more miracles protecting them. They make their living on trade and handicraft. The city is dominated by the Grand Pyramid at the center, serving as its base of government, and is also known for their giant granite lighthouse.<br />
<br />
The Kingdom of Lyssea (Queen Fiona Merella): The largest surviving state of the League, the Kingdom of Lyssea is rich and powerful. With a large population and plenty of natural resources, they provided the materiel for the war with the Empire. Their wealth of wood and iron led to a boom of industry and foundries. Most armor, rifles, and pikes in the League are Lyssean-made, and they pioneered the art of mass combat and standardized equipment.<br />
<br />
The Chiefdom of Ar-Kalin (Head-Chief Bryn): On the rocky and cold northern shore of the Badin Sea, Ar-Kalin is a reclusive and mysterious nation. Their people are short and stocky, leading to the legend that the original settlers intermarried with dwarves from the mountains. Although there is no evidence that such dwarves exist, the people of Ar-Kalin are tight-lipped about their history. Their longships, however, helped keep the Badin Sea safe from Imperial incursion.<br />
The Principality of Marial (Princess Anastasia): Beautiful Marial, jewel of the North, is a land poor in population but rich in silver. With little arable land, they make their fortunes on the fur and whaling trade. They dominate the Northern Sea, occasionally clashing with the people of Ar-Kalin. Their ships also make it to the Eastern Ocean, and they jealously guard their routes through the ice. There are rumors that they know of lands even beyond the Eastern Ocean Kingdoms, but if they do then they don’t tell of them.<br />
<br />
The Bont Republic (Tarkhan Li-wen): The people of Bont are born riders, free and wild. They are the undisputed rulers of the steppes between the East and the League, and they are proud of it. In contrast with the raiders of Fen, the Bont are at least rich enough to live off of their herds. They are also expert horse archers and brought the mysterious food of yogurt to the League. They fiddle with their horsehair bows and love music and laughter.<br />
<br />
The Kingdoms of Punia and Rynia (King Humboldt and Queen Alea): United by the marriage of their monarchs, Punia and Rynia are otherwise unremarkable members of the League. They do some mining, though not as much as the Omothi. They have a little industry, but nowhere near as much as the Lysseans. They ride, but not as well as the Bont, and they trade with the East, though not as much as the Marialese. In short, Punia and Rynia are the jack-of-all-trades, master of none.<br />
<br />
The Duchy of Sel-Saens (Duke Francois Pierre Damout): Sel-Saens is a fiercely independent state nestled in the heart of the League. The Dukes of Sel-Saens are proud of their heritage as diplomats and negotiators. Their crowning achievement is the League itself, founded in the mountain retreat of Duke Lysandre Damout, the current duke’s great-grandfather. Sel-Saens exports wine and olive oil to the rest of the League.<br />
<br />
The Omoth Hierarchy (Director Finnegan Blunt): Omoth is a mining powerhouse, ruled by the mining guilds and conglomerates. The most important thing to an Omothi is who owns the mineral rights. They sell many rare ores and metals, and they supply coal for the League’s nascent industry. Omothi are ruthless capitalists who want to export their ideology to the rest of the League. Nobody really likes the Omothi, but they are tolerated because they’re useful. <br />
<br />
Bialland (No clear leader): Bialland is a state in chaos. Ostensibly a kingdom, their throne has remained empty since the death of the King in a disastrous battle near Lake Ka. Even worse, their coastal cities broke off when it became clear that the central government no longer existed. Their lands are being eyed by their neighbors in Omoth, Kelthurios, and Hesh, each weighing the consequences of breaking League rules in order to expand their territory. Many people left Bialland to fight in the war, and it doesn’t look like they’re coming back<br />
<br />
Atar, Emec, and Tyr (The Lords Mayors):  United in their freedom from Bialland, the Triple Cities are being courted by the two dominant trade powers of the South – The Thrannite League and Klorty. The three cities are the birthplaces of many adventurers and freedom-fighters, known throughout the League for their heroism and bravery. Atar is known for its unique dances, Emec has many fine jewelers, and Tyr trades in spices and has the finest chefs of the League. <br />
<br />
The Sheikhdom of Hesh (Sheikh Uman III): Hesh is surprisingly dry land, especially considering that their neighbors have fine rainfall. Some claim that the lands of Hesh were cursed long ago, others that there are strange meteorological disturbances that direct the rains away from there. Whatever the case is, Hesh is an empty land. If there was a civilization there, it was gone long before the Sheikhs took residence. They arrived from somewhere across the Refic ocean, and settled there a few centuries ago. Unlike their dark-skinned neighbors of the Southeastern Coast, the people of Hesh are unnaturally pale, invariably with green eyes and strikingly dark hair. Rumors swirl around Sheikh Uman, who looks remarkably like his grandfather. He took power after the mysterious disappearance of his uncle Amir near the start of the war, and despite being over eighty years old, he looks much younger than his age.<br />
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			<title><![CDATA[[IC] Swords Beneath the Starlight]]></title>
			<link>https://eagle-time.org/showthread.php?tid=4666</link>
			<pubDate>Tue, 17 Mar 2020 07:31:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=2303">Protoman</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=4666</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/wyFHRNx.png" loading="lazy"  alt="[Image: wyFHRNx.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Prologue: A Dying Dream</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">The Ilyun League is dead.</span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Only a few smouldering ashes remain to be kicked over - a few kingdoms still struggling to maintain their land. Achaim has fallen. Orun has fallen. Tuathain has fallen. Cheswick, Ossory, Lyra, the Union of Cities - all have fallen. Only the mysterious Peasant Federation and the Kingdom of Renault hold strong, and it is not expected that their resistance will last forever. </span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">You are a band of refugees, following the banner of Captain Brenden - he refuses to answer what he was captain <span style="font-style: italic;" class="mycode_i">of, </span>but he's damn good with an axe, so you've followed him all the same. Those sorts of skills are useful in times like these. First came Mazelina, then Logan, then Casey, then Airitech. You're not sure who came first between Milo and Sunny, but you know the Captain is suspicious of both. Lyander and Baylee are the newest onboard, and they're the freshest overall. You walk across the plains and hills, day in and day out, hoping to find some sign of a Renaultian banner. For many of you, the journey has already been long, exhausting. The Captain insists that you're getting close. You'll reach safety soon.</span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Day is turning to dusk one day as the captain holds up a hand. </span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/RfPJ9Ap.png" loading="lazy"  alt="[Image: RfPJ9Ap.png]" class="mycode_img" /> </span></div>
<div style="text-align: left;" class="mycode_align">"ALRIGHT," he shouts, "I know this land. We're getting close. Damn close. This will be our last rest before we're marching non-stop to Renault."</div>
<div style="text-align: left;" class="mycode_align">He lowers the hand. "Get your things together. Get some sleep. Get what food you've got to get. It's all or nothing from here on out."</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/wyFHRNx.png" loading="lazy"  alt="[Image: wyFHRNx.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Prologue: A Dying Dream</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">The Ilyun League is dead.</span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Only a few smouldering ashes remain to be kicked over - a few kingdoms still struggling to maintain their land. Achaim has fallen. Orun has fallen. Tuathain has fallen. Cheswick, Ossory, Lyra, the Union of Cities - all have fallen. Only the mysterious Peasant Federation and the Kingdom of Renault hold strong, and it is not expected that their resistance will last forever. </span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">You are a band of refugees, following the banner of Captain Brenden - he refuses to answer what he was captain <span style="font-style: italic;" class="mycode_i">of, </span>but he's damn good with an axe, so you've followed him all the same. Those sorts of skills are useful in times like these. First came Mazelina, then Logan, then Casey, then Airitech. You're not sure who came first between Milo and Sunny, but you know the Captain is suspicious of both. Lyander and Baylee are the newest onboard, and they're the freshest overall. You walk across the plains and hills, day in and day out, hoping to find some sign of a Renaultian banner. For many of you, the journey has already been long, exhausting. The Captain insists that you're getting close. You'll reach safety soon.</span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Day is turning to dusk one day as the captain holds up a hand. </span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/RfPJ9Ap.png" loading="lazy"  alt="[Image: RfPJ9Ap.png]" class="mycode_img" /> </span></div>
<div style="text-align: left;" class="mycode_align">"ALRIGHT," he shouts, "I know this land. We're getting close. Damn close. This will be our last rest before we're marching non-stop to Renault."</div>
<div style="text-align: left;" class="mycode_align">He lowers the hand. "Get your things together. Get some sleep. Get what food you've got to get. It's all or nothing from here on out."</div>]]></content:encoded>
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			<title><![CDATA[[OOC] Swords Beneath the Starlight]]></title>
			<link>https://eagle-time.org/showthread.php?tid=4633</link>
			<pubDate>Thu, 13 Feb 2020 05:34:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=2303">Protoman</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=4633</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://imgur.com/wyFHRNx.png" loading="lazy"  alt="[Image: wyFHRNx.png]" class="mycode_img" /><br />
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">In a land long shattered,</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">a realm forgotten by the gods,</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">will the light of hope be rekindled?</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-family: Times New Roman;" class="mycode_font">Or will the flames fall to ash?<br />
</span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font">W</span></span>elcome to Swords Beneath the Starlight! This is a play-by-post forum game based on the Fire Emblem franchise and using the bay12 Fire Emblem forum game ruleset as a source of inspiration (though I plan on deviating in certain areas, especially the class system). In this game, you will be playing as one of a band of refugees brought together by circumstance, a band of nobodies thrust onto center stage by the machinations of fate. Will you bring hope back to your despairing homeland? Or will you watch as the last light is consumed by the dark?</div>
<br />
<div style="text-align: left;" class="mycode_align">For those unfamiliar, Fire Emblem is a series of turn-based tactical role playing games centered on unique units with unique strengths and weaknesses and a permadeath system. In this system, each player will control their own individual unit rather than having one person run the whole show. There will be battles, and between the battles there will be an opportunity for the story to advance, along with your characters. Unlike in the Fire Emblem series, there will be no singular main character around whom the whole world turns. Your characters and their collective choices will determine the fate of the realm, for better or for worse.</div>
<br />
<div style="text-align: left;" class="mycode_align">This will be my first time running this sort of thing, so I'll be looking for active feedback in order to make adjustments as we go along. I thank you in advance for being understanding!</div>
<br />
<div style="text-align: left;" class="mycode_align">If you're still here, I imagine you're interested in how character creation works! Below I will list the classes available to your character, along with an application guideline in order to get started. Let's begin!</div>
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			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Trainee Classes</span>In general, trainee classes are the 'baby' classes. They start out very weak, and need to be protected and to participate in combat before they can advance into proper fighters. This is where you'll begin!<br />
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<span style="font-weight: bold;" class="mycode_b">Novice</span> - All around the world, hotheaded youths dream of becoming brave swordfighters. It's easy to see why: Swords are heroic and versatile weapons, capable of blindingly quick slashes and great, devastating swings both. The novice is unskilled, untempered, and weak, but as they learn their weapon's strengths, they will quickly grow into one of three sorts of warrior: the bold, brawny mercenary, the quick, graceful myrmidon, or the quiet, sneaky thief. <br />
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<span style="font-weight: bold;" class="mycode_b">Journeyman</span> - The lumberjack taking up arms to defend their village; the peasant rushing into battle with the only tool available to them; the foolhardy youngling hoping to make it as a bandit: all sorts of folk can be a journeyman, so long as they walk the path of the axe. A mighty weapon, perfect for smashing through anyone who stands in your way, the axe would be a perfect weapon were it not so heavy and slow. Journeymen are still clumsy with these great hunks of metal and wood, but as they grow, they will advance into one of three classes: the skilled, well-balanced fighter, the surprisingly nimble pirate, or the burly, brawny bandit. <br />
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<span style="font-weight: bold;" class="mycode_b">Lancer - </span>The lance is a weapon commonly seen in the hands of infantry and cavalry alike the world over, and it's easy to see why: it's a well-balanced, easy-to-use weapon with none of the strengths or weaknesses of the axe or the sword. Its mechanics are simple: point and thrust. It demands very little to use. All the same, those who dedicate themselves to the path of the lance can rise from mere chaff, utilizing the weapon in ways green recruits can hardly comprehend. As the lancer walks down this path, they'll find themselves advancing along the path of the heavily armored knight, the skillful, diligent soldier, or mounting a horse to become a cavalier. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rider </span>- Some people dedicate themselves to learning a weapon; others a school of magic. The rider is dedicated to learning to understand their companion. As a rider, you begin somewhat weaker than most units, and your options for advancement are somewhat limited: while most classes have three options for advancement, you only have two. However, you come with a massive boon: you have been given a horse, a loyal friend to the very end, who you may count on to bring you through combat at all times. Your specialization is mobility, and through that mobility, you'll find your way forward. The rider gets to choose one of two weapons to start with: either the lance, through which they'll grow into the mighty cavalier, or the bow, which will guide them down the path of the quick, ranged nomad.<br />
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<span style="font-weight: bold;" class="mycode_b">Flyer </span>- While the Rider travels swiftly across the earth, the Flyer... flies. These fragile units speed through the air, annoying any terrain that may slow them down, and strike while the iron is hot - or they will, once they're strong enough. The flyer may choose one of two mounts: the nimble, magic-resistant pegasus, or the powerful, decently-armored wyvern. The choice you make will lock you into an advancement path for either of them. It will take some time for you and your mount to grow into your roles, but once you do, you will be a force to be reckoned with!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Scout</span> - The front lines are chaotic, hectic, and scary. Some would prefer to attack from afar. Be it out of cowardice, prudence, or a mere affinity for the bow, the scout hangs back from the fray, supporting their allies with indirect strikes. They are frail and fragile, and their attacks don't pack the same wallop as a close range strike. They may be weak now, but give it time, and the scout will advance quickly into one of three classes: the rapid, mounted nomad, the reclusive forest-dwelling hunter, or the swift, accurate archer. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Scholar</span> - Some prefer to study esoteric and arcane arts. These folk - fragile as any, and weak to boot - must call on another form of strength to bolster them. Some choose the conventional anima magic - a sort of magic which evokes the forces of nature to fight on one's behalf. Others delve into more obscure texts, summoning the power of the Old Dark to destroy their opponents. As a scholar, you're still weak, but you're learning how these things work. You may choose either anima or dark magic. Your choice will send you down the path of either the spell-slinging mage, or the dark-stalking ritualist. <br />
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<span style="font-weight: bold;" class="mycode_b">Acolyte - </span>The acolyte is a servant of all that is righteous. Invokers of the gods, these clerics use holy magics to protect their friends or smite their foes. Beware, though: they're about as fragile as the scholar, and ending up on the wrong end of a sword is a real danger. As an acolyte, you must choose to either wield healing staves, or holy light magic. Depending on your choice, you'll advance into either being a gentle cleric who heals the wounds of the sick, or a steadfast monk, bringing light down upon your foes.</div>
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			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Base Classes</span>In time, you'll advance into a base class! I'll keep the descriptions here short, since you have an idea of what's going on from the last section.<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SWORD USERS </span></span><br />
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Mercenary: Some treat swordplay as sport; others, an art. The mercenary treats it as a tool. Focused on great, hacking attacks, and decently balanced stats, the mercenary is here to get the job done, whatever that job may be. They can advance into the Hero, gaining an extra melee weapon and even more bulk, or the Vanguard, a staff-wielding commander whose ability to heal and buff their comrades compliments their bulk nicely.<br />
<br />
Myrmidon: Only few understand that the sword is not merely a weapon - it is an extension of yourself. The myrmidon is a quick, skillful warrior, one who has dedicated themselves to swordplay as a way of life. It's not always clear what lies at the end of their path, but should it come to arms, one might expect a trail of bodies in their wake. They can advance into the swift Swordmaster or the deadly Assassin - a specialist who has found meaning in the sword, or in killing. The former is a specialist, dedicated to their weapon first and foremost; the latter a pragmatist who has learned to use the bow as well.<br />
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Thief: Not all who wield a blade are here to <span style="font-style: italic;" class="mycode_i">fight.</span> Some just want to survive. The thief is better suited to the shadows than the frontlines, and while their speed helps them, their frailty is unmatched among other melee units. However, not all is lost: they're able to use their various tools to pop open doors and chests that your other party members cannot without a key, and their quick fingers can snatch goods from their enemy before anyone even notices they're there. These dastards can advance into the Assassin and become true dealers of death, or ply their trade with even more skill and become the graceful Rogue.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">AXE USERS </span></span><br />
<br />
Fighter: Too many use the axe like it's a blunt instrument, swinging with wild abandon. It takes a real expert to know how to slice them with the sharp end. The fighter is, much like the mercenary, here to deal blows and take them. Unlike the brigand, the fighter doesn't forsake speed and skill for just destructive power; you have to swing hard, and you have to land it. They come equipped with reasonable defenses so they can make it out alive. The fighter can advance into the level-headed warrior, mastering more weapons all the while, or turn into the Barbarian, taking up the bow and putting their skill to use at close and long ranges both.<br />
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Pirate: The sea be a cruel mistress - but you don't need to have been on a boat to become a pirate! This scurvy dog is a fast, brutal powerhouse, dedicated to dealing (or trying to deal) as much damage as is possible as quickly as possible. In terms of style, one might relate them to a myrmidon - but while the myrmidon will snark that you have to <span style="font-style: italic;" class="mycode_i">land</span> the hits to do damage, the pirate would remark that you have to get through the enemy's armor for it to matter. Unskilled, wild, and excitable, the pirate can refine their skills and learn a thing or two from the Myrmidon to become the salty Sea Scourge, or they can say 'fuck it' and get an even bigger axe, becoming the Berserker.<br />
<br />
Brigand: If a pirate might accurately be described as 'unrefined,' the Brigand is as raw as it gets. Big, lumbering brutes swinging big, towering axes to deal massive blows - assuming they can actually connect. But hey, if you can't land a hit, you just need a bigger weapon to swing with, right? (Don't tell them they're wrong, they don't like that.) The brigand can either take up the bow to launch projectiles with equal abandon, becoming the Barbarian, or just scream really loud and become the mighty, crit-heavy Berserker.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">LANCE USERS</span></span><br />
<br />
Knight: A stalwart, heavy-armored unit focused on holding the line above all else. Though they lack in speed, these fellows are immovable by common means. That said, their armor acts as an arcane conduit, making them rather susceptible to magic, so watch out!<br />
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Soldier: ‘Spears are the weapon of the peasantry’ - so say the arrogant nobles in their hallowed halls. They have little to say when their fine cavalry charges are met by a wall of spears. It takes someone divorced from their impractical classism to recognize the true power of an individual with a spear. The soldier is a well balanced unit, competent in defense and offense both, playing off their weapon’s well-balanced practicality to hold their own in combat. They can take up armor to become the defensive General, or further focus on the ‘peasant’ way of fighting to become a Sentinel - a fighter who would strike true fear in the hearts of those who dismiss the powerful polearm. <br />
<br />
Cavalier: [See Riding Units]<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">BOW USERS</span></span><br />
<br />
Archer: Quick, precise, and skilled, the Archer fights from afar. While their fellow bow-users might decide to use the bow to supplement their fighting style, the archer treats the bow as a way of life. They are competent in using the bow in all situations - no gimmicks required! Can promote into a Sniper or a Bow Knight.<br />
<br />
Nomad: [See Riding Units]<br />
<br />
Hunter: Many bow-users are competent in the hunt, but only those who bring hunting onto the battlefield can become Hunters. While the Nomad specializes in the open plains, the Hunter makes their home in the woods. These sneaky fighters aren’t as good in straight battles as archers, but excel at utilizing rough terrain to make the odds uneven. Where cavalry fear to tread, the hunter makes their home... Can promote into a Ranger or Guerilla. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">RIDING UNITS</span></span><br />
<br />
Cavalier: Valiant riders seeking to prove themselves on the field of battle, Cavaliers ride forth! Capable of using a second weapon in addition to the lance that come naturally to them, the Cavalier is versatile, swift, and strong. Their biggest weakness and their greatest strength is their four-legged companion, as their horse is vulnerable to certain weapons and travels more slowly in rough terrain. Can promote into a Paladin or a Great Knight. <br />
<br />
Nomad: Swift and deadly, the Nomad combines mobility with range to bring terror to the open field. While they're fairly fragile, they're exceedingly hard to catch, and should the volley be followed by a swift offensive maneuver from one's allies, they should get out scot-free. Can promote into the Ranger or the Bow Knight.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">FLYING UNITS</span></span><br />
<br />
Pegasus Knights: Dancing like feathers in the wind, Pegasus knights ride their majestic mounts through the fray. Delicate, but quick and strong, armies the world over use these winged warriors as the most mobile sort of shock cavalry, to strike quickly at the enemy’s weakest units before flying back to safety. The blessed Pegasus is very resistant to hostile magic, but lacks in physical defense - they must rely on their speed and mobility to avoid enemy counterattack. These battlers can Takes extra damage from arrows! Can promote into a Falco Knight or a Valkyrie.<br />
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Wyvern Riders: The terror of land and sky, the Wyvern Rider takes advantage of its huge, bulky mount to lock into melee and see the enemy broken. Swinging into battle with daring confidence and heavy armor to back it up, the Wyvern Rider fears only two things: the sting of magic, the zip of the arrow, and their own unfortunate lack of speed. Can promote into a Wyvern Knight or a Wyvern Lord.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">ARCANE USERS</span></span><br />
<br />
Mage: Bringers of destruction who rely on natural magic to dispense of their foes, Mages are strong with all sorts of anima, and have chosen a particular subcategory of anima magic as their expertise: wind, thunder, or fire. Each has its uses, strengths, and weaknesses - wind magic is effective against flying units, and is light, fast; thunder is powerful and can easily land critical hits; and fire is balanced, versatile, and useful in any situation.<br />
<br />
Ritualist: There are two types of ritualists: the practitioner of dark arts which oughtn't see the light of day, and the wielder of Elder Magic, a lost art from a bygone era. Either way, dark magic is slow, powerful, and unrelenting. It often comes with an additional effect as well, making it well suited to destroying one's enemies or benefiting oneself.<br />
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<span style="font-size: large;" class="mycode_size">LIGHT USERS </span><br />
<br />
Cleric: Healers might not be the flashiest members of the team, and they rarely get the glory, but they're absolutely essential to any functioning army. Defenseless, the healer pours holy magic from sacred staves to heal and buff their allies, as well as to bring chaos to the enemy line. A staff user might set an enemy to sleep, or bring a comrade back from the brink of death. Their job might not be glorious, but that only makes it even more important to make sure you thank them for their hard work!<br />
<br />
Monk: Evil is out there, and it must be destroyed. Protectors of the weak and slayers of the wicked, monks fight not to do harm, but to prevent it. They fight only because they must. </div>
		</div>
<br />
Advanced Classes: Coming soon!<br />
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			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Laguz Classes!</span>The Laguz aren't 'classes' so to speak, but are rather several species of intelligent people sporting animal features and the ability to transform into beastlike bodies. The form of Laguz you appear as will be somewhat customizable, but will fall into one of two categories. Beware! A laguz can only remain transformed for so long, and after they revert back to human form, they are incredibly vulnerable to attack, and more or less helpless to respond. In addition, a variety of weapons are made to specifically counter the Laguz. I will probably limit you to one to two laguz in your party, depending on how large it is.<br />
<br />
Beast Laguz: Fierce fighters who are physically powerful, these Laguz tear across the ground and fight their enemies with claw and tooth. Can take the form of cats, bears, tigers, lions, and other land mammals, pending GM approval.<br />
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Bird Laguz: Swift and solemn, these Laguz travel more easily than their beastly counterparts (on account of flying) but must fear arrows, wind-magic <span style="font-style: italic;" class="mycode_i">and</span> standard anti-laguz weapons, as all do greater damage to them when they are transformed. Usually appear as ravens, crows, and hawks, but can take other forms pending GM approval.</div>
		</div>
<br />
<span style="font-weight: bold;" class="mycode_b">BASIC LORE NOTES</span><br />
<br />
A series of magical and technological breakthroughs within the Revotrian Republic have created a new god: Progress. His worshipers have embraced the idea that his mighty word must be spread to all corners of the world, that all lands will be beautified by his gentle touch. The Republic is a coastal nation, neighbored by the fractured polities of the Ilyun League - a cluster of agrarian fiefdoms, peasant-republics and city-states incapable of getting along for any goal but to hold off foreign incursion. The Revotrians have looked their way before and always failed. This time, though, they have Progress on their side. <br />
<br />
The word of the Revotrian governorship is clear: These lands must be liberated from the backwards traditionalists who would shackle themselves to the past, and beyond that, from the Laguz. "Beastmen," says the Revotrian Consul, "are incapable of moving beyond their ties to the past. It is tragic, but they cannot be trusted to govern themselves." The Laguz make up less than ten percent of the Ilyun population, sticking to the dwindling forests and mountains, and to the Wilds beyond, but they dominate the headlines of the Revotran press. And so they march.<br />
<br />
The Ilyun Federation has collapsed. The center of the federation command, Achaim, has been claimed. All is lost.<br />
<br />
You are a refugee. Be you an Ilyun running from conquest, a Laguz who flees enslavement, or a Revotrian who understands the monsetrousness of their nations acts, you flee the advancing wall of steel.<br />
<br />
All you can do is flee - flee, and hope that something better, someplace better, waits beyond the horizon.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CHARACTER APPLICATION</span><br />
<br />
<div class="spoiler">
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			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">App</span><span style="font-weight: bold;" class="mycode_b">NAME: <br />
APPEARANCE:<br />
TRAINEE CLASS:<br />
WHERE ARE YOU FROM?:<br />
BIOGRAPHY:<br />
</span><br />
</div>
		</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://imgur.com/wyFHRNx.png" loading="lazy"  alt="[Image: wyFHRNx.png]" class="mycode_img" /><br />
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">In a land long shattered,</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">a realm forgotten by the gods,</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">will the light of hope be rekindled?</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-family: Times New Roman;" class="mycode_font">Or will the flames fall to ash?<br />
</span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-family: Arial;" class="mycode_font">W</span></span>elcome to Swords Beneath the Starlight! This is a play-by-post forum game based on the Fire Emblem franchise and using the bay12 Fire Emblem forum game ruleset as a source of inspiration (though I plan on deviating in certain areas, especially the class system). In this game, you will be playing as one of a band of refugees brought together by circumstance, a band of nobodies thrust onto center stage by the machinations of fate. Will you bring hope back to your despairing homeland? Or will you watch as the last light is consumed by the dark?</div>
<br />
<div style="text-align: left;" class="mycode_align">For those unfamiliar, Fire Emblem is a series of turn-based tactical role playing games centered on unique units with unique strengths and weaknesses and a permadeath system. In this system, each player will control their own individual unit rather than having one person run the whole show. There will be battles, and between the battles there will be an opportunity for the story to advance, along with your characters. Unlike in the Fire Emblem series, there will be no singular main character around whom the whole world turns. Your characters and their collective choices will determine the fate of the realm, for better or for worse.</div>
<br />
<div style="text-align: left;" class="mycode_align">This will be my first time running this sort of thing, so I'll be looking for active feedback in order to make adjustments as we go along. I thank you in advance for being understanding!</div>
<br />
<div style="text-align: left;" class="mycode_align">If you're still here, I imagine you're interested in how character creation works! Below I will list the classes available to your character, along with an application guideline in order to get started. Let's begin!</div>
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			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Trainee Classes</span>In general, trainee classes are the 'baby' classes. They start out very weak, and need to be protected and to participate in combat before they can advance into proper fighters. This is where you'll begin!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Novice</span> - All around the world, hotheaded youths dream of becoming brave swordfighters. It's easy to see why: Swords are heroic and versatile weapons, capable of blindingly quick slashes and great, devastating swings both. The novice is unskilled, untempered, and weak, but as they learn their weapon's strengths, they will quickly grow into one of three sorts of warrior: the bold, brawny mercenary, the quick, graceful myrmidon, or the quiet, sneaky thief. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Journeyman</span> - The lumberjack taking up arms to defend their village; the peasant rushing into battle with the only tool available to them; the foolhardy youngling hoping to make it as a bandit: all sorts of folk can be a journeyman, so long as they walk the path of the axe. A mighty weapon, perfect for smashing through anyone who stands in your way, the axe would be a perfect weapon were it not so heavy and slow. Journeymen are still clumsy with these great hunks of metal and wood, but as they grow, they will advance into one of three classes: the skilled, well-balanced fighter, the surprisingly nimble pirate, or the burly, brawny bandit. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Lancer - </span>The lance is a weapon commonly seen in the hands of infantry and cavalry alike the world over, and it's easy to see why: it's a well-balanced, easy-to-use weapon with none of the strengths or weaknesses of the axe or the sword. Its mechanics are simple: point and thrust. It demands very little to use. All the same, those who dedicate themselves to the path of the lance can rise from mere chaff, utilizing the weapon in ways green recruits can hardly comprehend. As the lancer walks down this path, they'll find themselves advancing along the path of the heavily armored knight, the skillful, diligent soldier, or mounting a horse to become a cavalier. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rider </span>- Some people dedicate themselves to learning a weapon; others a school of magic. The rider is dedicated to learning to understand their companion. As a rider, you begin somewhat weaker than most units, and your options for advancement are somewhat limited: while most classes have three options for advancement, you only have two. However, you come with a massive boon: you have been given a horse, a loyal friend to the very end, who you may count on to bring you through combat at all times. Your specialization is mobility, and through that mobility, you'll find your way forward. The rider gets to choose one of two weapons to start with: either the lance, through which they'll grow into the mighty cavalier, or the bow, which will guide them down the path of the quick, ranged nomad.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Flyer </span>- While the Rider travels swiftly across the earth, the Flyer... flies. These fragile units speed through the air, annoying any terrain that may slow them down, and strike while the iron is hot - or they will, once they're strong enough. The flyer may choose one of two mounts: the nimble, magic-resistant pegasus, or the powerful, decently-armored wyvern. The choice you make will lock you into an advancement path for either of them. It will take some time for you and your mount to grow into your roles, but once you do, you will be a force to be reckoned with!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Scout</span> - The front lines are chaotic, hectic, and scary. Some would prefer to attack from afar. Be it out of cowardice, prudence, or a mere affinity for the bow, the scout hangs back from the fray, supporting their allies with indirect strikes. They are frail and fragile, and their attacks don't pack the same wallop as a close range strike. They may be weak now, but give it time, and the scout will advance quickly into one of three classes: the rapid, mounted nomad, the reclusive forest-dwelling hunter, or the swift, accurate archer. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Scholar</span> - Some prefer to study esoteric and arcane arts. These folk - fragile as any, and weak to boot - must call on another form of strength to bolster them. Some choose the conventional anima magic - a sort of magic which evokes the forces of nature to fight on one's behalf. Others delve into more obscure texts, summoning the power of the Old Dark to destroy their opponents. As a scholar, you're still weak, but you're learning how these things work. You may choose either anima or dark magic. Your choice will send you down the path of either the spell-slinging mage, or the dark-stalking ritualist. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Acolyte - </span>The acolyte is a servant of all that is righteous. Invokers of the gods, these clerics use holy magics to protect their friends or smite their foes. Beware, though: they're about as fragile as the scholar, and ending up on the wrong end of a sword is a real danger. As an acolyte, you must choose to either wield healing staves, or holy light magic. Depending on your choice, you'll advance into either being a gentle cleric who heals the wounds of the sick, or a steadfast monk, bringing light down upon your foes.</div>
		</div>
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			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Base Classes</span>In time, you'll advance into a base class! I'll keep the descriptions here short, since you have an idea of what's going on from the last section.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SWORD USERS </span></span><br />
<br />
Mercenary: Some treat swordplay as sport; others, an art. The mercenary treats it as a tool. Focused on great, hacking attacks, and decently balanced stats, the mercenary is here to get the job done, whatever that job may be. They can advance into the Hero, gaining an extra melee weapon and even more bulk, or the Vanguard, a staff-wielding commander whose ability to heal and buff their comrades compliments their bulk nicely.<br />
<br />
Myrmidon: Only few understand that the sword is not merely a weapon - it is an extension of yourself. The myrmidon is a quick, skillful warrior, one who has dedicated themselves to swordplay as a way of life. It's not always clear what lies at the end of their path, but should it come to arms, one might expect a trail of bodies in their wake. They can advance into the swift Swordmaster or the deadly Assassin - a specialist who has found meaning in the sword, or in killing. The former is a specialist, dedicated to their weapon first and foremost; the latter a pragmatist who has learned to use the bow as well.<br />
<br />
Thief: Not all who wield a blade are here to <span style="font-style: italic;" class="mycode_i">fight.</span> Some just want to survive. The thief is better suited to the shadows than the frontlines, and while their speed helps them, their frailty is unmatched among other melee units. However, not all is lost: they're able to use their various tools to pop open doors and chests that your other party members cannot without a key, and their quick fingers can snatch goods from their enemy before anyone even notices they're there. These dastards can advance into the Assassin and become true dealers of death, or ply their trade with even more skill and become the graceful Rogue.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">AXE USERS </span></span><br />
<br />
Fighter: Too many use the axe like it's a blunt instrument, swinging with wild abandon. It takes a real expert to know how to slice them with the sharp end. The fighter is, much like the mercenary, here to deal blows and take them. Unlike the brigand, the fighter doesn't forsake speed and skill for just destructive power; you have to swing hard, and you have to land it. They come equipped with reasonable defenses so they can make it out alive. The fighter can advance into the level-headed warrior, mastering more weapons all the while, or turn into the Barbarian, taking up the bow and putting their skill to use at close and long ranges both.<br />
<br />
Pirate: The sea be a cruel mistress - but you don't need to have been on a boat to become a pirate! This scurvy dog is a fast, brutal powerhouse, dedicated to dealing (or trying to deal) as much damage as is possible as quickly as possible. In terms of style, one might relate them to a myrmidon - but while the myrmidon will snark that you have to <span style="font-style: italic;" class="mycode_i">land</span> the hits to do damage, the pirate would remark that you have to get through the enemy's armor for it to matter. Unskilled, wild, and excitable, the pirate can refine their skills and learn a thing or two from the Myrmidon to become the salty Sea Scourge, or they can say 'fuck it' and get an even bigger axe, becoming the Berserker.<br />
<br />
Brigand: If a pirate might accurately be described as 'unrefined,' the Brigand is as raw as it gets. Big, lumbering brutes swinging big, towering axes to deal massive blows - assuming they can actually connect. But hey, if you can't land a hit, you just need a bigger weapon to swing with, right? (Don't tell them they're wrong, they don't like that.) The brigand can either take up the bow to launch projectiles with equal abandon, becoming the Barbarian, or just scream really loud and become the mighty, crit-heavy Berserker.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">LANCE USERS</span></span><br />
<br />
Knight: A stalwart, heavy-armored unit focused on holding the line above all else. Though they lack in speed, these fellows are immovable by common means. That said, their armor acts as an arcane conduit, making them rather susceptible to magic, so watch out!<br />
<br />
Soldier: ‘Spears are the weapon of the peasantry’ - so say the arrogant nobles in their hallowed halls. They have little to say when their fine cavalry charges are met by a wall of spears. It takes someone divorced from their impractical classism to recognize the true power of an individual with a spear. The soldier is a well balanced unit, competent in defense and offense both, playing off their weapon’s well-balanced practicality to hold their own in combat. They can take up armor to become the defensive General, or further focus on the ‘peasant’ way of fighting to become a Sentinel - a fighter who would strike true fear in the hearts of those who dismiss the powerful polearm. <br />
<br />
Cavalier: [See Riding Units]<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">BOW USERS</span></span><br />
<br />
Archer: Quick, precise, and skilled, the Archer fights from afar. While their fellow bow-users might decide to use the bow to supplement their fighting style, the archer treats the bow as a way of life. They are competent in using the bow in all situations - no gimmicks required! Can promote into a Sniper or a Bow Knight.<br />
<br />
Nomad: [See Riding Units]<br />
<br />
Hunter: Many bow-users are competent in the hunt, but only those who bring hunting onto the battlefield can become Hunters. While the Nomad specializes in the open plains, the Hunter makes their home in the woods. These sneaky fighters aren’t as good in straight battles as archers, but excel at utilizing rough terrain to make the odds uneven. Where cavalry fear to tread, the hunter makes their home... Can promote into a Ranger or Guerilla. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">RIDING UNITS</span></span><br />
<br />
Cavalier: Valiant riders seeking to prove themselves on the field of battle, Cavaliers ride forth! Capable of using a second weapon in addition to the lance that come naturally to them, the Cavalier is versatile, swift, and strong. Their biggest weakness and their greatest strength is their four-legged companion, as their horse is vulnerable to certain weapons and travels more slowly in rough terrain. Can promote into a Paladin or a Great Knight. <br />
<br />
Nomad: Swift and deadly, the Nomad combines mobility with range to bring terror to the open field. While they're fairly fragile, they're exceedingly hard to catch, and should the volley be followed by a swift offensive maneuver from one's allies, they should get out scot-free. Can promote into the Ranger or the Bow Knight.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">FLYING UNITS</span></span><br />
<br />
Pegasus Knights: Dancing like feathers in the wind, Pegasus knights ride their majestic mounts through the fray. Delicate, but quick and strong, armies the world over use these winged warriors as the most mobile sort of shock cavalry, to strike quickly at the enemy’s weakest units before flying back to safety. The blessed Pegasus is very resistant to hostile magic, but lacks in physical defense - they must rely on their speed and mobility to avoid enemy counterattack. These battlers can Takes extra damage from arrows! Can promote into a Falco Knight or a Valkyrie.<br />
<br />
Wyvern Riders: The terror of land and sky, the Wyvern Rider takes advantage of its huge, bulky mount to lock into melee and see the enemy broken. Swinging into battle with daring confidence and heavy armor to back it up, the Wyvern Rider fears only two things: the sting of magic, the zip of the arrow, and their own unfortunate lack of speed. Can promote into a Wyvern Knight or a Wyvern Lord.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">ARCANE USERS</span></span><br />
<br />
Mage: Bringers of destruction who rely on natural magic to dispense of their foes, Mages are strong with all sorts of anima, and have chosen a particular subcategory of anima magic as their expertise: wind, thunder, or fire. Each has its uses, strengths, and weaknesses - wind magic is effective against flying units, and is light, fast; thunder is powerful and can easily land critical hits; and fire is balanced, versatile, and useful in any situation.<br />
<br />
Ritualist: There are two types of ritualists: the practitioner of dark arts which oughtn't see the light of day, and the wielder of Elder Magic, a lost art from a bygone era. Either way, dark magic is slow, powerful, and unrelenting. It often comes with an additional effect as well, making it well suited to destroying one's enemies or benefiting oneself.<br />
<br />
<span style="font-size: large;" class="mycode_size">LIGHT USERS </span><br />
<br />
Cleric: Healers might not be the flashiest members of the team, and they rarely get the glory, but they're absolutely essential to any functioning army. Defenseless, the healer pours holy magic from sacred staves to heal and buff their allies, as well as to bring chaos to the enemy line. A staff user might set an enemy to sleep, or bring a comrade back from the brink of death. Their job might not be glorious, but that only makes it even more important to make sure you thank them for their hard work!<br />
<br />
Monk: Evil is out there, and it must be destroyed. Protectors of the weak and slayers of the wicked, monks fight not to do harm, but to prevent it. They fight only because they must. </div>
		</div>
<br />
Advanced Classes: Coming soon!<br />
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			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Laguz Classes!</span>The Laguz aren't 'classes' so to speak, but are rather several species of intelligent people sporting animal features and the ability to transform into beastlike bodies. The form of Laguz you appear as will be somewhat customizable, but will fall into one of two categories. Beware! A laguz can only remain transformed for so long, and after they revert back to human form, they are incredibly vulnerable to attack, and more or less helpless to respond. In addition, a variety of weapons are made to specifically counter the Laguz. I will probably limit you to one to two laguz in your party, depending on how large it is.<br />
<br />
Beast Laguz: Fierce fighters who are physically powerful, these Laguz tear across the ground and fight their enemies with claw and tooth. Can take the form of cats, bears, tigers, lions, and other land mammals, pending GM approval.<br />
<br />
Bird Laguz: Swift and solemn, these Laguz travel more easily than their beastly counterparts (on account of flying) but must fear arrows, wind-magic <span style="font-style: italic;" class="mycode_i">and</span> standard anti-laguz weapons, as all do greater damage to them when they are transformed. Usually appear as ravens, crows, and hawks, but can take other forms pending GM approval.</div>
		</div>
<br />
<span style="font-weight: bold;" class="mycode_b">BASIC LORE NOTES</span><br />
<br />
A series of magical and technological breakthroughs within the Revotrian Republic have created a new god: Progress. His worshipers have embraced the idea that his mighty word must be spread to all corners of the world, that all lands will be beautified by his gentle touch. The Republic is a coastal nation, neighbored by the fractured polities of the Ilyun League - a cluster of agrarian fiefdoms, peasant-republics and city-states incapable of getting along for any goal but to hold off foreign incursion. The Revotrians have looked their way before and always failed. This time, though, they have Progress on their side. <br />
<br />
The word of the Revotrian governorship is clear: These lands must be liberated from the backwards traditionalists who would shackle themselves to the past, and beyond that, from the Laguz. "Beastmen," says the Revotrian Consul, "are incapable of moving beyond their ties to the past. It is tragic, but they cannot be trusted to govern themselves." The Laguz make up less than ten percent of the Ilyun population, sticking to the dwindling forests and mountains, and to the Wilds beyond, but they dominate the headlines of the Revotran press. And so they march.<br />
<br />
The Ilyun Federation has collapsed. The center of the federation command, Achaim, has been claimed. All is lost.<br />
<br />
You are a refugee. Be you an Ilyun running from conquest, a Laguz who flees enslavement, or a Revotrian who understands the monsetrousness of their nations acts, you flee the advancing wall of steel.<br />
<br />
All you can do is flee - flee, and hope that something better, someplace better, waits beyond the horizon.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CHARACTER APPLICATION</span><br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">App</span><span style="font-weight: bold;" class="mycode_b">NAME: <br />
APPEARANCE:<br />
TRAINEE CLASS:<br />
WHERE ARE YOU FROM?:<br />
BIOGRAPHY:<br />
</span><br />
</div>
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			<title><![CDATA[Makin' a story with one word replies]]></title>
			<link>https://eagle-time.org/showthread.php?tid=4631</link>
			<pubDate>Fri, 17 Jan 2020 13:10:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=4022">kirinMaster</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=4631</guid>
			<description><![CDATA[It's that time guys and gals, don't forget to post one word replies after this also I'll post the first word<br />
<br />
<br />
<br />
Once]]></description>
			<content:encoded><![CDATA[It's that time guys and gals, don't forget to post one word replies after this also I'll post the first word<br />
<br />
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Once]]></content:encoded>
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			<title><![CDATA[Crisis Cycles]]></title>
			<link>https://eagle-time.org/showthread.php?tid=4630</link>
			<pubDate>Mon, 13 Jan 2020 21:06:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=272">ProfessorLizzard</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=4630</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Eras pass. New inventions, new philosophies are constantly introduced, constantly changing. However, history is not a linear progress towards infinity, it is a wheel of rising, falling, and survival. We shall turn our eyes to a nascent world, its innocent people, each living under their own banners. Lets see how introducing certain aspects changes to their lands will affect them. Lets see how their cultures will changed by them, what cultures will follow them.</span></span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Also the world is terrifyingly magical.</span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">This is more of a worldbuilding game, than a deep grand strategy game, be warned.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Every era, I will get six random worlds. The players will vote on which three will be a major Change, setting the tone for this world. These are concepts and technologies that are rising in the area the game is set in, and may not be true for the whole world. Each player will take on the role of a small community, each of them living in their a grand city, recently built. Each player will have to take a stance on these Changes. Which one will you adapt to the most? Which one will you deny? Will you perhaps, adapt to all of them equally? </span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">You will have a set amount of Decrees to perform, which you can use to expand, exploit and explore. When all of these run out, it is time for a great Crisis. One of the great Changes is facing a crisis: the players will vote which one is in danger. After that I will create the problem itself, and an emergency council will begin. After deciding on what to do, or after disbanding the council in failure, you must make a Final Decree about how you face this crisis.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">I will then weave a story, of how the world developed for a few generations, and the cycle begins anew, with completely new cultures. </span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">When you make an Edict, please include a one sentence long summary. If your edict can not be summarized in a single sentence, it is too much.</span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">~~~~</span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The first voting was done via Discord, and these folks are getting a reserve player seat!</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Words were: acrobat, carver, dove, emphatic, examine, pragmatic</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Demonsul: carver, dove, emphatic</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Pharmacy: carver, dove, examine</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Vancho: acrobat, dove, pragmatic, </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Whimbrel: carver, dove, emphatic</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Totals: acrobat 1, carver 3, dove 4, emphatic: 2, examine: 1, pragmatic 1</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">From this, the following is created:</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><img src="https://i.imgur.com/q828OPC.png" loading="lazy"  alt="[Image: q828OPC.png]" class="mycode_img" /></span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Gaze upon the Grand Plateau: on one side the jagged peaks of the mountains stretch over it. On the other side, you can see great valley full of trees and life, stretch into the distance. On a clear day, you may even see the ocean in the distance. And when the ocean wind blows, the clouds rain all over the valleys, feeding the grand rivers criss crossing the land, providing nourishment to the otherwise stagnant marshlands. </span></span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Along these rivers, clans and families settled over many millennia. Some arrived from the jungles below, some arrived through the narrow passes and tunnels from the dry lands beyond the peaks, and many arrived from more exotic places. The size of these groups grew as time passed, and so did their settlements. Through metal, muscle and magic, they erected the first great cities of this, yet unnamed, region.</span></span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Using the ample metal found near the peaks, people created exceptional knives, scalpels, chisels and such. And some strange mystics found out that when they placed them under tiny pyramids, they sharpened further. The knives augmented this way actually slice reality in some way: the decorations chiselled into the walls - and sometimes, flesh - have become magical beacons and wards, glowing faintly, crackling with power... </span></span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Originally, these cities had a history of bad blood between them. Petty kings fought each other for equally petty reasons. But no more! Several of these clans have signed the DOVE CONCORDANCE, ushering in a new age of peace and cooperation. Each signatory party will also create and maintain an aviary full of sacred doves (they are very round and fluffy) as a living symbol of the concordance.</span></span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">One of the reasons behind this newfound peace, was the creation of the Wandering Listeners: an order of travelling impartial judges, who had a perhaps supernatural understanding of the mortal psyche, and the woes of the people. They did not have actual legal powers, however, their advice was always called upon, should they be in the city, and they were always willing to lend an ear to the people.</span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">~~~ </span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Culture Name</span>: What is the name of your culture? During the first era, this is also the name of your city state.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Banner Colour</span>: What colour represents your city state?</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Government and Leader</span>: Who leads this place? Tell us about the system, and this person. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Society</span>: What can you tell about your culture?</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Species</span>: What is your species? This is especially important choice, as creating new species will be rarer in later ages. You may have mixed City States of course.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Stances on the three changes</span>: <span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Tell us how your culture handles the changes: do they embrace them, or deny them? If you embrace a change, you will divert resources towards it, if you deny it, you will divert resources away from it. If you embrace everything, you are a generalist, if you deny all of them, you are a subversive element.</span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Major cultural influence</span>: This is only relevant during a future era, but it is included for the sake of completion. Pick one of the previous cultures to be a major influence on your new culture! You can even pick someone else’s culture. You may also replace an en existing culture. Perhaps you represent a new Dynasty, or maybe a new people who absorbed a previous culture. Or you can be a culture that seceded from their parent culture.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">As always, I need a copy of inter player communication.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The map might not be final.</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Eras pass. New inventions, new philosophies are constantly introduced, constantly changing. However, history is not a linear progress towards infinity, it is a wheel of rising, falling, and survival. We shall turn our eyes to a nascent world, its innocent people, each living under their own banners. Lets see how introducing certain aspects changes to their lands will affect them. Lets see how their cultures will changed by them, what cultures will follow them.</span></span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Also the world is terrifyingly magical.</span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">This is more of a worldbuilding game, than a deep grand strategy game, be warned.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Every era, I will get six random worlds. The players will vote on which three will be a major Change, setting the tone for this world. These are concepts and technologies that are rising in the area the game is set in, and may not be true for the whole world. Each player will take on the role of a small community, each of them living in their a grand city, recently built. Each player will have to take a stance on these Changes. Which one will you adapt to the most? Which one will you deny? Will you perhaps, adapt to all of them equally? </span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">You will have a set amount of Decrees to perform, which you can use to expand, exploit and explore. When all of these run out, it is time for a great Crisis. One of the great Changes is facing a crisis: the players will vote which one is in danger. After that I will create the problem itself, and an emergency council will begin. After deciding on what to do, or after disbanding the council in failure, you must make a Final Decree about how you face this crisis.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">I will then weave a story, of how the world developed for a few generations, and the cycle begins anew, with completely new cultures. </span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">When you make an Edict, please include a one sentence long summary. If your edict can not be summarized in a single sentence, it is too much.</span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">~~~~</span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The first voting was done via Discord, and these folks are getting a reserve player seat!</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Words were: acrobat, carver, dove, emphatic, examine, pragmatic</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Demonsul: carver, dove, emphatic</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Pharmacy: carver, dove, examine</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Vancho: acrobat, dove, pragmatic, </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Whimbrel: carver, dove, emphatic</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Totals: acrobat 1, carver 3, dove 4, emphatic: 2, examine: 1, pragmatic 1</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">From this, the following is created:</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><img src="https://i.imgur.com/q828OPC.png" loading="lazy"  alt="[Image: q828OPC.png]" class="mycode_img" /></span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Gaze upon the Grand Plateau: on one side the jagged peaks of the mountains stretch over it. On the other side, you can see great valley full of trees and life, stretch into the distance. On a clear day, you may even see the ocean in the distance. And when the ocean wind blows, the clouds rain all over the valleys, feeding the grand rivers criss crossing the land, providing nourishment to the otherwise stagnant marshlands. </span></span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Along these rivers, clans and families settled over many millennia. Some arrived from the jungles below, some arrived through the narrow passes and tunnels from the dry lands beyond the peaks, and many arrived from more exotic places. The size of these groups grew as time passed, and so did their settlements. Through metal, muscle and magic, they erected the first great cities of this, yet unnamed, region.</span></span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Using the ample metal found near the peaks, people created exceptional knives, scalpels, chisels and such. And some strange mystics found out that when they placed them under tiny pyramids, they sharpened further. The knives augmented this way actually slice reality in some way: the decorations chiselled into the walls - and sometimes, flesh - have become magical beacons and wards, glowing faintly, crackling with power... </span></span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Originally, these cities had a history of bad blood between them. Petty kings fought each other for equally petty reasons. But no more! Several of these clans have signed the DOVE CONCORDANCE, ushering in a new age of peace and cooperation. Each signatory party will also create and maintain an aviary full of sacred doves (they are very round and fluffy) as a living symbol of the concordance.</span></span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">One of the reasons behind this newfound peace, was the creation of the Wandering Listeners: an order of travelling impartial judges, who had a perhaps supernatural understanding of the mortal psyche, and the woes of the people. They did not have actual legal powers, however, their advice was always called upon, should they be in the city, and they were always willing to lend an ear to the people.</span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">~~~ </span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Culture Name</span>: What is the name of your culture? During the first era, this is also the name of your city state.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Banner Colour</span>: What colour represents your city state?</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Government and Leader</span>: Who leads this place? Tell us about the system, and this person. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Society</span>: What can you tell about your culture?</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Species</span>: What is your species? This is especially important choice, as creating new species will be rarer in later ages. You may have mixed City States of course.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Stances on the three changes</span>: <span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Tell us how your culture handles the changes: do they embrace them, or deny them? If you embrace a change, you will divert resources towards it, if you deny it, you will divert resources away from it. If you embrace everything, you are a generalist, if you deny all of them, you are a subversive element.</span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Major cultural influence</span>: This is only relevant during a future era, but it is included for the sake of completion. Pick one of the previous cultures to be a major influence on your new culture! You can even pick someone else’s culture. You may also replace an en existing culture. Perhaps you represent a new Dynasty, or maybe a new people who absorbed a previous culture. Or you can be a culture that seceded from their parent culture.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">As always, I need a copy of inter player communication.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The map might not be final.</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Winter Game Giveaway 2020 - The End]]></title>
			<link>https://eagle-time.org/showthread.php?tid=4619</link>
			<pubDate>Tue, 31 Dec 2019 20:15:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=481">Palamedes</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=4619</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><br />
As we lose yet another year,<br />
We gather to bring winter cheer.<br />
To friends no matter where they live<br />
We pass on joy and gifts to give<br />
Although the timing could be better,<br />
I hope it's better late than never.<br />
So yet once more I b</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">ring today,</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #FF0000;" class="mycode_color">A<span style="color: #006400;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">N</span></span>O</span><span style="color: #006400;" class="mycode_color">T</span><span style="color: #FF0000;" class="mycode_color">H</span><span style="color: #006400;" class="mycode_color">E</span><span style="color: #FF0000;" class="mycode_color">R <span style="color: #006400;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">D</span></span>A<span style="color: #006400;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">M</span></span>N</span> <span style="color: #006400;" class="mycode_color">G</span><span style="color: #FF0000;" class="mycode_color">A</span><span style="color: #006400;" class="mycode_color">M</span><span style="color: #FF0000;" class="mycode_color">E</span> <span style="color: #006400;" class="mycode_color">G</span><span style="color: #FF0000;" class="mycode_color">I</span><span style="color: #006400;" class="mycode_color">V</span><span style="color: #FF0000;" class="mycode_color">E</span><span style="color: #006400;" class="mycode_color">A</span><span style="color: #FF0000;" class="mycode_color">W</span><span style="color: #006400;" class="mycode_color">A</span><span style="color: #FF0000;" class="mycode_color">Y</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #006400;" class="mycode_color">2</span><span style="color: #FF0000;" class="mycode_color">0</span><span style="color: #006400;" class="mycode_color">2</span><span style="color: #FF0000;" class="mycode_color">0</span> <span style="color: #006400;" class="mycode_color">E</span><span style="color: #FF0000;" class="mycode_color">D</span><span style="color: #006400;" class="mycode_color">I</span><span style="color: #FF0000;" class="mycode_color">T</span><span style="color: #006400;" class="mycode_color">I</span><span style="color: #FF0000;" class="mycode_color">O</span><span style="color: #006400;" class="mycode_color">N</span></span></span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align">Made it just in time before the new year starts, hope the holidays have treated you all well!</div>
<div style="text-align: left;" class="mycode_align">Welcome once more to the (slightly late) Winter Game Giveaway extravaganze, where I (and sometimes a few others) hope to spread some holiday cheer and pass on games that others might enjoy.  It is a long and storied tradition (which you can <a href="https://eagle-time.org/showthread.php?tid=4087" target="_blank" rel="noopener" class="mycode_url">see the last of right over here</a>, run by yours truly and a few others over the years.<br />
<br />
This year's giveaway is going to be run a little differently from the others, due to the fact that my own obligations kept me from getting it up in a reasonable time and I'm not going to have a ton of spare time to run it.  Notably, we're going to simplify it a little bit!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Each round players will have ten points to spend on games they would like to win.</span>  At the end of each round, games bid on will find homes, and a new one will begin.  This will continue until every player has won all of their prizes (eight) or called it quits.  The important distinctions here are two, namely:<br />
<br />
1) <span style="font-weight: bold;" class="mycode_b">Every game bid on will go at the end of the round.</span>  Theoretically everyone could be done in a single round!  This means that if there is something you are interested in, make sure you have points on it - best case you can get it uncontested, worst case you stop someone else from taking it with a small bit without you contesting it.<br />
2) <span style="font-weight: bold;" class="mycode_b">Your points are replenished every round.</span>  There are no bonus points given, you have ten each round so you are encouraged to spend them all and take risks to get what you want, the only way you lose is by not participating at all.<br />
<br />
Please make all new bids in a separate post, and if you are taking away points please specify what you are removing them from.</div>
<br />
As always, those of you who want to get in the way of me sending off all of my extra games/just want to be awesome generous people can post their donations <a href="https://www.quicktopic.com/52/H/mVFqhnfVw8uu" target="_blank" rel="noopener" class="mycode_url">in this quicktopic</a>, making sure to check so we can avoid a bunch of duplicate titles.  Whatever those titles may be, please make sure to state where they're coming from (leftover steam keys, GOG, Humble Bundle, what have you) so people know what they need to play them.<br />
<br />
Finally, to take part in the giveaway you must have:<br />
1) Been part of the forum before this thread was created.<br />
2) Have signed up in the thread prior to the sale ending and giveaway beginning.<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">_______________________________________________________________</span></span></span><br />
</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">Signups will end a week from today (<span style="font-weight: bold;" class="mycode_b">January 7, 2020</span>), though if we get a lot of late signups/interest this deadline can be pushed a little bit.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">P.S</span><span style="font-size: small;" class="mycode_size">. A special thank you to the original giveaway crew, </span><span style="font-size: small;" class="mycode_size">all of our donors, and all of you</span><span style="font-size: small;" class="mycode_size"> for the inspiration, help, and enthusiasm </span><span style="font-size: small;" class="mycode_size">that have made </span><span style="font-size: small;" class="mycode_size">this whole thing possible for six years running!<br />
<br />
Signups: 0/9</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span>1.  <span style="text-decoration: line-through;" class="mycode_s">MQuinny1234 </span>- Turned into a bird and flew to another planet D1.  Was checked into a hospital because of this terrible disease D2.  Gained monster killing abilities and sent on a secret mission D3.  Elected vice president of everything just in time to be sent into a coma D4.</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">2.  <span style="text-decoration: line-through;" class="mycode_s">Numbers</span> - Caught the avian disease from Quinny while sailing the high seas D2.  Went on a long trip to become the ultimate sorcerer </span><span style="font-size: small;" class="mycode_size">D3.  Chartered a plane to get there D4.  Vanished.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">3.  <span style="text-decoration: line-through;" class="mycode_s">Vancho1</span> - Swore an oath to criminal organization and sent to a gas station in... Kentucky D1?  Cursed by the gods for leading an army of battlesuits to Mars D2.  Took up gardening to try and earn favour (and a pardon) D3.  Tried to take to the skies but killed by an invading army D5.</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">4.  <span style="text-decoration: line-through;" class="mycode_s">fourwalls</span> - Vanished.</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">5.  <span style="text-decoration: line-through;" class="mycode_s">CSJ</span> - Just a bug murdering rats D1.  Acquired a sweet battlesuit to do so D2.  Waged war against trolls with the help of a ghost, but overwhelmed by Germans with their own battlesuits outside of a peaceful farming town D3.</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">6.  <span style="text-decoration: line-through;" class="mycode_s">Coldblooded</span> - Died, brought back to life, and fled from their viking murderers through a mysterious spire in a musical adventure for the ages D1.  Suffered a terrible tragedy D2.  Started watching people through hidden cameras to solve the mystery D3.  Didn't go down alone D4.</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">7.  <span style="text-decoration: line-through;" class="mycode_s">FlanDab</span> - Wanted to <span style="text-decoration: line-through;" class="mycode_s">punch the sun</span> go to the moon D1. Framed for crimes against birdkind by a purple dragon D2.  Chose to flee from the tyrannical authorities in a self made vehicle D3.  Used the wonders of infographics to escape their strange world D4.  Remembered the end D6.</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">8.  <span style="text-decoration: line-through;" class="mycode_s">ICan'tGiveCredit</span> - Become horribly deformed mutant D1.  Trapped on a derelict wreck D2.  Forced to work with a gang of brutal criminals D3.  Decided to become a hero D4.  Separated from loved ones on a space station, but was tracked down by a cold Canadian Cyborg D6</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">9.  <span style="text-decoration: line-through;" class="mycode_s">a52</span> - Attacked by a rogue gang of ducks while trying to open a restaurant D2.  Dropped out.</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"></div>
		</div></span></span></span></span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Games List:<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span>Games are through Steam unless specified otherwise.</span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">11-11 Memories Retold</span></span></span><br />
<span style="color: #000000;" class="mycode_color">1993 Space Marine</span><br />
<span style="color: #000000;" class="mycode_color">911 Operator + Special Resources DLC</span><br />
<span style="color: #000000;" class="mycode_color">A Story About My Uncle</span><br />
<span style="color: #000000;" class="mycode_color">Aaero</span><br />
<span style="color: #000000;" class="mycode_color">Abalone</span><br />
<span style="color: #000000;" class="mycode_color">Absolver</span><br />
<span style="color: #000000;" class="mycode_color">Acceleration of SUGURI 2</span><br />
<span style="color: #000000;" class="mycode_color">The Adventure Pals</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">AER Memories of Old</span></span><br />
<span style="color: #000000;" class="mycode_color">Almost There: The Platformer</span><br />
<span style="color: #000000;" class="mycode_color">Alpha Protocol</span><br />
<span style="color: #000000;" class="mycode_color">ARMA Gold Edition</span><br />
<span style="color: #000000;" class="mycode_color">Assassin's Creed Origins (Uplay Account)</span><br />
<span style="color: #000000;" class="mycode_color">Avalance 2: Super Avalanche</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Aviary Attorney</span></span><br />
<span style="color: #000000;" class="mycode_color">Back to the Future: The Game</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Bad North</span></span><br />
<span style="color: #000000;" class="mycode_color">BATTLESLOTHS</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">BATTLETECH + Flashpoint + Shadow Hawk Pack</span></span><br />
<span style="color: #000000;" class="mycode_color">Bear With Me - Collector's Edition</span><br />
<span style="color: #000000;" class="mycode_color">Binary Domain</span><br />
<span style="color: #000000;" class="mycode_color">Bionic Commando</span><br />
<span style="color: #000000;" class="mycode_color">Black Mesa</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Black the Fall</span></span><br />
<span style="color: #000000;" class="mycode_color">Bleed 2</span><br />
<span style="color: #000000;" class="mycode_color">Call of Duty: Black Ops 4 (Battlenet Account) + Additional Content + Multiplayer Starting Pack</span><br />
<span style="color: #000000;" class="mycode_color">Call of Duty: WWII</span><br />
<span style="color: #000000;" class="mycode_color">Chasm</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Citizens of Earth</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Cook, Serve, Delicious! 2!!</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Copoka</span></span><br />
<span style="color: #000000;" class="mycode_color">Crash Bandicoot N. Sane Trilogy</span><br />
<span style="color: #000000;" class="mycode_color">Crawl</span><br />
<span style="color: #000000;" class="mycode_color">Crazy Machines 3</span><br />
<span style="color: #000000;" class="mycode_color">Crazy Taxi</span><br />
<span style="color: #000000;" class="mycode_color">Dandara</span><br />
<span style="color: #000000;" class="mycode_color">Dark Souls II: Scholar of the First Sin</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Dark Souls III + Ashes of Ariandel</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Darkside Detective</span></span><br />
<span style="color: #000000;" class="mycode_color">Dead Island Definitive Edition</span><br />
<span style="color: #000000;" class="mycode_color">Dead Rising</span><br />
<span style="color: #000000;" class="mycode_color">Dead Rising 2</span><br />
<span style="color: #000000;" class="mycode_color">Dead Rising 4</span><br />
<span style="color: #000000;" class="mycode_color">The Deadly Tower of Monsters</span><br />
<span style="color: #000000;" class="mycode_color">Destiny 2 (Blizzard Key) + Planet of Peace Emblem</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Deus Ex: Mankind Divided</span></span><br />
<span style="color: #000000;" class="mycode_color">DiRT Rally</span><br />
<span style="color: #000000;" class="mycode_color">DiRT Rally 2.0</span><br />
<span style="color: #000000;" class="mycode_color">Distance</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Do Not Feed the Monkeys</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">DUCKGAME</span></span><br />
<span style="color: #000000;" class="mycode_color">Dungeons 3</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Duskers</span></span><br />
<span style="color: #000000;" class="mycode_color">EARTH DEFENSE FORCE 4.1 + DLC</span><br />
<span style="color: #000000;" class="mycode_color">The Escapists 2</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Evergarden</span></span><br />
<span style="color: #000000;" class="mycode_color">Fearless Fantasy</span><br />
<span style="color: #000000;" class="mycode_color">Fighting Fantasy Legends + Portal</span><br />
<span style="color: #000000;" class="mycode_color">Fight'N Rage</span><br />
<span style="color: #000000;" class="mycode_color">Finding Paradise</span><br />
<span style="color: #000000;" class="mycode_color">Flat Heroes</span><br />
<span style="color: #000000;" class="mycode_color">Fluffy Horde</span><br />
<span style="color: #000000;" class="mycode_color">Forged Battalion</span><br />
<span style="color: #000000;" class="mycode_color">Full Metal Furies</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">GOD EATER 2 Rage Burst</span></span><br />
<span style="color: #000000;" class="mycode_color">God's Trigger</span><br />
<span style="color: #000000;" class="mycode_color">Graveyard Keeper</span><br />
<span style="color: #000000;" class="mycode_color">Gremlins, Inc.</span><br />
<span style="color: #000000;" class="mycode_color">GRID 2</span><br />
<span style="color: #000000;" class="mycode_color">Guacamelee! 2</span><br />
<span style="color: #000000;" class="mycode_color">H1Z1 + Trickster Crate</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Harald: A Game of Influence</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Hellblade: Senua's Sacrifice</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">HIVESWAP: Act 1</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Hollow Knight</span></span><br />
<span style="color: #000000;" class="mycode_color">Holy Potatoes! We're in Space?!</span><br />
<span style="color: #000000;" class="mycode_color">HoPiKo</span><br />
<span style="color: #000000;" class="mycode_color">The Incredible Adventures of Van Helsing</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Jalopy</span></span><br />
<span style="color: #000000;" class="mycode_color">The Journey Down: Chapter Three</span><br />
<span style="color: #000000;" class="mycode_color">Jump Stars</span><br />
<span style="color: #000000;" class="mycode_color">JumpJet Rex</span><br />
<span style="color: #000000;" class="mycode_color">Just Cause 3 XXL Edition</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Kentucky Route Zero</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Kerbal Space Program</span></span><br />
<span style="color: #000000;" class="mycode_color">Kimmy</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Kind Words</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Kingdom Come: Deliverance</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Kona</span></span><br />
<span style="color: #000000;" class="mycode_color">Lara Croft GO</span><br />
<span style="color: #000000;" class="mycode_color">Laser League</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Last Day of June</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Late Shift</span></span><br />
<span style="color: #000000;" class="mycode_color">Layers of Fear: Masterpiece Edition</span><br />
<span style="color: #000000;" class="mycode_color">Le Havre: The Inland Port</span><br />
<span style="color: #000000;" class="mycode_color">Life is Strange Complete Season</span><br />
<span style="color: #000000;" class="mycode_color">Lost Castle</span><br />
<span style="color: #000000;" class="mycode_color">Love is Dead</span><br />
<span style="color: #000000;" class="mycode_color">Mafie III + Sign of the Times</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">METAL GEAR SOLID V: The Phantom Pain + Ground Zeroes + Definitive Experience DLC</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Metrico+</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Middle Earth: Shadow of War</span></span><br />
<span style="color: #000000;" class="mycode_color">Minecraft: Story Mode</span><br />
<span style="color: #000000;" class="mycode_color">MINIT</span><br />
<span style="color: #000000;" class="mycode_color">Moon Hunters</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Moonlighter</span></span><br />
<span style="color: #000000;" class="mycode_color">Mother Russia Bleeds</span><br />
<span style="color: #000000;" class="mycode_color">MOTHERGUNSHIP</span><br />
<span style="color: #000000;" class="mycode_color">Mr. Shifty</span><br />
<span style="color: #000000;" class="mycode_color">Mutant Year Zero: Road to Eden</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">My Time at Portia</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">NAIRI: Tower of Shirin</span></span><br />
<span style="color: #000000;" class="mycode_color">NBA 2K17</span><br />
<span style="color: #000000;" class="mycode_color">NBA Playgrounds</span><br />
<span style="color: #000000;" class="mycode_color">Neon Chrome</span><br />
<span style="color: #000000;" class="mycode_color">No Time to Explain Remastered</span><br />
<span style="color: #000000;" class="mycode_color">The Norwood Suite</span><br />
<span style="color: #000000;" class="mycode_color">&gt;observer_</span><br />
<span style="color: #000000;" class="mycode_color">OlliOlli2: Welcome to Olliwood</span><br />
<span style="color: #000000;" class="mycode_color">Operation Flashpoint: Red River</span><br />
<span style="color: #000000;" class="mycode_color">Outlast 2</span><br />
<span style="color: #000000;" class="mycode_color">Overgrowth</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Override: Mech City Brawl</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Owlboy</span></span><br />
<span style="color: #000000;" class="mycode_color">Pandemic: The Board Game</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Paradigm</span></span><br />
<span style="color: #000000;" class="mycode_color">Paratopic</span><br />
<span style="color: #000000;" class="mycode_color">The Park</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Pathologic Classic HD</span></span><br />
<span style="color: #000000;" class="mycode_color">Planet Alpha</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Planet of the Eyes</span></span><br />
<span style="color: #000000;" class="mycode_color">Primal Carnage: Extinction</span><br />
<span style="color: #000000;" class="mycode_color">Project CARS</span><br />
<span style="color: #000000;" class="mycode_color">Punch Club Deluxe</span><br />
<span style="color: #000000;" class="mycode_color">Puss!</span><br />
<span style="color: #000000;" class="mycode_color">Puzzle Agent</span><br />
<span style="color: #000000;" class="mycode_color">Quantum Break</span><br />
<span style="color: #000000;" class="mycode_color">Random Access Mrder</span><br />
<span style="color: #000000;" class="mycode_color">Rapture Rejects + Safari Outfit</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Red Faction Guerrilla Re-Mars-tered</span></span><br />
<span style="color: #000000;" class="mycode_color">The Red Solstice</span><br />
<span style="color: #000000;" class="mycode_color">Renegade Ops Collection</span><br />
<span style="color: #000000;" class="mycode_color">Resident Evil 5 Gold Edition</span><br />
<span style="color: #000000;" class="mycode_color">Resident Evil Revelations</span><br />
<span style="color: #000000;" class="mycode_color">Rising Storm 2: Vietnam + DLC</span><br />
<span style="color: #000000;" class="mycode_color">RIVE: Wreck, Hack, Die, Retry</span><br />
<span style="color: #000000;" class="mycode_color">Road Redemption</span><br />
<span style="color: #000000;" class="mycode_color">Screencheat</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Seven: The Days Long Gone</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">She Remembered Caterpillars</span></span><br />
<span style="color: #000000;" class="mycode_color">Shenmue I &amp; II</span><br />
<span style="color: #000000;" class="mycode_color">Sid Meier's Civilization® VI + DLC</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">SimplePlanes</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Slay the Spire</span></span><br />
<span style="color: #000000;" class="mycode_color">Sleeping Dogs: Definitive Edition</span><br />
<span style="color: #000000;" class="mycode_color">Slipstream</span><br />
<span style="color: #000000;" class="mycode_color">Small World 2</span><br />
<span style="color: #000000;" class="mycode_color">Snake Pass</span><br />
<span style="color: #000000;" class="mycode_color">Sniper Elite 1-3</span><br />
<span style="color: #000000;" class="mycode_color">Street Fighter V</span><br />
<span style="color: #000000;" class="mycode_color">Sonic Mania</span><br />
<span style="color: #000000;" class="mycode_color">Soulcalibur VI</span><br />
<span style="color: #000000;" class="mycode_color">Space Run Galaxy</span><br />
<span style="color: #000000;" class="mycode_color">The Spiral Scouts</span><br />
<span style="color: #000000;" class="mycode_color">Splasher</span><br />
<span style="color: #000000;" class="mycode_color">Splendor</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Spyro™ Reignited Trilogy</span></span><br />
<span style="color: #000000;" class="mycode_color">State of Mind</span><br />
<span style="color: #000000;" class="mycode_color">Steel Rats</span><br />
<span style="color: #000000;" class="mycode_color">Steredenn</span><br />
<span style="color: #000000;" class="mycode_color">Stories Untold</span><br />
<span style="color: #000000;" class="mycode_color">STRAFE: Millennium Edition</span><br />
<span style="color: #000000;" class="mycode_color">Subterrain</span><br />
<span style="color: #000000;" class="mycode_color">Sudden Strike 4</span><br />
<span style="color: #000000;" class="mycode_color">Super Daryl Deluxe</span><br />
<span style="color: #000000;" class="mycode_color">Surgeon Simulator + Anniversary Ed. Content</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Surviving Mars</span></span><br />
<span style="color: #000000;" class="mycode_color">SYNTHETIK: Legion Rising</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Tacoma</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Tannenberg</span></span><br />
<span style="color: #000000;" class="mycode_color">Titan Quest: Anniversary Edition + DLC</span><br />
<span style="color: #000000;" class="mycode_color">Tomb Raider</span><br />
<span style="color: #000000;" class="mycode_color">Tower Unite</span><br />
<span style="color: #000000;" class="mycode_color">TransOcean: The Shipping Company</span><br />
<span style="color: #000000;" class="mycode_color">The Turing Test</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Two Point Hospital</span></span><br />
<span style="color: #000000;" class="mycode_color">Uurnog Uurnlimited</span><br />
<span style="color: #000000;" class="mycode_color">Them's Fighting Herds</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">TrailMakers</span></span><br />
<span style="color: #000000;" class="mycode_color">The Walking Dead: 400 Days</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Wandersong</span></span><br />
<span style="color: #000000;" class="mycode_color">Wargame: Red Dragon</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Warhammer: Vermintide 2 - Collector's Edition + DLC</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Warmachine Tactics</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Windward</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Wizard of Legend</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Yakuza 0</span></span><br />
<span style="color: #000000;" class="mycode_color">Yakuza Kiwami</span><br />
<span style="color: #000000;" class="mycode_color">Yoku's Island Express</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Yooka-Laylee</span></span><br />
<span style="color: #000000;" class="mycode_color">Zeno Clash 2</span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Zombie Army Trilogy</div>
		</div></span></span></span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><br />
As we lose yet another year,<br />
We gather to bring winter cheer.<br />
To friends no matter where they live<br />
We pass on joy and gifts to give<br />
Although the timing could be better,<br />
I hope it's better late than never.<br />
So yet once more I b</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">ring today,</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #FF0000;" class="mycode_color">A<span style="color: #006400;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">N</span></span>O</span><span style="color: #006400;" class="mycode_color">T</span><span style="color: #FF0000;" class="mycode_color">H</span><span style="color: #006400;" class="mycode_color">E</span><span style="color: #FF0000;" class="mycode_color">R <span style="color: #006400;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">D</span></span>A<span style="color: #006400;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">M</span></span>N</span> <span style="color: #006400;" class="mycode_color">G</span><span style="color: #FF0000;" class="mycode_color">A</span><span style="color: #006400;" class="mycode_color">M</span><span style="color: #FF0000;" class="mycode_color">E</span> <span style="color: #006400;" class="mycode_color">G</span><span style="color: #FF0000;" class="mycode_color">I</span><span style="color: #006400;" class="mycode_color">V</span><span style="color: #FF0000;" class="mycode_color">E</span><span style="color: #006400;" class="mycode_color">A</span><span style="color: #FF0000;" class="mycode_color">W</span><span style="color: #006400;" class="mycode_color">A</span><span style="color: #FF0000;" class="mycode_color">Y</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #333333;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #006400;" class="mycode_color">2</span><span style="color: #FF0000;" class="mycode_color">0</span><span style="color: #006400;" class="mycode_color">2</span><span style="color: #FF0000;" class="mycode_color">0</span> <span style="color: #006400;" class="mycode_color">E</span><span style="color: #FF0000;" class="mycode_color">D</span><span style="color: #006400;" class="mycode_color">I</span><span style="color: #FF0000;" class="mycode_color">T</span><span style="color: #006400;" class="mycode_color">I</span><span style="color: #FF0000;" class="mycode_color">O</span><span style="color: #006400;" class="mycode_color">N</span></span></span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align">Made it just in time before the new year starts, hope the holidays have treated you all well!</div>
<div style="text-align: left;" class="mycode_align">Welcome once more to the (slightly late) Winter Game Giveaway extravaganze, where I (and sometimes a few others) hope to spread some holiday cheer and pass on games that others might enjoy.  It is a long and storied tradition (which you can <a href="https://eagle-time.org/showthread.php?tid=4087" target="_blank" rel="noopener" class="mycode_url">see the last of right over here</a>, run by yours truly and a few others over the years.<br />
<br />
This year's giveaway is going to be run a little differently from the others, due to the fact that my own obligations kept me from getting it up in a reasonable time and I'm not going to have a ton of spare time to run it.  Notably, we're going to simplify it a little bit!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Each round players will have ten points to spend on games they would like to win.</span>  At the end of each round, games bid on will find homes, and a new one will begin.  This will continue until every player has won all of their prizes (eight) or called it quits.  The important distinctions here are two, namely:<br />
<br />
1) <span style="font-weight: bold;" class="mycode_b">Every game bid on will go at the end of the round.</span>  Theoretically everyone could be done in a single round!  This means that if there is something you are interested in, make sure you have points on it - best case you can get it uncontested, worst case you stop someone else from taking it with a small bit without you contesting it.<br />
2) <span style="font-weight: bold;" class="mycode_b">Your points are replenished every round.</span>  There are no bonus points given, you have ten each round so you are encouraged to spend them all and take risks to get what you want, the only way you lose is by not participating at all.<br />
<br />
Please make all new bids in a separate post, and if you are taking away points please specify what you are removing them from.</div>
<br />
As always, those of you who want to get in the way of me sending off all of my extra games/just want to be awesome generous people can post their donations <a href="https://www.quicktopic.com/52/H/mVFqhnfVw8uu" target="_blank" rel="noopener" class="mycode_url">in this quicktopic</a>, making sure to check so we can avoid a bunch of duplicate titles.  Whatever those titles may be, please make sure to state where they're coming from (leftover steam keys, GOG, Humble Bundle, what have you) so people know what they need to play them.<br />
<br />
Finally, to take part in the giveaway you must have:<br />
1) Been part of the forum before this thread was created.<br />
2) Have signed up in the thread prior to the sale ending and giveaway beginning.<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">_______________________________________________________________</span></span></span><br />
</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">Signups will end a week from today (<span style="font-weight: bold;" class="mycode_b">January 7, 2020</span>), though if we get a lot of late signups/interest this deadline can be pushed a little bit.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">P.S</span><span style="font-size: small;" class="mycode_size">. A special thank you to the original giveaway crew, </span><span style="font-size: small;" class="mycode_size">all of our donors, and all of you</span><span style="font-size: small;" class="mycode_size"> for the inspiration, help, and enthusiasm </span><span style="font-size: small;" class="mycode_size">that have made </span><span style="font-size: small;" class="mycode_size">this whole thing possible for six years running!<br />
<br />
Signups: 0/9</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span>1.  <span style="text-decoration: line-through;" class="mycode_s">MQuinny1234 </span>- Turned into a bird and flew to another planet D1.  Was checked into a hospital because of this terrible disease D2.  Gained monster killing abilities and sent on a secret mission D3.  Elected vice president of everything just in time to be sent into a coma D4.</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">2.  <span style="text-decoration: line-through;" class="mycode_s">Numbers</span> - Caught the avian disease from Quinny while sailing the high seas D2.  Went on a long trip to become the ultimate sorcerer </span><span style="font-size: small;" class="mycode_size">D3.  Chartered a plane to get there D4.  Vanished.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">3.  <span style="text-decoration: line-through;" class="mycode_s">Vancho1</span> - Swore an oath to criminal organization and sent to a gas station in... Kentucky D1?  Cursed by the gods for leading an army of battlesuits to Mars D2.  Took up gardening to try and earn favour (and a pardon) D3.  Tried to take to the skies but killed by an invading army D5.</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">4.  <span style="text-decoration: line-through;" class="mycode_s">fourwalls</span> - Vanished.</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">5.  <span style="text-decoration: line-through;" class="mycode_s">CSJ</span> - Just a bug murdering rats D1.  Acquired a sweet battlesuit to do so D2.  Waged war against trolls with the help of a ghost, but overwhelmed by Germans with their own battlesuits outside of a peaceful farming town D3.</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">6.  <span style="text-decoration: line-through;" class="mycode_s">Coldblooded</span> - Died, brought back to life, and fled from their viking murderers through a mysterious spire in a musical adventure for the ages D1.  Suffered a terrible tragedy D2.  Started watching people through hidden cameras to solve the mystery D3.  Didn't go down alone D4.</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">7.  <span style="text-decoration: line-through;" class="mycode_s">FlanDab</span> - Wanted to <span style="text-decoration: line-through;" class="mycode_s">punch the sun</span> go to the moon D1. Framed for crimes against birdkind by a purple dragon D2.  Chose to flee from the tyrannical authorities in a self made vehicle D3.  Used the wonders of infographics to escape their strange world D4.  Remembered the end D6.</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">8.  <span style="text-decoration: line-through;" class="mycode_s">ICan'tGiveCredit</span> - Become horribly deformed mutant D1.  Trapped on a derelict wreck D2.  Forced to work with a gang of brutal criminals D3.  Decided to become a hero D4.  Separated from loved ones on a space station, but was tracked down by a cold Canadian Cyborg D6</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font">9.  <span style="text-decoration: line-through;" class="mycode_s">a52</span> - Attacked by a rogue gang of ducks while trying to open a restaurant D2.  Dropped out.</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"></div>
		</div></span></span></span></span></span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Games List:<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span>Games are through Steam unless specified otherwise.</span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">11-11 Memories Retold</span></span></span><br />
<span style="color: #000000;" class="mycode_color">1993 Space Marine</span><br />
<span style="color: #000000;" class="mycode_color">911 Operator + Special Resources DLC</span><br />
<span style="color: #000000;" class="mycode_color">A Story About My Uncle</span><br />
<span style="color: #000000;" class="mycode_color">Aaero</span><br />
<span style="color: #000000;" class="mycode_color">Abalone</span><br />
<span style="color: #000000;" class="mycode_color">Absolver</span><br />
<span style="color: #000000;" class="mycode_color">Acceleration of SUGURI 2</span><br />
<span style="color: #000000;" class="mycode_color">The Adventure Pals</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">AER Memories of Old</span></span><br />
<span style="color: #000000;" class="mycode_color">Almost There: The Platformer</span><br />
<span style="color: #000000;" class="mycode_color">Alpha Protocol</span><br />
<span style="color: #000000;" class="mycode_color">ARMA Gold Edition</span><br />
<span style="color: #000000;" class="mycode_color">Assassin's Creed Origins (Uplay Account)</span><br />
<span style="color: #000000;" class="mycode_color">Avalance 2: Super Avalanche</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Aviary Attorney</span></span><br />
<span style="color: #000000;" class="mycode_color">Back to the Future: The Game</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Bad North</span></span><br />
<span style="color: #000000;" class="mycode_color">BATTLESLOTHS</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">BATTLETECH + Flashpoint + Shadow Hawk Pack</span></span><br />
<span style="color: #000000;" class="mycode_color">Bear With Me - Collector's Edition</span><br />
<span style="color: #000000;" class="mycode_color">Binary Domain</span><br />
<span style="color: #000000;" class="mycode_color">Bionic Commando</span><br />
<span style="color: #000000;" class="mycode_color">Black Mesa</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Black the Fall</span></span><br />
<span style="color: #000000;" class="mycode_color">Bleed 2</span><br />
<span style="color: #000000;" class="mycode_color">Call of Duty: Black Ops 4 (Battlenet Account) + Additional Content + Multiplayer Starting Pack</span><br />
<span style="color: #000000;" class="mycode_color">Call of Duty: WWII</span><br />
<span style="color: #000000;" class="mycode_color">Chasm</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Citizens of Earth</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Cook, Serve, Delicious! 2!!</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Copoka</span></span><br />
<span style="color: #000000;" class="mycode_color">Crash Bandicoot N. Sane Trilogy</span><br />
<span style="color: #000000;" class="mycode_color">Crawl</span><br />
<span style="color: #000000;" class="mycode_color">Crazy Machines 3</span><br />
<span style="color: #000000;" class="mycode_color">Crazy Taxi</span><br />
<span style="color: #000000;" class="mycode_color">Dandara</span><br />
<span style="color: #000000;" class="mycode_color">Dark Souls II: Scholar of the First Sin</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Dark Souls III + Ashes of Ariandel</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Darkside Detective</span></span><br />
<span style="color: #000000;" class="mycode_color">Dead Island Definitive Edition</span><br />
<span style="color: #000000;" class="mycode_color">Dead Rising</span><br />
<span style="color: #000000;" class="mycode_color">Dead Rising 2</span><br />
<span style="color: #000000;" class="mycode_color">Dead Rising 4</span><br />
<span style="color: #000000;" class="mycode_color">The Deadly Tower of Monsters</span><br />
<span style="color: #000000;" class="mycode_color">Destiny 2 (Blizzard Key) + Planet of Peace Emblem</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Deus Ex: Mankind Divided</span></span><br />
<span style="color: #000000;" class="mycode_color">DiRT Rally</span><br />
<span style="color: #000000;" class="mycode_color">DiRT Rally 2.0</span><br />
<span style="color: #000000;" class="mycode_color">Distance</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Do Not Feed the Monkeys</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">DUCKGAME</span></span><br />
<span style="color: #000000;" class="mycode_color">Dungeons 3</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Duskers</span></span><br />
<span style="color: #000000;" class="mycode_color">EARTH DEFENSE FORCE 4.1 + DLC</span><br />
<span style="color: #000000;" class="mycode_color">The Escapists 2</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Evergarden</span></span><br />
<span style="color: #000000;" class="mycode_color">Fearless Fantasy</span><br />
<span style="color: #000000;" class="mycode_color">Fighting Fantasy Legends + Portal</span><br />
<span style="color: #000000;" class="mycode_color">Fight'N Rage</span><br />
<span style="color: #000000;" class="mycode_color">Finding Paradise</span><br />
<span style="color: #000000;" class="mycode_color">Flat Heroes</span><br />
<span style="color: #000000;" class="mycode_color">Fluffy Horde</span><br />
<span style="color: #000000;" class="mycode_color">Forged Battalion</span><br />
<span style="color: #000000;" class="mycode_color">Full Metal Furies</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">GOD EATER 2 Rage Burst</span></span><br />
<span style="color: #000000;" class="mycode_color">God's Trigger</span><br />
<span style="color: #000000;" class="mycode_color">Graveyard Keeper</span><br />
<span style="color: #000000;" class="mycode_color">Gremlins, Inc.</span><br />
<span style="color: #000000;" class="mycode_color">GRID 2</span><br />
<span style="color: #000000;" class="mycode_color">Guacamelee! 2</span><br />
<span style="color: #000000;" class="mycode_color">H1Z1 + Trickster Crate</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Harald: A Game of Influence</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Hellblade: Senua's Sacrifice</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">HIVESWAP: Act 1</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Hollow Knight</span></span><br />
<span style="color: #000000;" class="mycode_color">Holy Potatoes! We're in Space?!</span><br />
<span style="color: #000000;" class="mycode_color">HoPiKo</span><br />
<span style="color: #000000;" class="mycode_color">The Incredible Adventures of Van Helsing</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Jalopy</span></span><br />
<span style="color: #000000;" class="mycode_color">The Journey Down: Chapter Three</span><br />
<span style="color: #000000;" class="mycode_color">Jump Stars</span><br />
<span style="color: #000000;" class="mycode_color">JumpJet Rex</span><br />
<span style="color: #000000;" class="mycode_color">Just Cause 3 XXL Edition</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Kentucky Route Zero</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Kerbal Space Program</span></span><br />
<span style="color: #000000;" class="mycode_color">Kimmy</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Kind Words</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Kingdom Come: Deliverance</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Kona</span></span><br />
<span style="color: #000000;" class="mycode_color">Lara Croft GO</span><br />
<span style="color: #000000;" class="mycode_color">Laser League</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Last Day of June</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Late Shift</span></span><br />
<span style="color: #000000;" class="mycode_color">Layers of Fear: Masterpiece Edition</span><br />
<span style="color: #000000;" class="mycode_color">Le Havre: The Inland Port</span><br />
<span style="color: #000000;" class="mycode_color">Life is Strange Complete Season</span><br />
<span style="color: #000000;" class="mycode_color">Lost Castle</span><br />
<span style="color: #000000;" class="mycode_color">Love is Dead</span><br />
<span style="color: #000000;" class="mycode_color">Mafie III + Sign of the Times</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">METAL GEAR SOLID V: The Phantom Pain + Ground Zeroes + Definitive Experience DLC</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Metrico+</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Middle Earth: Shadow of War</span></span><br />
<span style="color: #000000;" class="mycode_color">Minecraft: Story Mode</span><br />
<span style="color: #000000;" class="mycode_color">MINIT</span><br />
<span style="color: #000000;" class="mycode_color">Moon Hunters</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Moonlighter</span></span><br />
<span style="color: #000000;" class="mycode_color">Mother Russia Bleeds</span><br />
<span style="color: #000000;" class="mycode_color">MOTHERGUNSHIP</span><br />
<span style="color: #000000;" class="mycode_color">Mr. Shifty</span><br />
<span style="color: #000000;" class="mycode_color">Mutant Year Zero: Road to Eden</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">My Time at Portia</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">NAIRI: Tower of Shirin</span></span><br />
<span style="color: #000000;" class="mycode_color">NBA 2K17</span><br />
<span style="color: #000000;" class="mycode_color">NBA Playgrounds</span><br />
<span style="color: #000000;" class="mycode_color">Neon Chrome</span><br />
<span style="color: #000000;" class="mycode_color">No Time to Explain Remastered</span><br />
<span style="color: #000000;" class="mycode_color">The Norwood Suite</span><br />
<span style="color: #000000;" class="mycode_color">&gt;observer_</span><br />
<span style="color: #000000;" class="mycode_color">OlliOlli2: Welcome to Olliwood</span><br />
<span style="color: #000000;" class="mycode_color">Operation Flashpoint: Red River</span><br />
<span style="color: #000000;" class="mycode_color">Outlast 2</span><br />
<span style="color: #000000;" class="mycode_color">Overgrowth</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Override: Mech City Brawl</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Owlboy</span></span><br />
<span style="color: #000000;" class="mycode_color">Pandemic: The Board Game</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Paradigm</span></span><br />
<span style="color: #000000;" class="mycode_color">Paratopic</span><br />
<span style="color: #000000;" class="mycode_color">The Park</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Pathologic Classic HD</span></span><br />
<span style="color: #000000;" class="mycode_color">Planet Alpha</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Planet of the Eyes</span></span><br />
<span style="color: #000000;" class="mycode_color">Primal Carnage: Extinction</span><br />
<span style="color: #000000;" class="mycode_color">Project CARS</span><br />
<span style="color: #000000;" class="mycode_color">Punch Club Deluxe</span><br />
<span style="color: #000000;" class="mycode_color">Puss!</span><br />
<span style="color: #000000;" class="mycode_color">Puzzle Agent</span><br />
<span style="color: #000000;" class="mycode_color">Quantum Break</span><br />
<span style="color: #000000;" class="mycode_color">Random Access Mrder</span><br />
<span style="color: #000000;" class="mycode_color">Rapture Rejects + Safari Outfit</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Red Faction Guerrilla Re-Mars-tered</span></span><br />
<span style="color: #000000;" class="mycode_color">The Red Solstice</span><br />
<span style="color: #000000;" class="mycode_color">Renegade Ops Collection</span><br />
<span style="color: #000000;" class="mycode_color">Resident Evil 5 Gold Edition</span><br />
<span style="color: #000000;" class="mycode_color">Resident Evil Revelations</span><br />
<span style="color: #000000;" class="mycode_color">Rising Storm 2: Vietnam + DLC</span><br />
<span style="color: #000000;" class="mycode_color">RIVE: Wreck, Hack, Die, Retry</span><br />
<span style="color: #000000;" class="mycode_color">Road Redemption</span><br />
<span style="color: #000000;" class="mycode_color">Screencheat</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Seven: The Days Long Gone</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">She Remembered Caterpillars</span></span><br />
<span style="color: #000000;" class="mycode_color">Shenmue I &amp; II</span><br />
<span style="color: #000000;" class="mycode_color">Sid Meier's Civilization® VI + DLC</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">SimplePlanes</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Slay the Spire</span></span><br />
<span style="color: #000000;" class="mycode_color">Sleeping Dogs: Definitive Edition</span><br />
<span style="color: #000000;" class="mycode_color">Slipstream</span><br />
<span style="color: #000000;" class="mycode_color">Small World 2</span><br />
<span style="color: #000000;" class="mycode_color">Snake Pass</span><br />
<span style="color: #000000;" class="mycode_color">Sniper Elite 1-3</span><br />
<span style="color: #000000;" class="mycode_color">Street Fighter V</span><br />
<span style="color: #000000;" class="mycode_color">Sonic Mania</span><br />
<span style="color: #000000;" class="mycode_color">Soulcalibur VI</span><br />
<span style="color: #000000;" class="mycode_color">Space Run Galaxy</span><br />
<span style="color: #000000;" class="mycode_color">The Spiral Scouts</span><br />
<span style="color: #000000;" class="mycode_color">Splasher</span><br />
<span style="color: #000000;" class="mycode_color">Splendor</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Spyro™ Reignited Trilogy</span></span><br />
<span style="color: #000000;" class="mycode_color">State of Mind</span><br />
<span style="color: #000000;" class="mycode_color">Steel Rats</span><br />
<span style="color: #000000;" class="mycode_color">Steredenn</span><br />
<span style="color: #000000;" class="mycode_color">Stories Untold</span><br />
<span style="color: #000000;" class="mycode_color">STRAFE: Millennium Edition</span><br />
<span style="color: #000000;" class="mycode_color">Subterrain</span><br />
<span style="color: #000000;" class="mycode_color">Sudden Strike 4</span><br />
<span style="color: #000000;" class="mycode_color">Super Daryl Deluxe</span><br />
<span style="color: #000000;" class="mycode_color">Surgeon Simulator + Anniversary Ed. Content</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Surviving Mars</span></span><br />
<span style="color: #000000;" class="mycode_color">SYNTHETIK: Legion Rising</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Tacoma</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Tannenberg</span></span><br />
<span style="color: #000000;" class="mycode_color">Titan Quest: Anniversary Edition + DLC</span><br />
<span style="color: #000000;" class="mycode_color">Tomb Raider</span><br />
<span style="color: #000000;" class="mycode_color">Tower Unite</span><br />
<span style="color: #000000;" class="mycode_color">TransOcean: The Shipping Company</span><br />
<span style="color: #000000;" class="mycode_color">The Turing Test</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Two Point Hospital</span></span><br />
<span style="color: #000000;" class="mycode_color">Uurnog Uurnlimited</span><br />
<span style="color: #000000;" class="mycode_color">Them's Fighting Herds</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">TrailMakers</span></span><br />
<span style="color: #000000;" class="mycode_color">The Walking Dead: 400 Days</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Wandersong</span></span><br />
<span style="color: #000000;" class="mycode_color">Wargame: Red Dragon</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Warhammer: Vermintide 2 - Collector's Edition + DLC</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Warmachine Tactics</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Windward</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Wizard of Legend</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Yakuza 0</span></span><br />
<span style="color: #000000;" class="mycode_color">Yakuza Kiwami</span><br />
<span style="color: #000000;" class="mycode_color">Yoku's Island Express</span><br />
<span style="color: #000000;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Yooka-Laylee</span></span><br />
<span style="color: #000000;" class="mycode_color">Zeno Clash 2</span><br />
<span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-family: Roboto, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Zombie Army Trilogy</div>
		</div></span></span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Folded Story]]></title>
			<link>https://eagle-time.org/showthread.php?tid=4598</link>
			<pubDate>Tue, 26 Nov 2019 22:10:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=4699">probablyASalamander</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=4598</guid>
			<description><![CDATA[Disclaimer: I am not the originator of this game. It's been around for a long time.<br />
<br />
<br />
<br />
This is a continue-the-story type game. The game's main gimmick is that you may only look at the part of the story immediately prior to your own. Only when the story's complete can you read the whole thing. The end result will likely be a hilarious meandering mess.<br />
<br />
Rules:<br />
<br />
1. Read only the last posted story-segment before adding your continuation. Do not look at any other part of the story, even after you post.<br />
<br />
2. Put your continuation in spoiler tags.<br />
<br />
3. Limit your story segment to 200 characters or below.<br />
<br />
4. Please number your post outside the spoiler tags so we know where in the story we're at.<br />
<br />
5. The 10th addition ends the story. Once its done, players are welcome to post the whole story consolidated into a single post. A player can begin the next story at any time.<br />
<br />
6. The same person may contribute a second time to the same story, but only if (a) there have been at least 4 contributions to the story from other people since their previous post, and (b) they wait at least 48 hours after their previous post.<br />
<br />
Note: It's impossible to enforce not peeking at previous parts of the story, though I'm choosing to go with the honor system here. It's not like it's a competitive game.<br />
<br />
I'll start:<br />
<br />
1<br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span>Doctor Maliciousman laughed maniacally. Shortly after, his neighbor pounded on the wall. "Keep it down!" he shouted, "I'm trying to watch TV here! Also, I know your eyepatch is fake!"<br />
<br />
Doctor</div>
		</div>]]></description>
			<content:encoded><![CDATA[Disclaimer: I am not the originator of this game. It's been around for a long time.<br />
<br />
<br />
<br />
This is a continue-the-story type game. The game's main gimmick is that you may only look at the part of the story immediately prior to your own. Only when the story's complete can you read the whole thing. The end result will likely be a hilarious meandering mess.<br />
<br />
Rules:<br />
<br />
1. Read only the last posted story-segment before adding your continuation. Do not look at any other part of the story, even after you post.<br />
<br />
2. Put your continuation in spoiler tags.<br />
<br />
3. Limit your story segment to 200 characters or below.<br />
<br />
4. Please number your post outside the spoiler tags so we know where in the story we're at.<br />
<br />
5. The 10th addition ends the story. Once its done, players are welcome to post the whole story consolidated into a single post. A player can begin the next story at any time.<br />
<br />
6. The same person may contribute a second time to the same story, but only if (a) there have been at least 4 contributions to the story from other people since their previous post, and (b) they wait at least 48 hours after their previous post.<br />
<br />
Note: It's impossible to enforce not peeking at previous parts of the story, though I'm choosing to go with the honor system here. It's not like it's a competitive game.<br />
<br />
I'll start:<br />
<br />
1<br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span>Doctor Maliciousman laughed maniacally. Shortly after, his neighbor pounded on the wall. "Keep it down!" he shouted, "I'm trying to watch TV here! Also, I know your eyepatch is fake!"<br />
<br />
Doctor</div>
		</div>]]></content:encoded>
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