The Blade and the Cycle - Printable Version +- Eagle Time (https://eagle-time.org) +-- Forum: Archive (https://eagle-time.org/forumdisplay.php?fid=25) +--- Forum: Adventures and Games (https://eagle-time.org/forumdisplay.php?fid=30) +---- Forum: Forum Adventures (https://eagle-time.org/forumdisplay.php?fid=31) +---- Thread: The Blade and the Cycle (/showthread.php?tid=698) |
The Blade and the Cycle - Brom - 05-15-2013 The first thing you have to know, is that existence, the multiverse, is a wheel. It's a cycle, do you get it? We move from one plane to the next to the next, and we spin round forever. Unless, of course, the wheel stops spinning. But that doesn't happen. Well, it shouldn't. Eivr, Plane Material. Eida, Plane Arcane. Endo, Plane Divine. Etni, Plane Dream. And we spin, from one to the next to the next, every time we die. Do you get it? The second thing you need to know, is who lives on the wheel. The wheel doesn't exactly care about that, the goings-on of the tiny little things that crawl across its surface. But for the purposes of having a story beyond "spin, spin, spin", we do. The dreamfolk flit through the suspended web of chaos that is Etni, Plane Dream. Capricious, unknowable, and insubstantial, they couldn't really care less about the trivial solid state everyone else tromps around in. Their place is on the sleepy edges of the brain when the weird thoughts start crowding for your attention. They're the ones who laugh at you when you're at school with no clothes on, and the ones who pushed you off the cliff you're falling down. They lack any culture of their own but what they find inside the collective unconscious of the dreamers, and calling them elusive is an understatement, but they're a friendly enough bunch, if you can find them.
They like a good story. The Nephilim who populate Plane Divine are the caretakers of the liminal being-stuff that floats through their home, tireless caretakers for the forgotten and long-departed gods. Plane Divine stretches from the lowest, blackest pits of the Abyss to the dazzling turrets of the Illumined City.
The Seraphim who dwell in the upper gradient are stern warrior-monks, staunch defenders of the virtuous dead and the shepherds of souls. They're generally agreeable as long as you wipe your feet and refrain from bothering the spirits. The Demons who haunt the lower gradient will let your soul move on to its next vessel. Eventually. They don't get along, much. The Qal of Plane Arcane are a tough and long-lived race of proud, fierce warriors. No Qal lacks a military rank, and no Qal lacks for family. They are raised communally, with no distinction for parentage, nobility, or inheritance. Every Qal starts at the bottom, and is given the same opportunity to rise to the top. They carve out a living among the mighty fortress-cities in great tribes, each in constant deadlock with the next, and with the megalithic beasts that haunt the deep crevices and floating spires of Plane Arcane.
Every Qal hungers for adventure and the chance to prove his or her worth, and in their rough and beautiful world such chance surrounds them. The Vidder of Plane Material are the most culturally varied of all the Wheel's inhabitants. They are quick-witted, resourceful, and highly emotional. Viddera have produced the most beautiful art in the multiverse, and the most alarming atrocities. They hate with enough intensity to foster constant war, and love with enough to remain with one other person their entire lives, both qualities that mystify all other planar denizens.
The Vidder are the weakest of any race, but they possess one thing that makes them the terror of the entire multiverse: Magic. From the constant twilight of the Arcanopolis, where the space between the plains wears thin, the Cyclopean mages of the Viddera practice astonishingly destructive spells attuned to each of the four planes: Illusion from Plane Dream, Thaumaturgy from Plane Divine, Evocation from Plane Arcane, and Elementalism from Plane Material. Now it's time for you clustered dreamfolk to tell me something. Are you a Qal Bravo, strutting the streets of your fortress city with steel by your side, seeking out rank and reputation in a wild land, A Seraphim Scribe, cloistered in your ivory monastery, watching the yawning fires below your feet with constant vigilance, or a Vidder Mage, gazing at the world through your unblinking Oculus and twisting it to shape your needs? RE: The Blade and the Cycle - ICan'tGiveCredit - 05-15-2013 Woah this looks great > Vidda mage RE: The Blade and the Cycle - Falconis - 05-15-2013 Seraphim Scribe glory to albastia RE: The Blade and the Cycle - Elize - 05-15-2013 Qal Bravo, please! RE: The Blade and the Cycle - Whimbrel - 05-15-2013 Qal Bravo! RE: The Blade and the Cycle - Purple Walrus - 05-15-2013 Qal Bravo! Yes! RE: The Blade and the Cycle - Kíeros - 05-15-2013 > Vidder Mage. RE: The Blade and the Cycle - FelixSparks - 05-15-2013 Qal Bravo! This looks GOOD. RE: The Blade and the Cycle - Brom - 05-16-2013 Pvt. First Class Actium of the Delv is a badass. He knows this to be true, and he holds this truth to be self evident, for he has proven it time and again. His boots are tucked, black, and brilliantly polished. His pants are pressed and his gold-and scarlet uniform is resplendant, all epaulettes and braid. His rapier is thrillant and keen. His footwork dazzles; his foin is immaculate. He has scored in the top fifth percent of his fencing classes since he was strong enough to pick up a blade. Pvt. First Class Actium is, in short, the bossest, ballsiest bravo to walk the streets of Fortress Kiprik in at least a generation. So what's he doing reading this stupid book? Grippa thinks two hours of studying a night is good for the focus, even if you're only learning stances and such. Well what Actium thinks is going out and finding a flashing street duel to get stuck into is even better. Grippa also thinks back talk will get that raised up to three hours this evening, Private First Class. So here Actium sits, learning about Meisterhäue. He flicks an eraser shaving off his desk. It lands with a TOK. Wait, that can't be right. TOK. Someone's tossing rocks at his window.
RE: The Blade and the Cycle - ICan'tGiveCredit - 05-16-2013 > open the window and look outside RE: The Blade and the Cycle - Dragon Fogel - 05-16-2013 Sounds like you've got a challenger! RE: The Blade and the Cycle - Brom - 05-16-2013 Actium slides the window open and pokes his head into the crisp evening air. "Now just what is-" There is a chorus of laughter from below, and whistles of approval. "Hoy, wise old sage!" Actium recognizes the mezzo-soprano of Pvt. Preveza, his friend and squadmate. Figures she'd be the one to aim that rock. There's no better marksman in his entire Section. "Hate to interrupt your studelage and tutelage, but we were wondering if you might stretch your joints in the evening air with us!" Preveza stretches her arms and indicates the rest of Actium's Section, around a dozen young Qal. They look up at him expectantly. "That is, unless you need to take a little nap first!" "You make enough noise, you're going to wake Grippa," says Actium. "Nobody wants that." "Come on, Actium, we need our point-man!" calls Preveza. "The night is young and the streets are ours! Let's go find some booze, some brawls, and some bedwarmers. Hopefully in that order." RE: The Blade and the Cycle - Falconis - 05-16-2013 WHO HAS TIME FOR BOOKS ANYWAY RE: The Blade and the Cycle - TickTickTockTock - 05-16-2013 Books are for nerds. >Actium: Autodefenestrate RE: The Blade and the Cycle - Purple Walrus - 05-16-2013 >Back flip out of the window. RE: The Blade and the Cycle - AgentBlue - 05-16-2013 BRING YOUR STUDY WITH YOU RE: The Blade and the Cycle - Whimbrel - 05-16-2013 Sneak out! RE: The Blade and the Cycle - Kíeros - 05-16-2013 > Sure; go with them. RE: The Blade and the Cycle - Brom - 05-16-2013 "Well what's a team without its captain?" Actium calls down. "Now just you whippersnappers wait a moment-" "I have to go get my walking stick." A Bravo without his blade is nothing. Which does Actium choose? Rapier- The quickest, most maneuverable, and of course, the fanciest option. Colichemarde and Parry Dagger- A lighter, shorter blade with a more traditional hilt. Actium has been trained to use this along with a Parrying Dagger in his off-hand. Saber: A slashing weapon. Less swashbuckler, more buccaneer. Short range and low finesse but high power. Longsword: A great big slashing blade. Actium wields it two-handed. Intimidating and monstrously powerful, but on the slow and ponderous side. RE: The Blade and the Cycle - Purple Walrus - 05-16-2013 Go with the Rapier! RE: The Blade and the Cycle - Gnauga - 05-16-2013 Bring your rapier, but be sure to tell potential bedwarmers about your "longsword". wink. RE: The Blade and the Cycle - ICan'tGiveCredit - 05-16-2013 Colichemarde and Parry Dagger RE: The Blade and the Cycle - Falconis - 05-16-2013 Colichemarde and Parry Dagger RAPIER FOR SUPREME JUSTICE RE: The Blade and the Cycle - McFrugal - 05-16-2013 Let's show them how OP parrying is. RE: The Blade and the Cycle - Whimbrel - 05-16-2013 Rapier And also Colichemarde and Parry Dagger |