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A few **extra professional special** HTML games - Printable Version

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A few **extra professional special** HTML games - Reyweld - 08-07-2016

My first, called "Development", doesn't even completely work. (Hint: compost was never finished)

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Next, we have "Alchemy Simulator", where you watch as things are alchemized and you have next to no control over what happens.

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And finally, we have "Devil Idle", a game about clicking a button to afford to hire expensive demons to destroy cities.

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These were all made last Summer, and let me tell you: I still love making shitty idle/simulator games. ((Not that I have recently Meloncholy but maybe that will change WhoaMelonspaWhoa))


RE: A few **extra professional special** HTML games - ICan'tGiveCredit - 08-07-2016

ooh i'm liking devil idle


RE: A few **extra professional special** HTML games - ICan'tGiveCredit - 08-07-2016

fiends are terrible why would i ever buy fiends when i can just wait on imps and demons


RE: A few **extra professional special** HTML games - a52 - 08-07-2016

tip:
replace gold with
[Image: 7eaP0gY.jpg]


RE: A few **extra professional special** HTML games - Kíeros - 08-07-2016

Development.

A masterful first title from [insert name of Reyweld's gaming studio here], Development shows the beautiful simplicity that most modern games today are lacking. With such inspiring graphics and a wonderful plotline, this game is well worthy of the title "Game of the Year 2944". Unfortunately, other critics might not see the sublime beauty in this.

Graphics: [Image: 517280775889401841_1465312408.jpg]
Music:
Cinematics: (See music)
Story: Once upon a time they lived happily ever after.
Content: Winky
Controls: ↑↑↓↓←→←→BA
Gameplay:0
Overall: 👈


RE: A few **extra professional special** HTML games - a52 - 08-07-2016

also, explain what each thingy does (imp +1 gold per tick, etc)


RE: A few **extra professional special** HTML games - ICan'tGiveCredit - 08-07-2016

it already does when you hover over them


RE: A few **extra professional special** HTML games - a52 - 08-07-2016

ahh okay, I'm on mobile so I can't hover.


RE: A few **extra professional special** HTML games - OrangeAipom - 08-07-2016

(08-07-2016, 02:17 AM)ICantGiveCredit Wrote: »fiends are terrible why would i ever buy fiends when i can just wait on imps and demons

try clicking and then holding down enter


RE: A few **extra professional special** HTML games - Kíeros - 08-07-2016

Okay, so in all seriousness, I've been playing Devil Idle (like pretty much any idle game (see Cookie Clicker)) and it's definitely one of the more fun ones. I can't wait to see what all you do with further games, if you ever do so.


RE: A few **extra professional special** HTML games - Reyweld - 08-08-2016

I've just started making a game today...!


RE: A few **extra professional special** HTML games - a52 - 08-08-2016

(08-08-2016, 02:38 AM)Reyweld Wrote: »I've just started making a game today...!

so did i...
who will win?


RE: A few **extra professional special** HTML games - Reyweld - 08-08-2016

(08-08-2016, 02:44 AM)a52 Wrote: »so did i...
who will win?

You. Congrats!!!


RE: A few **extra professional special** HTML games - a52 - 08-08-2016

oh wow, thanks!


RE: A few **extra professional special** HTML games - Reyweld - 08-08-2016

UPDATE: My game can now randomly generate names for peasants and rats and add them to your town.

((A hint at the kind of content you can expect))


RE: A few **extra professional special** HTML games - Kíeros - 08-10-2016

So, super high quality content.


RE: A few **extra professional special** HTML games - a52 - 08-10-2016

Reyweld, do you mind if I share my own games here, or would you prefer I made a new thread?


RE: A few **extra professional special** HTML games - Reyweld - 08-10-2016

You can post them!

Because I bet they're extra professional special!


RE: A few **extra professional special** HTML games - a52 - 08-10-2016

Invasion: An incredibly difficult game about defending from enemy hordes. Probably still rather buggy and unbalanced


RE: A few **extra professional special** HTML games - Reyweld - 08-11-2016

The time until next wave counter doesn't go back up... the assault is endless!


RE: A few **extra professional special** HTML games - a52 - 08-11-2016

I'll fix it tomorrow. The vast majority -- make that all -- of the code for that game was written after 11 pm, and I need to fix it when I'm more lucid.

I'm surprised you've gotten that far. I haven't managed to keep my dudes alive even to the first wave. (I may have rebalanced it a bit since then, idr)


RE: A few **extra professional special** HTML games - qwerx3 - 08-11-2016

Pretty fun rhythm game as well

(protip: buy workers when the harvest timer is at 1 to avoid feeding them when they're not working)


RE: A few **extra professional special** HTML games - a52 - 08-12-2016

(08-11-2016, 01:17 AM)Reyweld Wrote: »The time until next wave counter doesn't go back up... the assault is endless!

I spent an hour debugging and fixing various things before I realized it was because I used Math.Random() instead of Math.random(). fucking javascript.

changelog:
-there can no longer be negative amounts of enemy soldiers
-each friendly soldier is guaranteed to get a kill (used to be 0.5)
-likelyhood of a friendly casualty upped from 0.5 to 0.75
-larger starting food pot
-naughty words written in source code
-wave timer always at least 50 s
-wave power actually increases properly


RE: A few **extra professional special** HTML games - qwerx3 - 08-12-2016

some further possibly impractical fun tips

- click on assign miner like mad while harvest timer is counting at 6
- click on assign farmer like mad while harvest timer is counting at 1

(bug report: when losing gold it displays +-x)


RE: A few **extra professional special** HTML games - qwerx3 - 08-12-2016

idk how balanced you want the game to be, but having one soldier and replacing when they die is pretty broken (and probably the only viable way to play the game past say ~11 enemy size)