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Buzzfia - Party Preparations - Night 7 (10/22 live) - Printable Version

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RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Reecer6 - 10-11-2018

Hey um Sunspider? If Wheat doesn't die it's not like tomorrow we'll suddenly have the ability to vote again. Keeping Wheat alive is stripping the town of a fair vote. We have this ensured because we know a52 is voting in bad faith. Killing no one is the worst possible result, because absolutely nothing changes! Even Dunnergy, who will continue to be innocent, and will in fact be less likely to be innocent than if Wheat died because the NK could hit a third party. We'll be in this precise situation tomorrow that we were today, bar that single wincon shift. THAT'S wasting a day!!!!

Essentially:
(10-11-2018, 03:38 AM)Sunspider Wrote: »To tip the tables, the traitors main job is to convince us not to vote for them,
This move right here is convincing us to not vote, at all, for the foreseeable future. That's some pretty good mafiawork!!!!

I'm going to argue that growing the chess is ALSO bad, because we can't control the distribution and it can easily empower the anti-town way more than the town. All in all, with the information we have now, letting Wheat live is a SUPER ANTI-TOWN MOVE!!!

So, after like two days of inactivity, we're suddenly at 7-7 and there's less than 12 hours to go until day end. This is looking!!!! Extremely suspicious!!!!!!!! Please, someone switch to the vending machine so we don't have another super slow 96 hours where all discussion is for naught because Wheat is on 2 votes the whole time.


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Robust Laser - 10-11-2018

yeah even when i was like 'let's build up this pinata to make it more exciting' which i'm not like TOTALLY against for reasons, it was definitely under the idea that like, 'but it's gonna have to pop at some point, and probably not too too long in the future lest the lynch magnet make actual future lynches regularly difficult/impossible'


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - a52 - 10-11-2018

(10-11-2018, 04:52 AM)seedy Wrote: »Sunspider which of the people voting for Wheat do you find most suspicious :0c

definitely me.


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Sunspider - 10-11-2018

Yeah, saving old Piñata Jr. until tomorrow or the day after is not crippling us somehow. We get more knowledge of who's who as Seedy says, so we know where to divy up gifts, and who to actually vote for. Wheat can also pass out gifts at night too since we can trade items. And remember, we still force the traitors into the same stalemate, where they stand to waste their time offing town and preserving the status quo. Hitting a 3rd party is possible too, which is also not a loss; we keep a town player, instead of losing one in the night, and 3rd party count stays even.

Seriously y'all, just run the numbers here...
  • If we vote for a loyal: Dunnergy turns loyal, we break even. Then traitors off someone tonight, and we've lost 2 loyals total (or 1 loyal and a 3rd Party if we're really lucky).
    MEH END: Guarantee of zero traitors dying, gain 1 loyal, 1 loyal has died, plus an additional loyal or 3rd party dies.

  • If we vote for a traitor, Dunnergy becomes a traitor. We know for certain to off Dunnergy tomorrow. Traitors off someone tonight as above.
    GOOD END: 2 traitors are guaranteed to die, plus 1 town or 3rd party.

  • If we don't vote (by majority voting Wheat): Traitors off someone tonight, it's completely negated when Dunnergy becomes Loyal (or a 3rd party if we're really unlucky, but even that's still negated since we gain and lose 1 3rd party).
    SAFE AND INFORMED GOOD END: 0 traitors are guaranteed to die, and we either gain and lose 1 town or 1 3rd party. Status quo stays, piñata gets bigger, and we have hard information to go off of for an actual vote tomorrow.

(10-11-2018, 05:59 AM)a52 Wrote: »
(10-11-2018, 04:52 AM)seedy Wrote: »Sunspider which of the people voting for Wheat do you find most suspicious :0c

definitely me.

I wasn't gonna, but if you're gonna admit it yourself, yeah... it was your earlier vote that got us into this mess, and that's a pretty bad look friend.

Anyway, besides that, still getting a sense of how everyone's acting. It's hard to say. Get back to me tomorrow, and I'll try to have something more for ya.


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - awkwardcarapace - 10-11-2018

Will respond to some other stuff later, but with all this talk about “voting a traitor off tonight = best end”, do we even who’s scum? Not just a suspicion, but, for sure?


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Sunspider - 10-11-2018

No, we don't know. And that's why trying to kill is a risk for Day 1; we don't know if we'll hit a traitor or a loyal employee here, so it's either good or bad. And that's why no-voting is safe; Dunnergy's ability to take the side of whoever is first killed gives us a chance to negate it by not voting, and forcing the traitors to off someone, maintaining the status quo, and giving us a Day 2 where we're not down at all, and have real information for.


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Reecer6 - 10-11-2018

Your numbers are short-term and aren't really getting to the root of the problem?
Here's an EXTENDED CHART

[Image: lW2KIFn.png]

Every day we don't lynch is a free night kill for the mafia. It is completely inconceivable that a mafia would let themselves be killed while Wheat is still on the board, because as you've noted, that would only hurt them. Until we kill Wheat, we're not going to get to kill any traitors whatsoever.


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Reecer6 - 10-11-2018

oh dang i hoped that would automatically scale down when i posted but it didn't


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Thalia V1 - 10-11-2018

[Image: lW2KIFn.png]

There ya go, Reecer!


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Mirdini - 10-11-2018

((ooc post for spoids: you're assuming the traitors manage to kill someone and we don't have like, a vig off a traitor, or, even more entirely possible, no-one dies in the night and we're in the exact same situation tomorrow

re: 'knowing better how to divvy up gifts' - there's 0 enforcement power there, whoever wants shiny stuff is just going to vote wheat and force people who care about actually making a lynch happen (town who're playing seriously, presumably) leave the lynch or just keep forcing a no lynch. Like, if we can't lynch anyone else bc wheat's around, how are you going to incentivize people to only vote wheat if they're "Sunspider Approved" or w/e

bonus question: how are we 'approving' people for gift-receiving? who's in charge of that? why?

I mean, sure, we can just not off wheat forever in that last situation but I'd like to actually have the ability to lynch scummy players sooner rather than later + this whole voting around wheat thing is going to get really old, really fast

with that being said would some other folks mind hopping off Wheat or onto the Vending machine bc I think rn we're at 7 wheat votes 7 vending machine votes which is Not Optimal unless we want to enter the Forever Wheat Zone spoids is advocating

like, wheat is going to eat a lynch at some point guaranteed, it might as well be today when the possible variance from his item-handouts is minimal - scum getting items is much better for them (bc they have more info to act on) than town getting them is, so less items is generally better for town))


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Palamedes - 10-11-2018

Really don't like Sunspider ignoring the one constant point being made (ie: anyone, at any time, can use Wheat to just avoid a lynch and getting an actual benefit from it) when we've already been over the whole lynch Wheat vs. scum vs. no lynch debate for a few pages.

seedy, who do you find most suspicious? Also yes, it was clarified that Wheat replaces the lynch choice so in any world where he has any votes either he dies or nobody does. There is no other option unless we just want to turn this game into gallis experiments.


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Reyweld - 10-11-2018

Is Dinner Complementary? Votals:

a52 (1) : Seedy
Vending Machine (7) : dunnergy, Solaris, Justice Watch, Tehpilot, ProfessorLizzard, Thalia V1, Reecer6.
Wheat (7) : Robust Laser, Mirdini, Palamedes, amosmyn, LegendaryQ, Sunspider, Myeth
Solaris (1) : Lordlyhour
Robust Laser (1) : a52
Reecer6 (1) : Numbers

Abstaining (4) : Schazer, awkwardcarapace,, Wheat.

Last-Ditch Bids:

A. Energy Drink - 2 coins - Robust Laser
B. Coconut Water - 2 coins - Dunnergy
C. Granola Bar - 2 coins - awkwardcarapace
D. Chocolate Bar - 1 coin - a52
E. Chocolate Milk - 1 coin - Lordlyhour
F. Minty Fresh Gum - 2 coins - LegendaryQ
G. Purple Heart Gummies - 2 coins - Sunspider, Mirdini, Palamedes

It takes 6 votes to Soft Lynch and 12 to Hammer (Hard Lynch). Day 1 ends in ~3 hours (Thursday October 11th, 11 am EST)!


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - awkwardcarapace - 10-11-2018

Welp, everything that I’ve wanted to say “later” (including Sunspider ignoring the very non-negligible fact of scum being able to manipulate Wheat’s vote thing to escape lynch for one more day AND making a new flowchart) has already been said - so you know where I stand.

VOTE: Vending Machine


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Myeth - 10-11-2018

Before the day ends, I have one thing to say and that is if there is no lasagna hidden inside this vending machine I will flip. Thank You, Please


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Sunspider - 10-11-2018

Do you seriously imagine I want to keep this nerd alive forever? How does that make sense?

It's strategically solid for Day 1, because of Dunnergy. Past that, voting Wheat has more benefit than it does now, and takes full advantage of the ablative shield that Dunnergy offers (negating the death caused by traitors, without requiring us to off one of our own and be down 1 more loyal employee).

Why are y'all so caught up with casting it as though I want to keep them alive forever, or even past Day 1? You're either missing my point entirely, or misrepresenting it intentionally.


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Solaris - 10-11-2018

(10-11-2018, 05:00 AM)seedy Wrote: »I might have misunderstood wheat replacing the lynch vs. happening alongside the lynch so that might not be a thing we have to worry about, rereading their role I’m not totally sure...

reyweld at some point clarified that wheat replaces the lynch im pretty sure

there isnt any point in for real trying to try to turn wheat's butlers corpse into a co-op but it sure is a useful conversation to have i guess


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Mirdini - 10-11-2018

yeah but if we’re using a lynch on wheat anyway spoids then we might as well do it today bc it has the added benefit of guaranteeing us a town Dunnergy, which won’t be the case on future days

and n1 happening will not guarantee a town dunnergy, bc as I’ve pojnted out it could well be the case that a third party or even a scum player turns up dead in the morning, with or without any accompanying town casualties


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Mirdini - 10-11-2018

Again this does assume wheat is actually town but I think their being town is much more likely than only a townie dying in the night so yep


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Sunspider - 10-11-2018

*Grumbles resignedly about the ridiculous mob getting ready to thrash a perfectly good vending machine full of perfectly edible food, because they can't contain their resentment for the smug jerklord that is the CEO's kid, and want to shove it down on top of 'em, robbing everyone of two perfectly good sources for getting food and crap down in this basement corporate netherverse. And how there's no guarantee that said smug jerklord beefing it is going to make Dunnergy loyal at all, rather than give them some inscrutable 3rd party agenda. And that doesn't even cover all the...*


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - awkwardcarapace - 10-11-2018

(10-11-2018, 12:14 PM)Sunspider Wrote: »It's strategically solid for Day 1, because of Dunnergy. Past that, voting Wheat has more benefit than it does now, and takes full advantage of the ablative shield that Dunnergy offers (negating the death caused by traitors, without requiring us to off one of our own and be down 1 more loyal employee).

Why are y'all so caught up with casting it as though I want to keep them alive forever, or even past Day 1? You're either missing my point entirely, or misrepresenting it intentionally.

I’d like you to address the point of scum being able to escape a lynch by voting Wheat as a back door directly now. You haven’t before and bows a gooder time than ever... What do you think about it? Is it worth having that be an element of play to break open the Piñata later, or the “Dunnergy shield”?


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - awkwardcarapace - 10-11-2018

(10-08-2018, 12:13 PM)Wheat Wrote: »
(10-07-2018, 10:12 PM)Wheat Wrote: »It doesn't. I win only if dad does.

[that's to say, if all threats to town are gone. i'm town. wincon is not shown because it would be too much to publicly confirm an alignment; instead you all have to speculate "are they telling the truth???"]

Unless you mean by one of my butlers dying revealing my wincon, in which case, yes, I would not mind. Father can always hire a new one [flavorwise, i would not come back. i'd only stay around as a stump, continuing to be a shittly little rich kid]

Also this is what Wheat claims his wincon to be. Undeniably town


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Sunspider - 10-11-2018

Yeah, it's great to nix Wheat tomorrow. Yeah, it's bad to do it today. Yeah, it's dumb to topple a working Vending Machine. Yeah, it'd be bad to leave Wheat there for a long time, and leave known traitors a way to evade a vote. Though, if we have a known Traitor, why would we not just vote them? Why would you think Wheat's life would be worth avoiding that? Like... I don't understand how this is a problem. The only reason y'all keep arguing to avoid trying to off a Traitor today is because Dunnergy gets their alignment.

Anyway, I've been saying these things all day. If you're still confused on my stance, lemme know what it is you need to know still. Your mob's already getting your way, and I don't even know if I get what you're confused about here.


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Robust Laser - 10-11-2018

We can't kill the vending machine today. It is like, impossible.


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Robust Laser - 10-11-2018

Dang anti-tampering features.


RE: Buzzfia - One Silent Night - Day 1 (22/22 live) - Reyweld - 10-11-2018

Quick Votals:

a52 (1) : Seedy
Vending Machine (8) : dunnergy, Solaris, Justice Watch, Tehpilot, ProfessorLizzard, Thalia V1, Reecer6, awkwardcarapace.
Wheat (7) : Robust Laser, Mirdini, Palamedes, amosmyn, LegendaryQ, Sunspider, Myeth.
Solaris (1) : Lordlyhour
Robust Laser (1) : a52
Reecer6 (1) : Numbers

Abstaining (3) : Schazer,, Wheat.

Slick Bids:

A. Energy Drink - 2 coins - Robust Laser
B. Coconut Water - 2 coins - Dunnergy
C. Granola Bar - 2 coins - awkwardcarapace
D. Chocolate Bar - 1 coin - a52
E. Chocolate Milk - 1 coin - Lordlyhour
F. Minty Fresh Gum - 2 coins - LegendaryQ
G. Purple Heart Gummies - 2 coins - Sunspider, Mirdini, Palamedes

It takes 6 votes to Soft Lynch and 12 to Hammer (Hard Lynch). Day 1 ends in ~2 hours (Thursday October 11th, 11 am EST)!