The Wander Island Incident - Night Four - Five For One [13/21] - Printable Version +- Eagle Time (https://eagle-time.org) +-- Forum: Cool Shit You Can Do (https://eagle-time.org/forumdisplay.php?fid=4) +--- Forum: Forum Games (https://eagle-time.org/forumdisplay.php?fid=1) +--- Thread: The Wander Island Incident - Night Four - Five For One [13/21] (/showthread.php?tid=3539) |
RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Palamedes - 08-29-2018 Edit: Disregard parts of that, I forgot to take out my questions for Jaq/JWatch on account of them being answered/the player dropping out respectively. RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Solaris - 08-29-2018 (08-29-2018, 07:41 PM)Numbers Wrote: »You say this, rather than asking why they thought that and providing actual useful information? I'm not sure, but you seem to be derailing. awkwardCarapace is flailing, i do not need to ask them questions because they havent given out the best answers to any of my previous questions ive asked? i am not derailing by being bombastic and audacious, i am simply letting everyone know that i am the most wonderful and lovely person and that i fear nothing. i like, understand, that you can interpret me as non-committal but ive responded to everything that ive needed to pilot and airey both seem to be extremely comfortable with putting their votes on someone and then ducking out but i am responding to you here because you are giving it a much more real try so good job on that! anyway right now jacquerel is good, palamedes is probably fine, sai, acio, seedy, and honestly slorange are probably fine, nottles is there i guess? i feel like numbers or airey are more likely than pilot to be town who are wrong i very much doubt there is, if any scum voting for me, more than one. Schazer did a decent job of coming back but im still uncertain about them, nola is a bit up and down for me as well right now, awkwardCarapace is either invincible scum or will be confirmed as something but regardless needs to get taken care of, tonight is going to be a bit wild if awkwardCarapace isnt lynched given some of the things that acio has guessed about the set up that i also am starting to suspect is a true thing. as wild as it is i dont think im currently supporting a numbers lynch because i feel like with pharms down and a serial killer very likely to be out there, scum isnt going to take my very delicious bait RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Solaris - 08-29-2018 (08-29-2018, 08:52 PM)Palamedes Wrote: »If you think seedy is town why do you think her vote is bussing? im gay and have gay reasons to think that seedy and jac are town so i know like, where i am not, necessarily putting my best judgement forward? i do honestly regret that message as it is too close to being something Entirely Based in *scarechord* the meta *end scarechord* rather than being in reality RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Jacquerel - 08-29-2018 I don't understand anything that Numbers has done all game and I know our mystery killer is probably a third party rather than on the town's side but like, I don't want to bother trying to figure out if I should want to lynch them if you know what I mean. RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Palamedes - 08-29-2018 (08-29-2018, 09:13 PM)Solaris Wrote: »it is too close to being something Entirely Based in [scarechord]the meta[end scarechord] rather than being in reality Only scum gets tagging wrong Solaris MUST die. Seriously though are you saying that you think that the people voting you are probably town? I'm not 100% sure on that. RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Palamedes - 08-29-2018 Oh no I messed up the tagging I must die. RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Solaris - 08-29-2018 i think that its unreasonable for more than one of the three people voting for me are mafia, of the three of them, im more willing to give numbers friendly rope because while they're, a lot, they're new and attempting to promote some sort of discussion even if it is just me, while airey and tehpilot cower in fear of my impressive cuteness RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - seedy - 08-29-2018 I said I’d be back with opinions on acio’s stuff, but since most of it presumes I’m scum there’s not a lot of worthwhile theorizing there. I could more or less see the numbers/RL/[airey or pala]/schazer team he proposes at the end being a thing (in that I think the individuals he listed have either been scummy or could conceivably be scum but I haven’t put thought into team dynamics/alignment interaction patterns/holistic scumreads). although I DO obviously feel like ac is scum I’m definitely not going to think ac is town on the presumption that they have a death power and the further presumption that death power = town. not to be meta, but if past dini games are anything to go on then providing fakeclaims isn’t the only thing blurring the lines between scum roles and town roles. iirc quarantine scum team had a quack doctor, I’d hardly call a death power the most useless scum role it is weird that you are defending the both of them using (imo fairly weak) role justification like that RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - TehPilot - 08-29-2018 (08-29-2018, 09:25 PM)Solaris Wrote: »while airey and tehpilot cower in fear of my impressive cuteness You got me there. I've been had. (More posting when I get home. My only fear is my day job.) RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Acionyx - 08-29-2018 (08-29-2018, 09:30 PM)seedy Wrote: »I’m definitely not going to think ac is town on the presumption that they have a death power and the further presumption that death power = town. not to be meta, but if past dini games are anything to go on then providing fakeclaims isn’t the only thing blurring the lines between scum roles and town roles. iirc quarantine scum team had a quack doctor, I’d hardly call a death power the most useless scum role With the small note that AC hasn't actually claimed an on death role but has behaved exactly as if they have one: Fake claiming an on death role is one of the most stupid possible things scum can ever do and is not remotely comparable to ANYONE AT ALL and also palamedes -What would your reaction be if you were scum and the fakeclaim a mod gave you is a role that activates on being lynched or dying? It'd be a middle finger, no? -If AC does have an on death role do you disagree with my assessment here? Namely that they've played in a way that indicates they aren't super concerned with dying? Do you disagree that it doesn't make sense for scum to play that way barring a suicide lynch being what they have? I ask this because if there's such a role in play Schazer's been softing the shit out of it. Vote: Seedy The assertion that a mod would even consider giving scum that kind of fakeclaim is ridiculous; it'd be a straight up dick move. RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Solaris - 08-29-2018 im a bit lost as to what you're saying acio? i don't think that its especially likely that aC is just some sort of scum version of what blazer claimed, and i think that there are variations on "activates when im supposed to die" that uh don't involve the person dying lol ac might be unafraid bc they have an extra life? we don't have a lot to go on here but the fact that theres some On Death Abilities and multiple kills that can go out, scum who can't be killed easily is uhhhhh not impossible? RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Acionyx - 08-29-2018 That's something I hadn't considered but it's also not what seedy's arguing there. RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Palamedes - 08-29-2018 Yeah I was more or less thinking that aC just can't be shot or something. All of their walls and their willingness (as far as I read it) to suck up to people earlier in the day really makes it seem like they do care if they're killed. It's definitely different from how other people have been acting, which is why I was more feeling like they have anything it's a kill immunity (potentially not a lynching one though). They definitely seemed a lot more assured about things once Blazer stated the plan to kill them instead of lynch them. Also, while I agree a fakeclaim about death powers is normally pretty shitty, if half of the players have one and (as many, including you, are suggesting now) we aren't following up on them then I think it'd a better fakeclaim than normal. RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - seedy - 08-29-2018 I’m not saying “ac has an on-death fakeclaim,” I brought up the fake claims as part of my point that mirdini tries to push away from “claiming works” and one of those ways is providing fake claims and another is giving scum real roles that “seem town” but regardless of the fact that I think giving scum an on-death thing in a game where townies also have some on-death (or reactionary or death-preventing, idk) things makes perfect sense (why not extend a theme?) I also don’t think that “ac has an on-death thing” is truly necessary to explain their behavior nor do I think it explains the way they’ve played perfectly it would make some of it (mostly the resignation towards death) make more sense but I don’t understand why you find it so totally convincing basically I wasn’t saying what solaris thinks I was saying but I wasn’t saying what you think I was saying either. pala is pretty close to what I meant though in conclusion why do you place SO much faith in being able to role-solve a game that the mod has repeatedly stated he has taken multiple steps to make difficult to role-solve that it fully clears someone you previously thought was scum? RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Granolaman - 08-29-2018 I can't think of anything else that's useful to activate on death that hasn't already been claimed besides "upon death, doesn't die" which would arguably be the scum portion of the theme. Maybe if we had duplicate roles it'd make more sense? That or someone lying about having one. @Seedy, Pala, Solaris, Jacq: does an Acio/AC alignment look crazy to you? RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Palamedes - 08-29-2018 I mean, sort of? I don't think Acio would be this blatant, this late. I'd more expect him to have brought that up a while ago. I mean that's sort of wine-y so I'd keep an eye on him but I wouldn't just immediately lynch him if aC flips scum. RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - seedy - 08-29-2018 if ac flips scum then fundamentally acio looks bad, although I don’t really see the point of a scumcio doing this unless ac is super useful or acio has extreme confidence in being able to turn lynches around (you’d need both at the same time, really, although I do think the latter exists :P) really this whole thing doesn’t make sense to me from a town or scum acio point of view, even “towncio wining himself too hard because the lynch is easy and we have all this time left” doesn’t...explain to me the confidence in this...hint of a suggestion of a potential of a mechanical clear on awkwardcarapace basically yeah if ac scum then we gotta take whatever acio says with a grain of salt and trust him way less but “they’re aligned” doesn’t make enough sense to me right now -_- mentioning mechanics stuff reminds me...I really hope slorange explains what they meant by the magic bag they did about schazer being mechanically clear RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - TehPilot - 08-29-2018 (08-29-2018, 04:00 PM)Jacquerel Wrote: »Also, stated scum read on Solaris was partially due to thinking that they were on a team with aC. I can still believe they're on a team together, and I did not explicitly say that I no longer felt it was the case. I did feel it less at my last post; specifically the suspicion that aC/Solaris were working at distancing themselves in a subtle manner. By virtue of me reading both of them as scum, I can still believe they're coaligned and scum would be more than happy to throw aC under the bus. If aC flips scum you bet I'm doubling down on my existing leads. Palamedes Wrote:Pilot, do you think this big argument between the two is potentially staged? BlazerC is town; so no. Cannot be staged. (08-29-2018, 10:20 PM)Acionyx Wrote: »-If AC does have an on death role do you disagree with my assessment here? Namely that they've played in a way that indicates they aren't super concerned with dying? Do you disagree that it doesn't make sense for scum to play that way barring a suicide lynch being what they have? I ask this because if there's such a role in play Schazer's been softing the shit out of it. With four people outright claiming or implying it, I can believe scum would play to it. Hell I'd say trying to set up paranoia with regards to lynching/targeting someone is a realistic move for scum to make - but I do not think this is the case. I can see scum aC playing fearlessly and detached as a means to try and make their contributions less informative. See: post #442. RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Mirdini - 08-29-2018 Vottles awkwardcarapace - 7 (BlazerC, Granolaman, Jacquerel, Coldblooded, seedy, Solaris, Palamedes) BlazerC - 3 (awkwardcarapace, SleepingOrange, Sai) Solaris - 3 (TehPilot, Airey, Numbers) Sai - 1 (Not The Author) Numbers - 1 (Schazer) seedy - 1 (Acionyx) Abstaining - 2 (Robust Laser, [JWatch's Replacement]) With 18 players alive it takes 10 votes to hard lynch, and 6 votes to soft lynch. Day ends in 57 hours, at 10am CET on Saturday, September 1st. Day End Countdown RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Solaris - 08-29-2018 if aC flips scum and acio does some other weird stuff in the future then yeah but otherwise its just something else going on probably RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Granolaman - 08-29-2018 The Blazer wagon is where I feel I'm seeing the connection. I think the only thing giving that lynch momentum was Acio's scum read of him D1. AC went to follow up on that but it backfired when we realized there wasn't anything there? RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Acionyx - 08-29-2018 (08-29-2018, 11:06 PM)seedy Wrote: »I’m not saying “ac has an on-death fakeclaim,” I brought up the fake claims as part of my point that mirdini tries to push away from “claiming works” and one of those ways is providing fake claims and another is giving scum real roles that “seem town” On the first part yeah One the second though Name something. Tell me what the hell role you can give to scum to make up for the whole dying part There isn't anything scum can have that's worth giving up numbers other than kills. This isn't rhetorical btw name me something that fits the description, what can you give scum that is actually /worth/ them dying. Something that is worth scum dying when there is a serial killer in play to make them die faster RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Acionyx - 08-29-2018 Quote:in conclusion why do you place SO much faith in being able to role-solve a game that the mod has repeatedly stated he has taken multiple steps to make difficult to role-solve Every assertion of that manner ever has been made of fairy dust in the hope that a mass claim doesn't ruin the suspense of the game. Giving scum death activated roles is way beyond "teehee they won't expect this" surprise balancing attempts it's fundamentally shown to be stupid and destructive, there's a reason dersehunt got rid of SACRIFICE after all. And I didn't think AC was scum even before I realized what their behavior likely meant. RE: The Wander Island Incident - Day One: Incident Report - Acionyx - 08-29-2018 As additionally supported by Pharmacy having a bog standard role (08-27-2018, 03:26 AM)Mirdini Wrote: »As a TRAINED ASSASSIN AND HUNTRESS, Pharmacy could TRACK one other player each night, telling the INFILTRATORS who that player had visited. versus all the nonsense quarantine had RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - Granolaman - 08-29-2018 Wolf cub is a pre-existing on-death activation scum role but the more terrifying concept of the scum collective as a whole acquiring more powers the more players it bleeds off crossed my mind and now I can't shake it. |