ZooStuck 4: ZooStuck Mafia - Day 10: Murder Production Substantially Up - Printable Version +- Eagle Time (https://eagle-time.org) +-- Forum: Archive (https://eagle-time.org/forumdisplay.php?fid=25) +--- Forum: Adventures and Games (https://eagle-time.org/forumdisplay.php?fid=30) +---- Forum: Forum Games (https://eagle-time.org/forumdisplay.php?fid=32) +---- Thread: ZooStuck 4: ZooStuck Mafia - Day 10: Murder Production Substantially Up (/showthread.php?tid=1865) |
RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - AgentBlue - 11-14-2016 (11-13-2016, 08:00 PM)qwerx3 Wrote: »Well I guess the mafia is flavored the conspiracy here. And well, they don't get to know each others' identities, so it's basically everyone for themselves. Um. How do you know this. Um, my vote stands. RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - Sruixan - 11-14-2016 RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - Kíeros - 11-14-2016 Okay Granola, if you're implying what I think you're implying with that, I understand completely. Knowing about Kaynato is much more useful than Kaynato being lynched. Unvote RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - qwerx3 - 11-14-2016 (11-14-2016, 10:00 AM)AgentBlue Wrote: »(11-13-2016, 08:00 PM)qwerx3 Wrote: »Well I guess the mafia is flavored the conspiracy here. And well, they don't get to know each others' identities, so it's basically everyone for themselves. (09-21-2016, 03:41 AM)Dragon Fogel Wrote: »Quick note: though there's a Mafia in this game, I'm running this Jester-style. The Mafia don't know each others' identities. Just so none of you Mafia folk are confused as to where the Mafia quicktopic is. The thing about scum being immune to the scumkill is a hypothesis as to why there might've not been a nightkill last night. RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - qwerx3 - 11-14-2016 And "I would probably prefer if there were just no lynches and no kills at all." is just my personal preference. RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - Kíeros - 11-14-2016 (11-14-2016, 06:47 PM)qwerx3 Wrote: »The thing about scum being immune to the scumkill is a hypothesis as to why there might've not been a nightkill last night.Or the person who was supposed to do the kill was being roleblocked, or had their action turned into a hug. Or both, potentially. RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - qwerx3 - 11-14-2016 True, also after considering that none of the conspirators were scumkilled, although this might just be probability at play. RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - Sruixan - 11-14-2016 RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - OTTO - 11-14-2016 You must be registered to view this content. RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - qwerx3 - 11-14-2016 Sruix, but it's so easy! RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - OTTO - 11-14-2016 You must be registered to view this content. RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - AgentBlue - 11-15-2016 Everyone is, um, so confusing, and um, we're, um, um, um, I, um, no, no, no, no, no, no... (11-14-2016, 06:47 PM)qwerx3 Wrote: »The thing about scum being immune to the scumkill is a hypothesis as to why there might've not been a nightkill last night. But then, um, how would they kill anyone? I don't know, maybe it was all these hugs, um, which are, um, getting very distracting... (11-14-2016, 08:40 PM)Sruixan Wrote: » Um, what are you trying to say? RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - AgentBlue - 11-15-2016 Will these hugs last forever? RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - qwerx3 - 11-15-2016 (11-15-2016, 01:04 AM)AgentBlue Wrote: »(11-14-2016, 06:47 PM)qwerx3 Wrote: »The thing about scum being immune to the scumkill is a hypothesis as to why there might've not been a nightkill last night. Here: Suppose A and B are both in the conspiracy, and C is someone who isn't in the conspiracy; A has the ability to nightkill. If A targets B, B might not die (under assumption of immunity) - presumably A learns that B is part of the conspiracy so they can stop attacking them in future nights. If A targets C, C dies as a normal nightkill. RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - qwerx3 - 11-15-2016 (11-15-2016, 01:06 AM)AgentBlue Wrote: »Will these hugs last forever? Wait hang on... this appears to imply that you were hugged last night, and thus your action was replaced by a hug... And we had no nightkill last night... Aha. vote: AgentBlue RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - Sruixan - 11-15-2016 RE: ZooStuck 4: ZooStuck Mafia - Night 5: Hug Production in Possible Decline - qwerx3 - 11-15-2016 (11-06-2016, 06:12 AM)Dragon Fogel Wrote: » RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - Sruixan - 11-15-2016 RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - Ixcaliber - 11-15-2016 Day Six: As the stale sunlight begins to filter through the shuttered windows of the Will Smith Corporation you do not so much awake as pull yourself, slightly winded, from the ground. You look around your new cubicle (you abandoned the old one, as even though Earthexe did do a very commendable job of washing the blood out of the walls, there was nothing to be done about the incriminating message scratched into them). Thankfully there are no fresh corpses here this morning. This is something of a relief. You are not sure you could handle that on as little sleep as you had. You're operating a little sluggishly this morning, as such you're still freshening yourself up (splashing yourself with water from the restroom sink and swallowing down the last rations of your breath mint stockpile) at the time that the meteor hits. Though exhausted and really quite hungry at this point in time, (has it really been five days since the buffet?) you feel the rush of adrenaline pumping through your body granting you the energy to deal with this catastrophe. You pull on your carat mask, and snap brimmed fedora before rushing from the restroom (maintaining your brand identity is important even in an emergency like this) into the communal area. Luckily (?), it appears that only one of your- (friends? compatriots? suspects? given your mysterious, and very canon, amnesia it's difficult to know what to think of everyone else. It seems that you have some history with some of them at least but what that was and the extent of it is unclear. Maybe, you consider, that is what you should have been investigating. Perhaps knowing your relationship to your fellow prisoners would shed some light on the murders, or at the very least give you some idea who you can trust in this crazy place) -colleagues was hit, though it's impossible to tell from the remains of them exactly who that is. The group is panicking, some are standing stunned, one individual has passed out entirely, out of the corner of your eye you see the intern identified as Sruixan loading up a precreated meteorite safety powerpoint slide. The meteorite sits, still ablaze from its entry to the atmosphere, in the middle of the communal area, the old cheap (formerly) lime green carpet around it slowly catching fire. After a moment of stunned disbelief (though only a moment, it's hard to cultivate a really strong sense of disbelief in an environment like this) you pull yourself together and start shouting asking if anyone knows where the fire extinguishers are in this office prison. Luckily through a team effort you were capable of extinguishing the fire before too much damage was done. In the aftermath of accusations and acrimony you walk over to the gaping hole in the wall where the meteor crashed through. The area is littered with chunks of plaster, which crunch into powder beneath your feet. Through the whole you can see nothing but a white expanse. It makes you feel uneasy in a way you find difficult to articulate. After a moment of inspection you lean out of the window a little, angling yourself to try to see the outside walls of the building. As you push your head through that gap in the wall it feels like you're submerging into ice cold water and you pull back instinctively. With your adrenaline rush fading and the unpleasant feel of the void still clinging to your skin you feel like you could use a little sit down, ideally somewhere where you don't have to look at that disturbing blankness. You retire to your old cubicle, turn on the computer there and load up your investigation document. It's all about the murders. The greater mysteries of this place you never even touched on. You wonder how you should proceed from here. > RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - Sruixan - 11-15-2016 RE: ZooStuck 4: ZooStuck Mafia - Night 5: Hug Production in Possible Decline - qwerx3 - 11-15-2016 (11-15-2016, 01:38 AM)qwerx3 Wrote: »(11-06-2016, 06:12 AM)Dragon Fogel Wrote: » RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - Sruixan - 11-15-2016 RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - Kíeros - 11-15-2016 (11-15-2016, 01:26 AM)qwerx3 Wrote: »Wait hang on...The thing is there should be multiple hugs going around. Just because one person got hugged doesn't mean they are the source of no night kills. Because I know Kaynato was also hugged last night, which stopped their kill attempt. RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - Kaynato - 11-15-2016 It's an unfortunate consequence of being an ostrich. RE: ZooStuck 4: ZooStuck Mafia - Day 6: Meteoric Profits - Dragon Fogel - 11-15-2016 Let Me Mark These Votes Before I Forget qwerx3 - 1 (AgentBlue) AgentBlue - 1 (qwerx3) Five to lynch, no more soft lynch. Deadline's midnight on Tuesday. For clarity: in previous Jester games I've run, Mafia members had no inherent immunity to kills from other Mafia members. I am not confirming or denying whether the mechanics regarding kills have changed in this game. Regarding the mechanics of Akumu's hug power: under normal circumstances, all hugs caused by the power would take place on the same night. |