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Ha hah! RPG making! - Printable Version +- Eagle Time (https://eagle-time.org) +-- Forum: Archive (https://eagle-time.org/forumdisplay.php?fid=25) +--- Forum: Adventures and Games (https://eagle-time.org/forumdisplay.php?fid=30) +---- Forum: Projects and Comics (https://eagle-time.org/forumdisplay.php?fid=33) +---- Thread: Ha hah! RPG making! (/showthread.php?tid=1070) |
RE: Ha hah! RPG making! - UnshornRam - 07-12-2015 Small update, working on the big update RE: Ha hah! RPG making! - ICan'tGiveCredit - 07-13-2015 Should there be a beastiary for every monster we defeat detailing its weaknesses and strengths? Or should that be something the players intuit to avoid rehashing the same old battles? I happen to Like the idea of being on the verge of death trying to rack my brain for a monster's weakness! I also don't want to make my own spreadsheet of facts and stats. Anything that would cause me to turn away from the immersion of the game. RE: Ha hah! RPG making! - UnshornRam - 07-13-2015 A beastiary...is not an easy thing to code. If I can find code or figure out HOW to do it, sure, but... A lot of monsters are kind of obvious in their weaknesses later on, too. RE: Ha hah! RPG making! - UnshornRam - 07-15-2015 I did a much needed fix. RE: Ha hah! RPG making! - UnshornRam - 07-26-2015 There will be an update by week's end. RE: Ha hah! RPG making! - UnshornRam - 08-11-2015 Ok, small update, still working on BIG update. |