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[sun]: wormquest - Printable Version

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RE: [sun]: wormquest - LammarWesley - 09-15-2017

>Helios?


RE: [sun]: wormquest - MaeRoAce - 09-15-2017

>you should think about this carefully. you are a god now, more literally than a usual ai could be considered a god, as you are controlling the body of a giant planet crushing sna- worm. its a worm. you must be careful to not cause any physical harm to anyone. emotional, on the other hand? well, words are powerful things.


RE: [sun]: wormquest - IronLionShark - 09-16-2017

>Stay as Apollo


RE: [sun]: wormquest - cmdrcade - 09-16-2017

>stay as apollo


RE: [sun]: wormquest - Angustine - 09-16-2017

stay as Apollo


RE: [sun]: wormquest - Ap0ll0 - 09-18-2017

> Be the gore boy, the boy of gore. That boy.


RE: [sun]: wormquest - MaeRoAce - 09-18-2017

(i just realized i never actually said someone to be, oops?)
>be mulberry


RE: [sun]: wormquest - Heyoceama - 09-20-2017

Wait if we stop being space snek then will it still be pacified?


RE: [sun]: wormquest - IronLionShark - 09-20-2017

(09-20-2017, 05:03 AM)Heyoceama Wrote: »Wait if we stop being space snek then will it still be pacified?
That is a good point.


RE: [sun]: wormquest - Futurdreamz - 09-21-2017

didn't the mod warn that the AI we were playing as dies?


RE: [sun]: wormquest - IronLionShark - 09-21-2017

(09-21-2017, 12:40 PM)Futurdreamz Wrote: »didn't the mod warn that the AI we were playing as dies?

Then, we are left with an empty responseless shell, which could be equally bad.


RE: [sun]: wormquest - Artem1s - 09-25-2017

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RE: [sun]: wormquest - Ruby_Rorin - 09-25-2017

Sigh really loudly to voice your displeasure with your crew.


RE: [sun]: wormquest - Apo11o - 09-25-2017

> Rather than actually deal with your problems, reminisce about the dead generic that you were with instead.


RE: [sun]: wormquest - Heyoceama - 09-25-2017

> Ask why they have two AIs. Don't most ships only need one?


RE: [sun]: wormquest - Ap0ll0 - 09-25-2017

> FLIRT FLIRT FLIRT


RE: [sun]: wormquest - eerr - 09-25-2017

>This could be the discovery of a lifetime! The creature is clearly capable of killing planets.
We must control it to fight our enemies! But for that we need more data.


RE: [sun]: wormquest - [Robocoon] - 09-26-2017

(09-25-2017, 03:31 AM)Apo11o Wrote: »> Rather than actually deal with your problems, reminisce about the dead generic that you were with instead.

YES


RE: [sun]: wormquest - IronLionShark - 09-26-2017

(09-25-2017, 03:56 AM)Ap0ll0 Wrote: »> FLIRT FLIRT FLIRT

>FLIRT till you can't FLIRT anymore.
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RE: [sun]: wormquest - Artem1s - 09-30-2017

(09-25-2017, 03:56 AM)Ap0ll0 Wrote: »> FLIRT FLIRT FLIRT

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(09-25-2017, 03:30 AM)Ruby_Rorin Wrote: »Sigh really loudly to voice your displeasure with your crew.

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(09-25-2017, 03:31 AM)Apo11o Wrote: »> Rather than actually deal with your problems, reminisce about the dead generic that you were with instead.

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(09-25-2017, 03:36 AM)Heyoceama Wrote: »> Ask why they have two AIs. Don't most ships only need one?

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(09-25-2017, 05:05 AM)eerr Wrote: »>This could be the discovery of a lifetime! The creature is clearly capable of killing planets.
We must control it to fight our enemies! But for that we need more data.

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RE: [sun]: wormquest - IronLionShark - 09-30-2017

>do the worm, the snake did that, maybe that will... do something?


RE: [sun]: wormquest - Ap0ll0 - 09-30-2017

> Don't you have someone you could report to about this? Maybe request backup to help contain the big boy worm for study? Or try to find a way to do that yourself.


RE: [sun]: wormquest - Apo11o - 09-30-2017

> Now you have to try to seduce the snake. Seduction is the solution to all problems. Except when they're not.


RE: [sun]: wormquest - eerr - 09-30-2017

>Phone home to see if you can pick up a ride.


RE: [sun]: wormquest - cmdrcade - 09-30-2017

>hyjack ship, seduce snek.
>or just seduce the snek without hyjacking that could work