Space Opera - The Drip Chronicles - thriggle - 04-19-2009
Originally posted on MSPA by thriggle.
Welcome to the DRIP CHRONICLES: A Space Opera Adventure!
Like all adventures on this forum, this comic is driven by reader suggestions. I can't promise to use every one, and I don't claim to follow any particular system of suggestion selection, but if you have a good idea, I'll try my best to use it.
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SpoilerShort Version: Quote:You are Bob the Drip, and you are exploring this planet. You befriended a local plant, naming it Nigel, but Nigel has since lost his friendship blossom and become feral, renaming itself Wesley. Wesley created a thornberry, known as Nigel's Thornberry, in an attempt to defend itself from some local animals. Both Bob and Nigel's Thornberry have been captured by natives, and are within some sort of government compound.
Long Version: Quote:You are Bob the Drip, intrepid space explorer. You crashed onto an alien planet, armed with only your ZAP GUN and SPACE SUIT. You shot your SPACE VESSEL's FLUORESCENT LIGHT and it began leaking NOXIOUS MERCURY. Using your SPACE SUIT as a weapon, you burned a hole in the canopy of your SPACE VESSEL and set off to explore with your ZAP GUN. You began trekking toward a distant PRIMITIVE VILLAGE but were distracted by some SAVAGE FOLIAGE that turned out to be a GREEN-EYED MONSTER. You shot it in the eye, then felt bad and gave it an affectionate nuzzle. It ate you, and you ran around in its innards until falling into its digestive root system to be dissolved by acid. Fortunately, the monster burned down due to the fire caused by you shooting it in the eye.
You leveled up, gathered the monster's remains, and buried/planted them, creating a SAVAGE SAPLING. You set off to see if the neighboring wildlife was as vicious only to discover a PERFECTLY NORMAL TREE. You vigorously cuddled the tree, enraging some small tree-dwelling natives in its branches. You hurried back to the sapling to get your ZAP GUN but noticed that the sapling had grown a green eye. You decided to cuddle the sapling, causing it to sprout a FRIENDSHIP BLOSSOM. You then chased away the natives. You proceeded to uproot the sapling and name it Nigel, and you carried it back to your crashed SPACE VESSEL so you could put it in your SPACE SUIT for safekeeping. You accidentally blinded yourself with the NOXIOUS MERCURY from the fluorescent light, and accidentally retracted the landing gear of your crashed ship with your LEVERKINESIS ability. The ship began creaking to fall on you; though blind, you noticed Nigel shuffling away in search of light and instinctively rolled after him, but the ship crushed you anyway. You managed to squirm out and weep for poor innocent Nigel, then you and Nigel both leveled up.
You tried out your new INTIMIDATION skill against the now-detached FRIENDSHIP BLOSSOM. Nigel used his TURGOR PRESSURE Action Trait to lift the SPACE VESSEL, and the blossom fled in fear. You chased after it, only to encounter an ENRAGE NATIVE, who stomped on you. Nigel tossed the SPACE VESSEL into the ENRAGED NATIVE, freeing you. You equipped your SPACE SUIT as a deadly weapon and the FRIENDSHIP BLOSSOM again fled in fear. You opened fire on the BLOSSOM with your SPACE SUIT's ROCKET SHOES and flew away. When you deactivated your shoes, you fell into a fruit stand, then absconded with some fruit into an alleyway. There you tried to befriend a HIDEOUS SPACE BUG but accidentally crushed it, and acquired some ASSORTED FILTH, including a doll, a withered FRIENDSHIP BLOSSOM, and a MYSTERIOUS MISSIVE. You heard growling behind you and discovered a BEAST-OF-BURDEN, which you proceeded to taunt and throw things at until it was enraged and attacked. You flew away on your rocket shoes.
Meanwhile, Nigel had gone feral since leaving the FRIENDSHIP BLOSSOM's empathy radius, and he changed his name to Wesley. He grew a shrieking DREAD BLOSSOM and a CAPTIVATING LUREBLOSSOM, then scooped up the remaining NOXIOUS MERCURY, tasted it, spread it on his BLOSSOMs, and chucked it at the natives. He hit a native demagogue in a tinfoil hat, and another native opened fire on Wesley with some chemical explosives. Wesley used his remaining energy reserves to summon a terrifying THORNBERRY, which proceeded to dance and sing, and eventually attach itself to the native demagogue.
While this was happening, you were flying, lost, over the native settlement, and were surprised to find yourself pursued by natives in a flying machine, armed with a dart gun. You (apparently) evaded their fire and fled toward a building, smashing through a window and a plaster mannequin in a furniture showroom. You discovered a red dart in your foot and a hideous creature on your other foot, although in retrospect, you might have been hallucinating due to the drugs/space madness. You drifted into unconsciousness to the sound of HIDEOUS SPACE BUGS plotting and scheming.
Meanwhile, the THORNBERRY was still on the tin-foil hat of the demagogue, listening as he and the native Alien Opposition League discussed plans to capture Bob's broken ZAP GUN. He took a nap and when he awoke the A.O.L. had arrived at their destination. The Thornberry lept toward a different member of the League and landed on his grapnel gun, which triggered, throwing the Thornberry onto a rooftop. On the rooftop, Nigel's Thornberry threw the hook thinger of the gun over the edge of the building, added a SMALL PIECE OF RUBBLE to its party, swung gleefully from a TV antenna, chased away a small brown bug, broke a green button on an AIR CONDITIONER (giving the button cover the the Rubble as a hat), and finally made contact with the ANIMALS inside via intercom. When he heard a noise, the Thornberry lept onto a HELIPAD which turned out to be an elevator that prompty descended. Confronted by armed ANIMALS when the elevator came to a stop, Nigel's Thornberry played dead. He was subsequently locked in a clear BERRY-PROOF CONTAINER.
You (Bob) awoke to find yourself strapped to a metal surface under the malevolent eyes of a WITCH DOCTOR and his CANNIBAL APPRENTICE. You tried (and failed) to achieve meaningful communication with them, tried to struggle out of the restraints, and you were then injected with a mystery substance by the APPRENTICE. You began to return to SPACE MADNESS, but leveled up in time to overcome the mystery substance's effects, gaining the new skills TRANSMOGRIFY and INTERPRETIVE DANCE. You INTIMIDATED the APPRENTICE so that s/he fled the room, then TRANSMOGRIFIED into a snail to escape your bonds. You managed to knock out the WITCH DOCTOR with his own RED DART, then began searching the room, noticing PICTOGRAPHS of your INTERIOR on the walls that depicted some sort of rectangular thing in your brain. You also retrieved a WHOLESOME LUNCH from an upright chest, as well as a GAS TANK. You then TRANSMOGRIFIED to disguise yourself as the WITCH DOCTOR, stuffing his unconscious form into the chest, as the APPRENTICE looked on through the door to the room. You found the door out of the room to be DASTARDLY SEALED.
Nigel's Thornberry, meanwhile, tried singing and running around in the BERRY-PROOF CONTAINER in an attempt to break it, but failed to do so. The Thornberry examined the surrounding room and saw three native animals, one wearing the garb of an authority and wielding a gun and walkie-talkie, the other two wearing welding masks and working on some sort of fancy ZAP GUN. The Thornberry decided to hide on the lid of the CONTAINER so as to trick the animals into opening it.
You (Bob) tried breaking open the GAS TANK with the SCALPEL, but failed. Then you succeeded at opening the door by using your LEVERKINESIS Latent Ability on the lock. You ran out the door and struck a dramatic pose, as the CANNIBAL APPRENTICE and two NATIVE WARRIORs looked on. You proceeded to hurl the GAS TANK at the nearest SAVAGE, who toppled backwards and inadvertently shot the CANNIBAL APPRENTICE with a red dart. You then tried to use LEVERKINESIS on the CANNIBAL APPRENTICE's weapon, but succeeded only in opening a door behind the APPRENTICE. The final SAVAGE yelled at you incomprehensibly.
Nigel's Thornberry, meanwhile, continued clinging to the lid of the CONTAINER, and decided to try out its RIPEN maneuver, filling the CONTAINER with ETHYLENE.
After negotiations with the incomprehensible SAVAGE failed, you tackled it, knocking it out. You then investigated the door that opened earlier and discovered a PRIMITIVE ARMORY, from which you retrieved some equipment to replace the CLEARLY DEFECTIVE SCALPEL. You then shoved all three of the SAVAGES (who appeared either unconscious, dead, or MADDENED) into the ARMORY, and investigated the next room.
There you discovered two more SAVAGES (one with your ZAP GUN!) and a CONTAINER holding a BOTANICAL SPECIMEN. You threw the CONTAINER at the SAVAGE with your gun, and when the SAVAGE fired, the ZAP RAY hit the CONTAINER and exploded, knocking out the SAVAGE and sending shards of glass throughout the room (you were protected thanks to your primitive amor). You retrieved your ZAP GUN and fired at the second SAVAGE, but the shot ricocheted off the SAVAGE's TRIBAL MASK and hit some sort of DRIED UP AQUEDUCT in the ceiling, out of which fell a SMALL PIECE OF RUBBLE which hit the SAVAGE on the head, defeating it.
You then decided to attack the BOTANICAL SPECIMEN from the CONTAINER with a POROUS WARCUBE you'd retrieved from the primitive armory. The SPECIMEN attacked the CUBE, and you performed a XENOBOTANY skill check to determine that it was in fact a Thornberry from your good friend Nigel. This realization caused you to LIQUIFY, after which you were absorbed by the POROUS WAR CUBE, leaving SOMETHNG CURIOUS on the floor. Trapped in the CUBE, you tried growing FEET through the CUBE's pores. You then grew a third FOOT, and tried to go all out and become an OCTOPUS. Your attempt failed, but caused you to break out of the CUBE and SOLIDIFY.
Wiki Version: Quote:The adventure begins with Bob the Drip aboard his trusty spaceship, the warning signals of which he is determined (at the suggesters' request) to ignore. He soon finds himself crash-landed on a strange alien planet, his ship no more than a wreck leaking Noxious Mercury. After struggling for a while to escape his own spaceship, Bob makes use of both his Trusty Zap Gun and his Semi-Reliable Space Suit to help him explore his surrounding environment. However, just a few short steps into the expectant planet, Bob encounters a hostile Savage Foliage, which he initially zaps, then tries to befriend. While sharing what seems to be a touching embrace, the Foliage swallows him. Trapped inside the digestive tract of the beast, Bob becomes acquainted firsthand with the process of digestion. Nearing death, Bob blacks out, and wakes to find the Foliage burned to death (the flame being the product of the initial Zapping), leaving behind only a Savage Sapling. Due to his leveling up from defeating the foliage, all of Bob's injuries are instantly healed. Easy to forgive and forget, Bob makes use of his Hug Analogue to cause the Savage Sapling to grow a Friendship Blossom. Naming the Sapling Nigel, Bob proceeds to carry it wherever he goes, until he finds he forgot his Space Suit in his spaceship. Going back to retrieve it, Bob, while trying to examine the wreckage, manages to get Noxious Mercury in his eyes. While lying prone in pain and blindness, a Savage Native exploring the wreckage accidentally triggers a lever in the spacecraft (previously precariously balanced on its nose) to fall on the intrepid explorer and his new sidekick. Nigel, employing his new Turgor Pressure Action Trait, manages to lift the ship off the ground and throw it away, inadvertently smashing a large Enraged Native. In all the confusion, Bob's trusty Zap Gun is sundered, and Nigel's Friendship Blossom fled in terror of Bob's Intimidate Ability.
Accidentally triggering his Space Suit's Rocket Boots while not wearing it, Bob is sent flying through the sky, landing is a small alleyway of the Native City. Nigel, left rooted to the ground, suffers from mixed feelings of misplaced anger and resentment (mostly due to the loss of his Friendship Blossom), becomes Feral, and changes his name to Wesley. In the alleyway, Bob encounters and confronts a terrible Beast-of-Burden. However, being only armed with garbage he found in the alley, he quickly finds it wiser to just flee the scene, again using his Space Suit's Rocket Boots.
Meanwhile, Nigel (now Feral Wesley) has been doing some exploring of his own. After growing both a Dread and Lure Blossom, he observes several Native Savages contemplating the fallen spacecraft, now a crime scene. Employing the use of some nearby Noxious Mercury (from the spaceship), Wesley agresses some of the locals, but, as the Natives begin to return fire, Wesley is soon beaten within an inch of his life. Desperate, Wesley creates a Thornberry, called (by default) Nigel's Thornberry, do to some remote espionage. Wesley enters a dormant state, recuperating energy, and Nigel's Thornberry sneaks onto a Native's hat to get a better view. The hat proves too comfortable for the small Thornberry, which presently takes a nap, waking later in a completely different location. Upon some exploring, he finds himself quickly propelled to the roof of the new building, and proceeds to encounter some Weird Puzzle Shit, which he solves with the help of a nearby Small Piece of Gravel. Unfortunately, shortly after the puzzle is solved, some Natives capture Nigel's Thornberry, who ends up placed in a Berry Proof Prison.
Meanwhile, Bob finds himself chased by Savage Natives in a Savage Flying Machine. Though he manages to escape by crash landing into a building, he could not escape unscathed, and finds himself hit in the foot with a Strange Red Dart. He shortly begins to suffer from Space Madness, giving him vivid hallucinations, some of them involving nearby Horrifying Creepy Space Bug Creatures, which (in a moment of perfect clarity) Bob realizes have created some sort of secret organization. He wakes up bound to a Metal Surface, confronted with a Barbaric Witch Doctor and its Cannibal Apprentice. However, through clever use of his (newly regained) Transmogrify and Intimidate skills, he manages to escape his restriction, scare the Cannibal Apprentice away, and neutralize the Barbaric Witch Doctor. He then, after transmogrifying himself to appear in the form of the Witch Doctor, exits the room in which he was kept and, after a brief scuffle wherein he took out both the Cannibal Apprentice and a group of Savage Warriors, stumbles upon a Primitive Armory and new equipment - among them an Unfinished Helm, a Tendriled Spear, and a Porous War Cube.
You are Bob the Drip, intrepid space explorer.
Coming out of hyperwarp, your spaceship hurtles through the vastness of space, toward a planet that no human has ever bothered to explore.
What do you do? [img]images/smilies/whatwillyoudo.gif[/img]
What's this? Fan Art?
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Spoiler
Fan art by Ed_knott!
TTGurrenRubblan By Flyingphish
Image-to-post Ratio Madness! by Anathema
Friggin' Bush Monster by Donelle
Spreadin' the Cuddletech by WesleyFoxx
SPAAAACCEE MAAAAADNEEESSS. by MalkyTop
Friends 4 Ever by Anathema
The Rubble Army by Ed_knott
Crappy Fanart Madness by Crowstone
Porouswarcubebobtentaclepants by Flyingphish
Bob and NT by Lord Paradise
Bob the Bad Drip
or
An Alternate and Somewhat Manlier Universe by FlyingPhish
Betrayed! by FlyingPhish
(Untitled) by SleepingOrange
Too much fun with Scribbler by FlyingPhish
Re: Space Opera - Drip Chronicles Volume 1 - OTTO - 04-19-2009
Originally posted on MSPA by KetchupApple.
> Pull a random lever.
Re: Space Opera - Drip Chronicles Volume 1 - thriggle - 04-19-2009
Originally posted on MSPA by thriggle.
KetchupApple Wrote:> Pull a random lever. You're not sure what any of these controls do. You're not even sure how you became an intrepid space explorer. But damned if you aren't going to pretend you know what you're doing! You boldly pull the largest lever.
You're not sure what that did.
Re: Space Opera - The Drip Chronicles - OTTO - 04-19-2009
Originally posted on MSPA by SonicLover.
>Wonder how you pulled that lever considering you have no arms
Re: Space Opera - The Drip Chronicles - OTTO - 04-19-2009
Originally posted on MSPA by Arby.
> Do a dance of joy
Re: Space Opera - The Drip Chronicles - thriggle - 04-19-2009
Originally posted on MSPA by thriggle.
SonicLover Wrote:>Wonder how you pulled that lever considering you have no arms You briefly ponder how you are able to manipulate your surroundings without visible limbs.
Arby Wrote:> Do a dance of joy However, you suddenly recall that you are an intrepid space explorer, and that all the ladies probably want you. You do a dance of joy and forget whatever it was you were pondering.
You are so caught up in your graceful dance that you almost fail to notice the proximity alarm going off.
Re: Space Opera - The Drip Chronicles - OTTO - 04-19-2009
Originally posted on MSPA by NinjaKing42.
Ignore alarm, no matter what happens.
Re: Space Opera - The Drip Chronicles - thriggle - 04-19-2009
Originally posted on MSPA by thriggle.
NinjaKing42 Wrote:Ignore alarm, no matter what happens. No machine tells you what to do! You resolve to ignore the proximity alarm despite its increasingly urgent tones.
Re: Space Opera - The Drip Chronicles - OTTO - 04-19-2009
Originally posted on MSPA by SonicLover.
>Examine hatch-thing on the left
Re: Space Opera - The Drip Chronicles - thriggle - 04-19-2009
Originally posted on MSPA by thriggle.
SonicLover Wrote:>Examine hatch-thing on the left It appears to be some sort of hatch-thing. If memory serves, you use this to ingress and egress your space vessel.
You continue to ignore the proximity alarm.
Re: Space Opera - The Drip Chronicles - OTTO - 04-19-2009
Originally posted on MSPA by demanga.
> eat "AWOOGA!"
Re: Space Opera - The Drip Chronicles - thriggle - 04-19-2009
Originally posted on MSPA by thriggle.
demanga Wrote:> eat "AWOOGA!" You are determined to ignore the proximity alarm no matter what.
This precludes eating or otherwise interacting with any sounds it might possibly be making.
Re: Space Opera - The Drip Chronicles - OTTO - 04-19-2009
Originally posted on MSPA by NinjaKing42.
Ingress your space vessel.
Re: Space Opera - The Drip Chronicles - thriggle - 04-19-2009
Originally posted on MSPA by thriggle.
NinjaKing42 Wrote:Ingress your space vessel. You are already inside your space vessel and thus cannot ingress it.
However, looking at this big rectangular door, you might be able to go inside it even more.
You open the door, revealing the ship's locker. Hanging on the walls within the locker are your SPACE SUIT and ZAP GUN.
Re: Space Opera - The Drip Chronicles - OTTO - 04-19-2009
Originally posted on MSPA by KetchupApple.
> Put on SPACE SUIT and equip ZAP GUN.
Re: Space Opera - The Drip Chronicles - OTTO - 04-19-2009
Originally posted on MSPA by demanga.
>Put on ZAP GUN and equip SPACE SUIT.
>Kick turbine/engine/fuel/rockets
Re: Space Opera - The Drip Chronicles - thriggle - 04-19-2009
Originally posted on MSPA by thriggle.
KetchupApple Wrote:> Put on SPACE SUIT and equip ZAP GUN. You don your trusty SPACE SUIT and hold your trustier ZAP GUN. This is what being an intrepid space explorer is all about!
demanga Wrote:>Put on ZAP GUN and equip SPACE SUIT.
>Kick turbine/engine/fuel/rockets You're about to try wearing your ZAP GUN on your head while wielding your SPACE SUIT as a weapon and simultaneously kicking your space vessel's propellant systems when you are suddenly and violently jostled.
Oh dear. It would appear that you have crashed.
Re: Space Opera - The Drip Chronicles - OTTO - 04-19-2009
Originally posted on MSPA by demanga.
>Hop on out and about.
Re: Space Opera - The Drip Chronicles - OTTO - 04-19-2009
Originally posted on MSPA by Deflun.
>I didn't say stop, equip that suit and wear that god damn zapper gun NOW!
Re: Space Opera - The Drip Chronicles - thriggle - 04-19-2009
Originally posted on MSPA by thriggle.
demanga Wrote:>Hop on out and about.
You can no longer reach the ingress/egress hatch.
Deflun Wrote:>I didn't say stop, equip that suit and wear that god damn zapper gun NOW!
Still in shock from the crash, you for some reason decide to balance your ZAP GUN on your head while wielding your SPACE SUIT as a deadly weapon.
Re: Space Opera - The Drip Chronicles - OTTO - 04-19-2009
Originally posted on MSPA by demanga.
>Notice that you looked like a SNAIL in the last frame, and the gun looks like WALNUTS.
Re: Space Opera - The Drip Chronicles - thriggle - 04-20-2009
Originally posted on MSPA by thriggle.
demanga Wrote:>Notice that you looked like a SNAIL in the last frame, and the gun looks like WALNUTS. That's ridiculous. Snails went extinct eons ago, and you cannot afford SPACE WALNUTS.
>Artist: Retcon a clarifying image to dispel unfounded SNAIL RUMORS.
thriggle Wrote:>Artist: Retcon a clarifying image to dispel unfounded SNAIL RUMORS. Don't mind if I do.
You are still inside your SPACE VESSEL, balancing your ZAP GUN on your head and wielding your fearsome SPACE SUIT.
Re: Space Opera - The Drip Chronicles - OTTO - 04-20-2009
Originally posted on MSPA by demanga.
>throw GUN at VALVE
Re: Space Opera - The Drip Chronicles - OTTO - 04-20-2009
Originally posted on MSPA by RedMage.
Wrap SPACE SUIT around WAIST and consider yourself a WHITEBELT.
Re: Space Opera - The Drip Chronicles - thriggle - 04-20-2009
Originally posted on MSPA by thriggle.
demanga Wrote:>throw GUN at VALVE You throw your ZAP GUN with gusto!
The ZAP GUN fires upon impact, hitting the FLUORESCENT LIGHT on the ceiling.
The light begins dripping NOXIOUS MERCURY.
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