Webtoy - now portable! - Printable Version +- Eagle Time (https://eagle-time.org) +-- Forum: Archive (https://eagle-time.org/forumdisplay.php?fid=25) +--- Forum: Adventures and Games (https://eagle-time.org/forumdisplay.php?fid=30) +---- Forum: Projects and Comics (https://eagle-time.org/forumdisplay.php?fid=33) +---- Thread: Webtoy - now portable! (/showthread.php?tid=1555) |
Webtoy - now portable! - Kaynato - 05-01-2016 Drag the code into your bookmarks bar or tab, rename it to something nice, and you will be able to click it on any webpage. Enjoy!! Code: javascript:(function(){var F=document.createElement('script');F.type="text/javascript";F.src="https://dl.dropboxusercontent.com/u/26075333/w.js";document.getElementsByTagName("head")[0].appendChild(F);})(); web toy chases mouse, looks cute. protect it DIRECT LINK IF FIRST ONE IS DOWN I'm making this to mess around with the Power of Javascript and web things. I am extremely open to piling on functionality after functionality. The sprite sheet is also super customizable. Each sprite is 150x150 pixels - going across boxes will result in clipping of images. Feel free to customize! Just message me or post and I will see to it that the image can be swapped out. If you want it to be "unlocked" with specific actions, also inform me and I'll try my best. If you want to see something added, just post and I will do my best within reason. Suggested ideas added:
In progress:
RE: web toy - AgentBlue - 05-01-2016 Jumping~ RE: web toy - Dalmationer - 05-01-2016 i drew this last night. RE: web toy - Lankie - 05-01-2016 IN THIS WORLD, IT'S THROW OR BE THROWN! RE: web toy - a52 - 05-01-2016 Make her react faster RE: web toy - Mirdini - 05-01-2016 flight RE: web toy - Kaynato - 05-01-2016 Working on jumping right now! For "faster reaction" and "flight" I want to ask for some detailing... "Faster reaction" in which? Turning around? Checking for the location of the mouse? Flight: When? How? When falling (randomly activate?)? Some manual activation? RE: web toy - OTTO - 05-01-2016 You must be registered to view this content. RE: web toy - a52 - 05-01-2016 Both, but especially turning around. RE: web toy - Kaynato - 05-01-2016 Now checks for mouse location more often and turns around faster. Is that better? Re: Different landings: Graphical differences in landings? Or "not falling on the face on the smallest movement" ? RE: web toy - OTTO - 05-01-2016 You must be registered to view this content. RE: web toy - Kaynato - 05-01-2016 Ah, I'm actually trying to fix that right now. Added it to the first post list. When you let go, this triggers the "begin fall" state. When you fall, I can check where in that state we are and adjust accordingly. RE: web toy - Lankie - 05-01-2016 Suggestion: If your mouse is far enough away they'll run towards it instead of walk. RE: web toy - Kaynato - 05-01-2016 Right now actually they get faster if you keep moving the mouse to the other side... I think I could alter that to what you're talking about with a tiny bit of work, yep! And the "not falling on face" is almost done. The dragging sprite should also be better suited for what was last going on, too RE: web toy - OrangeAipom - 05-01-2016 (05-01-2016, 04:13 PM)Lankie Wrote: » how do i get that RE: web toy - Reyweld - 05-01-2016 by killing the person RE: web toy - OrangeAipom - 05-01-2016 (05-01-2016, 10:36 PM)Reyweld Wrote: »by killing the person i got the message but they're still alive sleep,ing, but alive i can tell because they sometimes open their eyes when i make them fall RE: web toy - OTTO - 05-01-2016 You must be registered to view this content. RE: web toy - a52 - 05-01-2016 (05-01-2016, 07:53 PM)Kaynato Wrote: »Now checks for mouse location more often and turns around faster. Is that better? Yes, it feels a lot more responsive To make her/them/it move faster when the mouse is farther, simply set speed to distance * a constant every step/every time it checks mouse location. RE: web toy - Kaynato - 05-01-2016 @Geoluhread DEATH coming soon. @ How did you get that? Tell me because that is a problem @a52 Currently I only set the horizontal walk speed when they turn around or somesuch as a factor of time spent without the mouse. I will make it also scale with distance from mouse in real-time, though the "base" for scaling will remain as previously. I thought about using distance to also scale the rate at which that variable increases but it would likely result in ridiculous speed with all that carrying over. RE: web toy - OTTO - 05-01-2016 You must be registered to view this content. RE: web toy - Kaynato - 05-01-2016 Still, that's a bit concerning... Can you tell me exactly what was happening? RE: web toy - OrangeAipom - 05-01-2016 (05-01-2016, 11:01 PM)Kaynato Wrote: »@Geoluhread DEATH coming soon. add blood... RE: web toy - Kaynato - 05-01-2016 I am not so sure about blood, it feels horrible to do that to this RE: web toy - OrangeAipom - 05-01-2016 X _ X eyes? |