Arcana [Continueing after all?] - Printable Version +- Eagle Time (https://eagle-time.org) +-- Forum: Archive (https://eagle-time.org/forumdisplay.php?fid=25) +--- Forum: Adventures and Games (https://eagle-time.org/forumdisplay.php?fid=30) +---- Forum: Forum Games (https://eagle-time.org/forumdisplay.php?fid=32) +---- Thread: Arcana [Continueing after all?] (/showthread.php?tid=160) |
RE: Arcana - ProfessorLizzard - 03-12-2012 The smokescreen will go away at the start of the turn unless PYP recasts it. Are you sure? RE: Arcana - Robust Laser - 03-12-2012 On second thought I think I'mma chill up here I like the view RE: Arcana - Pick Yer Poison - 03-13-2012 I'll keep the smokescreen up and grab that wand. If I need to drop my current one, I'll renew the smokescreen first. RE: Arcana - Robust Laser - 03-13-2012 Fine then, I'll go the long way around. At the obvious spike trap, I put down a bed of coal below it to potentially impede it if it tries to move towards me so I can safely get around that corner. RE: Arcana - ProfessorLizzard - 03-20-2012 Coldblooded stumbles out, waiting for the mineghost to fall. It doesn't. A bat however bumps into him, ouch. The mineghost hides in the smokescreen. Solaris only managed to reach the smokescreen, while Slorange hides in it. PYP picks up the new wand. He only needs to drop the smokescreen one when exiting the level.He picked up the 2-10 of wands: It can imitate any of the other wands, but less effectively. The Page of Wands is out of charge, you have to wait until it recharge. Cyber scares back the spiketrap with coal, but did not have the time to run past it. Agent bats on of the bats. 1, Black Beret -- SleepingOrange, 2.0HP 2, Red fez -- Coldblooded, 2.5HP Knight of Wands 3, Blue ushanka -- Cyber95, 2.5HP, Queen of Wands, (2 zapped) 4, Green Bunny Ears -- Solaris, 2.5HP, Ace of Wands(3 zapped), Pumpkin 5, Purple Invisihat -- AgentBlue, 2.5HP King of Wands (1 batted) 6, Yellow Constructionhat -- Pick Yer Poison, 1.5HP, Page of Wands (3 zapped) 2-10 of Wands RE: Arcana - AgentBlue - 03-20-2012 AHHHHH BEAT THE FUSE BEAT THE FUSE WHALE ON EVERYTHING AHHHH RE: Arcana - Robust Laser - 03-20-2012 RUNNING RUNNING AS FAST AS POSSIBLE RE: Arcana - Pick Yer Poison - 03-20-2012 AGENT BLOW ON IT BLOW THE FUSE OUT D: RE: Arcana - AgentBlue - 03-20-2012 (03-20-2012, 09:43 AM)Pick Yer Poison Wrote: »AGENT BLOW ON IT AHHHHH JUMP ON IT BLOW ON IT EAT IT EAT THE FUSE RE: Arcana - Solaris - 03-20-2012 AAAAAAAAAAAAAAHhhhhhhh RUUUUUUUUUUUUUUUUUUUUUN AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH RE: Arcana - ProfessorLizzard - 03-20-2012 Whoops, forgot to add "The Mineghost hides in the smokescreen". Two mineghosts and two players in under the same cloud? I wonder what happens when the smoke lifts :B RE: Arcana - AgentBlue - 03-20-2012 (03-20-2012, 12:31 PM)ProfessorLizzard Wrote: »Whoops, forgot to add "The Mineghost hides in the smokescreen". Sloppy makeouts, duuuuh. RE: Arcana - Coldblooded - 03-20-2012 I calmly walk back into the smokescreen and start feeling around for the mine ghosts. RE: Arcana - SleepingOrange - 03-21-2012 Try to get behind Coldblooded before yon ghosts explode. RE: Arcana - ProfessorLizzard - 03-22-2012 The smokescreen lifts. Thanks to a mercy of fate, Slorange manages to get behind Coldblooded. Solaris is not so lucky, because Colblooded touches the bomb, which explodes. Which also explodes the other one. Coldblooded loses two charges of his wand. Slorange is a bit shielded by Coldblooded, he only loses 0.5 HP. As Slorange yells, the white auras between them flare up, and Coldblooded loses 0.5 HP. The pumpkin shields Solaris too! He only gets 0.5 damage. The dying pumpkin spits fire at him though, for further 0.5. :0 The bat is battered a bit. Cyber runs as far as he can! It is futile! The fuse reaches the strange blob. A red herring appears. The foodbag evaporates. PYP just stands, urging people to hurry. 1, Black Beret -- SleepingOrange, 1.5HP 2, Red fez -- Coldblooded, 2.0HP Knight of Wands, (2 depleted) 3, Blue ushanka -- Cyber95, 2.5HP, Queen of Wands, (2 zapped) 4, Green Bunny Ears -- Solaris, 1.5HP, Ace of Wands(3 zapped), Pumpkin 5, Purple Invisihat -- AgentBlue, 2.5HP King of Wands (1 batted) 6, Yellow Constructionhat -- Pick Yer Poison, 1.5HP, Page of Wands (3 zapped) 2-10 of Wands RE: Arcana - Pick Yer Poison - 03-23-2012 WELP I'm gonna jump down and slip past the spikes while they're still afraid of the coal and rush towards the exit. If the bat's in my way when I pass it, I'll imitate AgentBlue's wand and smack it. RE: Arcana - AgentBlue - 03-23-2012 Obtain red herring. Slap the bat with it! RE: Arcana - Robust Laser - 03-23-2012 I'm gonna rush towards the exit. If the bat is still a problem before I get down the ladder, I conspicuously stick my foot towards it on the way down. RE: Arcana - Niall - 03-23-2012 RE: Arcana - AgentBlue - 03-23-2012 :O A Niall! Also my reasoning is 1) should help take the bat out before it hurts anyone else and 2) I wanna hit a bat with a fish. RE: Arcana - Solaris - 03-23-2012 RE: Arcana - Coldblooded - 03-23-2012 I start screaming at the top of my lungs to try and mess up the bat's sonar. (Does it even work that way? Might as well try and find out.) Oh and I punch it too. RE: Arcana - SleepingOrange - 03-23-2012 >Charge of the hat brigade RE: Arcana - ProfessorLizzard - 03-24-2012 PYP runs as far as he could. AgentBlue can not pick up the herring! It is too misleading! A minion appears and it devours the bat. Solaris, Slorange, Cyber and Coldblooded decide to team up (and respectively run past) the bat, but they are too shocked at this wonderful event. 1, Black Beret -- SleepingOrange, 1.5HP 2, Red fez -- Coldblooded, 2.0HP Knight of Wands, (2 depleted) 3, Blue ushanka -- Cyber95, 2.5HP, Queen of Wands, (2 zapped) 4, Green Bunny Ears -- Solaris, 1.5HP, Ace of Wands(3 zapped), Pumpkin 5, Purple Invisihat -- AgentBlue, 2.5HP King of Wands (1 batted) 6, Yellow Constructionhat -- Pick Yer Poison, 1.5HP, Page of Wands (3 zapped) 2-10 of Wands RE: Arcana - SleepingOrange - 03-24-2012 Approach yon herring |