Let's Play Victoria II: An Experiment In Colonization and Gunboats - Printable Version +- Eagle Time (https://eagle-time.org) +-- Forum: Archive (https://eagle-time.org/forumdisplay.php?fid=25) +--- Forum: Adventures and Games (https://eagle-time.org/forumdisplay.php?fid=30) +---- Forum: Projects and Comics (https://eagle-time.org/forumdisplay.php?fid=33) +---- Thread: Let's Play Victoria II: An Experiment In Colonization and Gunboats (/showthread.php?tid=966) |
Let's Play Victoria II: An Experiment In Colonization and Gunboats - chimericgenderbeast - 12-18-2014 What? So, uh, this is a Let's Play of Victoria 2. What? Victoria 2 is a strategy game made by Paradox Interactive. The premise is that you direct a nation, controlling aspects like its economy, military, and politics. I've described the game as an imperialism simulator, which is pretty accurate. The game itself starts on January 1st, 1836, and ends in 1936, a century afterwards. This period is probably one of the most historically influential ones, and a lot happened during this time. The game tries to cover industrialization, nationalism, imperialism, the emergence of socialism and fascism as ideologies, colonialism and the scramble for Africa, and probably more besides. It, uh, it kind of succeeds, but it's still mired in a confusing and outright bizarre interpretation of the events of the nineteenth century. What? It's also a really, really hard game to get into, which is why I'm doing this. Paradox games generally have a really steep difficulty curve and feature numerous nigh-incomprehensible mechanics that combine together. Victoria 2 is a worse offender than most, with mechanics that the developers themselves don't even fully understand. The game's more or less a mess of stapled-together algorithms that maybe simulates a nineteenth-century economy, with an empire builder balanced precariously on top. While it gives you a lot of tools, it doesn't tell you how to use any of them, and grappling with the counter-intuitive mechanics is a struggle in itself. Despite this, though, I'm really into it and think it's actually kinda fun! And it definitely can provide some entertaining adventures. I'll be playing with all of the major available DLC and the New Nations Mod, which adds more nations in certain regions (most notably Africa, which is incredibly barren in vanilla) and has some gameplay changes, like new events and decisions. What? In terms of how I'll be telling this story, I'm going to be balancing story and gameplay. There'll be screenshots, and I'll explain mechanics as best I can to contextualize what I'm showing, but I won't be exclusively focused on gameplay. If something shows up and makes no sense, ask and I'll do my best to tell you what it means. I won't be ruthlessly powergaming, and I'm going to avoid savescumming as best I can. If we get horribly beaten in a war or annexed, that's it. I might end up saving and quitting to periodically reload as other nations, in order to get a better idea as to how the world's shaping up outside of our part of it. It's worth noting that the period the game covers has some kinda serious shit. It was historically the period where the great powers were most undeniably villainous, regardless of how nice their empire was, and living in this period really sucked for a lot of people. I'm going to do my best to avoid whitewashing over things and try to approach whatever comes up as tactfully as I can. What? There's also going to be reader participation! Sorta! The big choice you guys get to make is which nation I'm going to start with, but there might be other choices later on. Compared to the other Paradox games I'm not super great at Victoria, and I haven't played all of the nations listed, but I know they're mostly viable and I can probably survive as them. Nations in Victoria 2 are divided up into several categories. At the top are the Great Powers, who can colonize and influence other nations, incorporating them into their economic sphere. After them are the Secondary Powers, with only the ability to colonize. After that are other Civilized Nations, and at the very bottom are Uncivilized Nations, who need to Westernize to truly start playing the game. The options available are divided between easy nations and hard ones. The easy nations will generally have an easier time being able to influence world politics, while the harder nations will require me to play much more aggressively and there's much less of a change of reaching Great Power status. In terms of how voting'll work, I'll probably ad-hoc it and choose whichever is the majority thing after there's been what looks like sufficient votes. Assuming anyone like, actually decides to read this. Easy: A. Two Sicilies After the downfall of Napoleon, the Congress of Vienna united the formerly separate territories of Naples and Sicily into the Kingdom of Two Sicilies, restoring King Ferdinand of the Bourbon dynasty to his throne. In spite of everything it had going for it in the nineteenth century, it also had an arch-reactionary government that violently suppressed liberals and separatists. The kingdom was eventually annexed into the Kingdom of Italy and became an economic backwater, compared to the prosperous north. In 1836, however, the future isn't looking bad for the Two Sicilies. Italy is begging for unification, and the Bourbons just might be the ones to do it. Pros:
Japan in 1836 was an isolationist feudal monarchy, but not for long-- by 1854 it had been forcibly been opened to the outside world. The resulting turmoil led to a conflict that ended the centuries-old Tokugawa shogunate, replacing it with a monarchy nominally controlled by the emperor. Europe has regarded Asia as a primitive land to be exploited-- can we prove them wrong and defend Asia from (outside) colonial predation? Can we manage to not engage in the super shitty imperialism actual Japan engaged in during this period? Pros:
Portugal used to rule the world-- it had an extensive mercantile empire, stretching from Brazil to China. That empire's gradually been whittled away, however, with the only major holdings left being in Africa. Portugal's steadily had less and less of a presence on the world stage-- but with the scramble for Africa approaching, that all might change. Pros:
Hard: D. United States of Central America In 1823, the United States of Central America declared independence from Mexico, Spain, and any other foreign nation, creating a new republican government. Right from the start the nation had problems. It had an inefficient bureaucracy, a lack of transportation or communication, a small and impoverished population (only some of whom were Spanish-descended criollos), and division between liberals and conservative landowners over control of the government. By 1840 the union had disintegrated, torn apart by civil war. The successor states had no chance of resisting foreign exploitation and neocolonialism, eventually becoming puppets for American business interests in Central America. The game starts with most of the country in open rebellion, agitating for dissolution of the fragile union. Can we hold together the fragile republic, or will we be as doomed as the USCA was historically? Pros:
The Emirate of Afghanistan emerged from the remains of the Durrani Empire, after Dost Muhammad Khan seized power from the last Durrani shahs. The former territories of the empire had almost entirely been lost, but Dost Mohammed managed to be the first to reunite the region we consider modern-day Afghanistan. Historically, the Emirate very quickly found itself caught in the middle of a conflict over Central Asia called the Great Game between Russia and Great Britain, and the country was eventually incorporated into the British Raj as a protectorate. While Afghanistan eventually achieved independence, it never regained anywhere near imperial status. Can we somehow navigate our way between the several nations that want to conquer us and make Afghanistan the great power of Central Asia? Pros:
Dai Nam was the name of the Vietnamese state under the Nguyen dynasty. Historically, Dai Nam ended up gradually under the control of France, which intervened in the country to supposedly protect Catholic missionaries. Dai Nam became a protectorate, and saw its resources and people used to further French aims across the world. It only really recovered from imperialism by 1976, when the two Vietnamese states were reunified and independent of foreign powers. Let's see if we can do better than what happened historically. Pros:
RE: Let's Play Victoria II: An Experiment In Colonization and Gunboats - ☆ C.H.W.O.K.A ☆ - 12-18-2014 Rescue the USCA. RescUSCA. RE: Let's Play Victoria II: An Experiment In Colonization and Gunboats - Pick Yer Poison - 12-18-2014 Japan! RE: Let's Play Victoria II: An Experiment In Colonization and Gunboats - AgentBlue - 12-18-2014 I'm really interested in seeing where the USCA goes. RE: Let's Play Victoria II: An Experiment In Colonization and Gunboats - Coldblooded - 12-18-2014 Paradox games are the most fun IMO when history starts going wildly off the rails. Also, trying to modernize is usually a huge pain. I wanna see if we can't try to turn things around for the USCA. RE: Let's Play Victoria II: An Experiment In Colonization and Gunboats - MaxieSatan - 12-18-2014 Either USCA or Dai Nam, imo. RE: Let's Play Victoria II: An Experiment In Colonization and Gunboats - Loather - 12-18-2014 USC"okAy" RE: Let's Play Victoria II: An Experiment In Colonization and Gunboats - Pick Yer Poison - 12-18-2014 U SCum >:I RE: Let's Play Victoria II: An Experiment In Colonization and Gunboats - Schazer - 12-18-2014 Whichever one lets us annex New Zealand first RE: Let's Play Victoria II: An Experiment In Colonization and Gunboats - Palamedes - 12-18-2014 All of the hard ones sound like good times (more or less in the order you listed them), or Portugal if you're looking for something easier. RE: Let's Play Victoria II: An Experiment In Colonization and Gunboats - Kaynato - 12-19-2014 You Ess See Aey. RE: Let's Play Victoria II: An Experiment In Colonization and Gunboats - Mirdini - 12-19-2014 (12-18-2014, 05:23 AM)Schazer Wrote: »Whichever one lets us annex New Zealand first That'd be Glorious Nippon which I will also vote for under the condition that we ignore the mainland and just beeline to our destiny as Greater Pacific Co-Prosperity Island Empire. RE: Let's Play Victoria II: An Experiment In Colonization and Gunboats - chimericgenderbeast - 12-19-2014 Votals: USCA: 7 Japan: 3 Dai Nam: 2 Afghanistan: 1 Portugal: 1 Probably going to call the vote closed sometime tomorrow after I get home for winter break? But it's looking pretty Central American from here. E: Aaand closed. USCA it is! |