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Power Sheep [FINISHED]; BTP WINS - Printable Version

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+---- Thread: Power Sheep [FINISHED]; BTP WINS (/showthread.php?tid=1913)

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RE: Power Sheep 6/13; Turn 6 (And Then There Were Six / RNG God??) - btp - 10-21-2016

At the moment Pala, our defenses are down and we're both taking 2 damage. Will the RNG shine upon your "P"-omposity?


RE: Power Sheep 6/13; Turn 6 (And Then There Were Six / RNG God??) - Justice Watch - 10-21-2016

I do not claim to be chosen, but the wheel is the one who chooses.

The wheel chooses you, Palamedes.


RE: Power Sheep 6/13; Turn 6 (And Then There Were Six / RNG God??) - Palamedes - 10-21-2016

Yeah but shouldn't I have been able to get my placements on it back once btp invalidated them?


RE: Power Sheep 6/13; Turn 6 (And Then There Were Six / RNG God??) - Justice Watch - 10-21-2016

Nah dude, you got burned. I designed it this way for people to be sneaky jerks. Say five people all want one player dead; it only takes one person to protect them to ruin everyone's day.


RE: Power Sheep 6/13; Turn 6 (And Then There Were Six / RNG God??) - bunnyInnocence - 10-22-2016

Whoops


RE: Power Sheep 6/13; Turn 6 (And Then There Were Six / RNG God??) - Reyweld - 10-24-2016

((Update in ~23 hours, if there are no complaints))


RE: Power Sheep 6/13; Turn 6 (And Then There Were Six / RNG God??) - Reyweld - 10-24-2016

((I have to move the update to tomorrow, I am going to be cutting celery for the night :/ ))


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - Reyweld - 10-25-2016

END OF TURN 6 - Doot Doot

Btp (5 + 3 - 3) - Palamedes x4, Earthexe x1, Random x3 (3 defense)
Palamedes (5 + 1 - 4) - Btp x3, Earthexe x2, Random x1 (3 defense, 1 evaded)
Sleepy (0 + 2 - 2) - Random x2 (2 defense)
Nopad (0 + 1 - 1) - Random x1 (1 defense)
BunnyInnocence (0 + 1 - 1) - Random x1 (1 defense)
Earthexe (0 + 1 - 1) - Random x1 (1 defense)

Show Content

---

TURN 7 - A Potentially Final Round

Gatr (3) - Robust Laser, bunnyInnocence, Sleepy
Shredded (2) - Qwerx3, Gatr
A52 (1) - Nopad
Slorange (1) - Seawyrm
Qwerx3 (1) - Btp
Btp (2 + 1) - Shredded, earthexe, Random x1
Sleepy (1 + 2) - Slorange, Random x2
bunnyInnocence (1 + 2) Pala, Random x2

Nopad (0 + 2) - Random x2
Earthexe (1) - a52

Attack up!

Sleepy, BunnyInnocence, and Btp gain 1 critical!

Sleepy and Earthexe get criticals! (Palamedes, Btp, and bunnyInnocence do not)

Earthexe heals 1.

Show Content



RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - qwerx3 - 10-25-2016

Sleepy: 71 power, 1.43 efficiency
btp: 52 power, 1.20 efficiency
bunnyInnocence: 46 power, 0.79 efficiency
earthexe: 42 power, 0.75 efficiency
Palamedes: 35 power, 0.20 efficiency
Nopad: 27 power, 1.59 efficiency


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - Justice Watch - 10-26-2016

bing bong the wheel turns. Five targets, six attack, oh shit

--> Nopad <--
--> Palamedes <--
--> --> --> Sleepy <-- <-- <--
--> btp <--
bunnyInnocence

no protections, no additions


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - Sleepy - 10-26-2016

attack earthexe


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - Justice Watch - 10-26-2016

The wheel has been threatened.

Nopad
Palamedes
--> --> --> --> --> --> Sleepy <-- <-- <-- <-- <-- <--
btp
bunnyInnocence

Stop your attack, or we both die.


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - Sleepy - 10-26-2016

(10-26-2016, 01:46 AM)earthexe Wrote: »bing bong the wheel turns. Five targets, six attack, oh shit

--> Nopad <--
--> Palamedes <--
--> --> --> Sleepy <-- <-- <--
--> btp <--
bunnyInnocence

no protections, no additions

you stop your attack


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - Justice Watch - 10-26-2016

If you get someone to protect you, then it shall be, but the wheel seeks self-preservation above all else. Use its tools to your advantage; add two targets to the list, and protect one other for a reroll.


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - Justice Watch - 10-26-2016

If I make it to the end with one other, then I will forfeit.


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - Sleepy - 10-26-2016

i guess dont attack earthexe and add Palamedes to the wheel twice


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - Justice Watch - 10-26-2016

Protecting someone with an attack queued for them will prompt a re-roll.

--> Nopad <--
--> Palamedes <--
Palamedes
Palamedes
--> --> --> Sleepy <-- <-- <--
--> btp <--
bunnyInnocence

No protections so far.

Palamedes added twice by Sleepy.


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - Palamedes - 10-27-2016

Wow Sleepy, after I've been on your side all this time.

Earthexe, I thought the wheel only recalculated if someone was protected who was supposed to be attacked (though I might be misremembering).


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - Palamedes - 10-27-2016

And slash or Sleepy if you protect me I'll have your back and protect you. Btp is the real traitor to the cause, one of us or Nopad needs to make it through to the end.


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - btp - 10-27-2016

Hey sweet. Who wants to help me kill Pala?

Attack Palamedes.


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - btp - 10-27-2016

Actually! Sleepy, if you split your attack, you can kill both me and Palamedes in the same turn!

Add 2 Palamedes

Protect sleepy.


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - Justice Watch - 10-27-2016

(10-27-2016, 12:52 AM)Palamedes Wrote: »Wow Sleepy, after I've been on your side all this time.

Earthexe, I thought the wheel only recalculated if someone was protected who was supposed to be attacked (though I might be misremembering).

Yup. But also it goes all out if on the verge of death never mind that I made it up on the spot seeing as how sleepy was gonna kill me

Regardless.
Nopad
Palamedes
--> --> Palamedes <-- <--
Palamedes
--> --> Palamedes <-- <--
Palamedes
Sleepy
--> --> btp <-- <--
bunnyInnocence

Palamedes added twice by Sleepy and twice by btp.

Sleepy protected by btp.


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - Sleepy - 10-27-2016

(10-27-2016, 12:52 AM)Palamedes Wrote: »Wow Sleepy, after I've been on your side all this time.

Earthexe, I thought the wheel only recalculated if someone was protected who was supposed to be attacked (though I might be misremembering).

sorry palamedes but, you are the weakest link


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - Sleepy - 10-27-2016

also protect btp


RE: Power Sheep 6/13; Turn 7 (Doot Doot / A Potentially Final Round) - Palamedes - 10-27-2016

Damn you all, after all I did for you.

Just know that I would have laid down my life for either of you, before this. Now I'm going to have to go work with people who don't even have ps in their usernames.

Attack: Sleepy