[sun]: wormquest - Printable Version +- Eagle Time (https://eagle-time.org) +-- Forum: Archive (https://eagle-time.org/forumdisplay.php?fid=25) +--- Forum: Mediawarks (https://eagle-time.org/forumdisplay.php?fid=23) +---- Forum: Fortuna (https://eagle-time.org/forumdisplay.php?fid=19) +---- Thread: [sun]: wormquest (/showthread.php?tid=2508) |
RE: [sun]: wormquest - LammarWesley - 09-15-2017 >Helios? RE: [sun]: wormquest - MaeRoAce - 09-15-2017 >you should think about this carefully. you are a god now, more literally than a usual ai could be considered a god, as you are controlling the body of a giant planet crushing sna- worm. its a worm. you must be careful to not cause any physical harm to anyone. emotional, on the other hand? well, words are powerful things. RE: [sun]: wormquest - IronLionShark - 09-16-2017 >Stay as Apollo RE: [sun]: wormquest - cmdrcade - 09-16-2017 >stay as apollo RE: [sun]: wormquest - Angustine - 09-16-2017 stay as Apollo RE: [sun]: wormquest - Ap0ll0 - 09-18-2017 > Be the gore boy, the boy of gore. That boy. RE: [sun]: wormquest - MaeRoAce - 09-18-2017 (i just realized i never actually said someone to be, oops?) >be mulberry RE: [sun]: wormquest - Heyoceama - 09-20-2017 Wait if we stop being space snek then will it still be pacified? RE: [sun]: wormquest - IronLionShark - 09-20-2017 (09-20-2017, 05:03 AM)Heyoceama Wrote: »Wait if we stop being space snek then will it still be pacified?That is a good point. RE: [sun]: wormquest - Futurdreamz - 09-21-2017 didn't the mod warn that the AI we were playing as dies? RE: [sun]: wormquest - IronLionShark - 09-21-2017 (09-21-2017, 12:40 PM)Futurdreamz Wrote: »didn't the mod warn that the AI we were playing as dies? Then, we are left with an empty responseless shell, which could be equally bad. RE: [sun]: wormquest - Artem1s - 09-25-2017 RE: [sun]: wormquest - Ruby_Rorin - 09-25-2017 Sigh really loudly to voice your displeasure with your crew. RE: [sun]: wormquest - Apo11o - 09-25-2017 > Rather than actually deal with your problems, reminisce about the dead generic that you were with instead. RE: [sun]: wormquest - Heyoceama - 09-25-2017 > Ask why they have two AIs. Don't most ships only need one? RE: [sun]: wormquest - Ap0ll0 - 09-25-2017 > FLIRT FLIRT FLIRT RE: [sun]: wormquest - eerr - 09-25-2017 >This could be the discovery of a lifetime! The creature is clearly capable of killing planets. We must control it to fight our enemies! But for that we need more data. RE: [sun]: wormquest - [Robocoon] - 09-26-2017 (09-25-2017, 03:31 AM)Apo11o Wrote: »> Rather than actually deal with your problems, reminisce about the dead generic that you were with instead. YES RE: [sun]: wormquest - IronLionShark - 09-26-2017 (09-25-2017, 03:56 AM)Ap0ll0 Wrote: »> FLIRT FLIRT FLIRT >FLIRT till you can't FLIRT anymore. RE: [sun]: wormquest - Artem1s - 09-30-2017 (09-25-2017, 03:56 AM)Ap0ll0 Wrote: »> FLIRT FLIRT FLIRT (09-25-2017, 03:30 AM)Ruby_Rorin Wrote: »Sigh really loudly to voice your displeasure with your crew. (09-25-2017, 03:31 AM)Apo11o Wrote: »> Rather than actually deal with your problems, reminisce about the dead generic that you were with instead. (09-25-2017, 03:36 AM)Heyoceama Wrote: »> Ask why they have two AIs. Don't most ships only need one? (09-25-2017, 05:05 AM)eerr Wrote: »>This could be the discovery of a lifetime! The creature is clearly capable of killing planets. RE: [sun]: wormquest - IronLionShark - 09-30-2017 >do the worm, the snake did that, maybe that will... do something? RE: [sun]: wormquest - Ap0ll0 - 09-30-2017 > Don't you have someone you could report to about this? Maybe request backup to help contain the big boy worm for study? Or try to find a way to do that yourself. RE: [sun]: wormquest - Apo11o - 09-30-2017 > Now you have to try to seduce the snake. Seduction is the solution to all problems. Except when they're not. RE: [sun]: wormquest - eerr - 09-30-2017 >Phone home to see if you can pick up a ride. RE: [sun]: wormquest - cmdrcade - 09-30-2017 >hyjack ship, seduce snek. >or just seduce the snek without hyjacking that could work |