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Webtoy - now portable! - Printable Version +- Eagle Time (https://eagle-time.org) +-- Forum: Archive (https://eagle-time.org/forumdisplay.php?fid=25) +--- Forum: Adventures and Games (https://eagle-time.org/forumdisplay.php?fid=30) +---- Forum: Projects and Comics (https://eagle-time.org/forumdisplay.php?fid=33) +---- Thread: Webtoy - now portable! (/showthread.php?tid=1555) |
Webtoy - now portable! - Kaynato - 05-01-2016 ![]() Drag the code into your bookmarks bar or tab, rename it to something nice, and you will be able to click it on any webpage. Enjoy!! Code: javascript:(function(){var F=document.createElement('script');F.type="text/javascript";F.src="https://dl.dropboxusercontent.com/u/26075333/w.js";document.getElementsByTagName("head")[0].appendChild(F);})(); ![]() DIRECT LINK IF FIRST ONE IS DOWN I'm making this to mess around with the Power of Javascript and web things. I am extremely open to piling on functionality after functionality. The sprite sheet is also super customizable. Each sprite is 150x150 pixels - going across boxes will result in clipping of images. Feel free to customize! Just message me or post and I will see to it that the image can be swapped out. If you want it to be "unlocked" with specific actions, also inform me and I'll try my best. ![]() If you want to see something added, just post and I will do my best within reason. Suggested ideas added:
In progress:
RE: web toy - AgentBlue - 05-01-2016 Jumping~ RE: web toy - Dalmationer - 05-01-2016 ![]() i drew this last night. RE: web toy - Lankie - 05-01-2016 ![]() IN THIS WORLD, IT'S THROW OR BE THROWN! RE: web toy - a52 - 05-01-2016 Make her react faster RE: web toy - Mirdini - 05-01-2016 flight RE: web toy - Kaynato - 05-01-2016 Working on jumping right now! For "faster reaction" and "flight" I want to ask for some detailing... "Faster reaction" in which? Turning around? Checking for the location of the mouse? Flight: When? How? When falling (randomly activate?)? Some manual activation? RE: web toy - OTTO - 05-01-2016 You must be registered to view this content. RE: web toy - a52 - 05-01-2016 Both, but especially turning around. RE: web toy - Kaynato - 05-01-2016 Now checks for mouse location more often and turns around faster. Is that better? Re: Different landings: Graphical differences in landings? Or "not falling on the face on the smallest movement" ? RE: web toy - OTTO - 05-01-2016 You must be registered to view this content. RE: web toy - Kaynato - 05-01-2016 Ah, I'm actually trying to fix that right now. Added it to the first post list. When you let go, this triggers the "begin fall" state. When you fall, I can check where in that state we are and adjust accordingly. RE: web toy - Lankie - 05-01-2016 Suggestion: If your mouse is far enough away they'll run towards it instead of walk. RE: web toy - Kaynato - 05-01-2016 Right now actually they get faster if you keep moving the mouse to the other side... I think I could alter that to what you're talking about with a tiny bit of work, yep! And the "not falling on face" is almost done. The dragging sprite should also be better suited for what was last going on, too RE: web toy - OrangeAipom - 05-01-2016 (05-01-2016, 04:13 PM)Lankie Wrote: » how do i get that RE: web toy - Reyweld - 05-01-2016 by killing the person RE: web toy - OrangeAipom - 05-01-2016 (05-01-2016, 10:36 PM)Reyweld Wrote: »by killing the person i got the message but they're still alive sleep,ing, but alive i can tell because they sometimes open their eyes when i make them fall RE: web toy - OTTO - 05-01-2016 You must be registered to view this content. RE: web toy - a52 - 05-01-2016 (05-01-2016, 07:53 PM)Kaynato Wrote: »Now checks for mouse location more often and turns around faster. Is that better? Yes, it feels a lot more responsive To make her/them/it move faster when the mouse is farther, simply set speed to distance * a constant every step/every time it checks mouse location. RE: web toy - Kaynato - 05-01-2016 @Geoluhread DEATH coming soon. @ How did you get that? Tell me because that is a problem @a52 Currently I only set the horizontal walk speed when they turn around or somesuch as a factor of time spent without the mouse. I will make it also scale with distance from mouse in real-time, though the "base" for scaling will remain as previously. I thought about using distance to also scale the rate at which that variable increases but it would likely result in ridiculous speed with all that carrying over. RE: web toy - OTTO - 05-01-2016 You must be registered to view this content. RE: web toy - Kaynato - 05-01-2016 Still, that's a bit concerning... Can you tell me exactly what was happening? RE: web toy - OrangeAipom - 05-01-2016 (05-01-2016, 11:01 PM)Kaynato Wrote: »@Geoluhread DEATH coming soon. add blood... RE: web toy - Kaynato - 05-01-2016 I am not so sure about blood, it feels horrible to do that to this RE: web toy - OrangeAipom - 05-01-2016 X _ X eyes? |