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54F3 - Printable Version

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RE: 54F3 - Monkeysky - 11-29-2016

(11-29-2016, 11:16 PM)☆ C.H.W.O.K.A ☆ Wrote: »
(11-29-2016, 10:51 PM)Dragon Fogel Wrote: »Try tapping each of the buttons. Red, then green, then blue.
[Image: clrV7I9.png]
They're actually sliders, not buttons.


RE: 54F3 - ☆ C.H.W.O.K.A ☆ - 11-29-2016

slide green all the way down


RE: 54F3 - Schazer - 11-30-2016

(11-29-2016, 11:20 PM)☆ C.H.W.O.K.A ☆ Wrote: »slide green all the way down

yeah!


RE: 54F3 - Monkeysky - 11-30-2016

(11-30-2016, 04:02 AM)Schazer Wrote: »
(11-29-2016, 11:20 PM)☆ C.H.W.O.K.A ☆ Wrote: »slide green all the way down

yeah!

[Image: LyU59fx.png]
[Image: b9L2BTO.png]
The safe is empty, except for a pink dot at the back.


RE: 54F3 - Dragon Fogel - 11-30-2016

Touch that dot.


RE: 54F3 - ☆ C.H.W.O.K.A ☆ - 11-30-2016

open the door. anything change outside?


RE: 54F3 - Sleepy - 11-30-2016

(11-30-2016, 04:25 AM)Dragon Fogel Wrote: »Touch that dot.

(11-30-2016, 04:58 AM)☆ C.H.W.O.K.A ☆ Wrote: »open the door. anything change outside?



RE: 54F3 - Monkeysky - 11-30-2016

(11-30-2016, 12:30 PM)Sleepy Wrote: »
(11-30-2016, 04:25 AM)Dragon Fogel Wrote: »Touch that dot.

(11-30-2016, 04:58 AM)☆ C.H.W.O.K.A ☆ Wrote: »open the door. anything change outside?

[Image: b9L2BTO.png]
It's just painted on the back of the safe.

[Image: nfvw2Nt.png]
Everything in here seems the same for now.


RE: 54F3 - Lylac - 11-30-2016

Can we specify an RGB number such as "115 178 207"?


RE: 54F3 - ☆ C.H.W.O.K.A ☆ - 12-01-2016

(11-30-2016, 09:44 PM)Lylac Wrote: »Can we specify an RGB number such as "115 178 207"?



RE: 54F3 - Smurfton - 12-01-2016

Get big, get the #33 box, shrink it, and place it into the color safe while the color is #FFFF00 yellow (red up, green up, blue down)
Then close it, and push all of the switches all the way down to turn it black... making a real hole?


RE: 54F3 - Monkeysky - 12-01-2016

(12-01-2016, 12:30 AM)☆ C.H.W.O.K.A ☆ Wrote: »
(11-30-2016, 09:44 PM)Lylac Wrote: »Can we specify an RGB number such as "115 178 207"?

[Image: UTcWFDS.png]
[Image: oFEQiLw.png]
That's a strangely familiar colour.


RE: 54F3 - Superficial - 12-01-2016

(12-01-2016, 12:41 AM)Smurfton Wrote: »Get big, get the #33 box, shrink it, and place it into the color safe while the color is #FFFF00 yellow (red up, green up, blue down)
Then close it, and push all of the switches all the way down to turn it black... making a real hole?



RE: 54F3 - ☆ C.H.W.O.K.A ☆ - 12-01-2016

195 all around


RE: 54F3 - Monkeysky - 12-01-2016

(12-01-2016, 01:01 AM)Superficial Wrote: »
(12-01-2016, 12:41 AM)Smurfton Wrote: »Get big, get the #33 box, shrink it, and place it into the color safe while the color is #FFFF00 yellow (red up, green up, blue down)
Then close it, and push all of the switches all the way down to turn it black... making a real hole?

[Image: wX80aaj.png]
[Image: 0EPego0.png]
[Image: RAroLTb.png]
[Image: uUxxlRG.png]



[Image: 25d.gif]


RE: 54F3 - ☆ C.H.W.O.K.A ☆ - 12-01-2016

zat a real hole


RE: 54F3 - Schazer - 12-01-2016

"repair" the 33 box using those two rooms I can't recall the numbers of


RE: 54F3 - SirBlizz98 - 12-01-2016

>First, put the box back to normal. Then remove the box and set the sliders to (195,195,71). Then put the box back in and set the sliders down to zero. Profit?


RE: 54F3 - Lylac - 12-01-2016

This result has the RGB levels being subtracted. The yellow colour on the keyhole (195, 195, 71) were subtracted from the variable colour (255, 255, 0). 195 - 255 = 0, 71 - 0 = 71 which made the resulting colour on the keyhole. I wonder what would result if a triple digit subtracts a double digit.

More importantly, using 195, 195, 71 on the keyhole box might back the hole black.


RE: 54F3 - Monkeysky - 12-01-2016

(12-01-2016, 04:06 AM)Lylac Wrote: »This result has the RGB levels being subtracted. The yellow colour on the keyhole (195, 195, 71) were subtracted from the variable colour (255, 255, 0). 195 - 255 = 0, 71 - 0 = 71 which made the resulting colour on the keyhole. I wonder what would result if a triple digit subtracts a double digit.

More importantly, using 195, 195, 71 on the keyhole box might back the hole black.

The red green and blue values change for each object in there relative to the change from the value when the door was closed to the value when the door was opened.

The door was closed at 255, 255, 0, and set to 0, 0, 0, so red and green values dropped all the way to 0 for all colours, but the blue values didn't change.


RE: 54F3 - OrangeAipom - 12-03-2016

put the blue box in white and slide it to black so the entire box is a hole


RE: 54F3 - Smurfton - 12-03-2016

(12-03-2016, 01:18 AM)OrangeAipom Wrote: »put the blue box in white and slide it to black so the entire box is a hole

But only if sliding it back to #FF0 returns the box to how it was. Otherwise black is kind of irreversible, and doing this is bad.

I'll get GIMP out and solve this this weekend.


RE: 54F3 - Smurfton - 12-04-2016

(12-03-2016, 06:37 AM)Smurfton Wrote: »
(12-03-2016, 01:18 AM)OrangeAipom Wrote: »put the blue box in white and slide it to black so the entire box is a hole

But only if sliding it back to #FF0 returns the box to how it was. Otherwise black is kind of irreversible, and doing this is bad.

I'll get GIMP out and solve this this weekend.

You might want to reverse the quoting suggestions restriction when it comes to color changes.


RE: 54F3 - Monkeysky - 12-04-2016

(12-04-2016, 06:02 PM)Smurfton Wrote: »
(12-03-2016, 06:37 AM)Smurfton Wrote: »
(12-03-2016, 01:18 AM)OrangeAipom Wrote: »put the blue box in white and slide it to black so the entire box is a hole

But only if sliding it back to #FF0 returns the box to how it was. Otherwise black is kind of irreversible, and doing this is bad.

I'll get GIMP out and solve this this weekend.

You might want to reverse the quoting suggestions restriction when it comes to color changes.

Oh, it counted, but I thought you wanted to check before seconding it. It would be irreversible if you did that, for the record.


RE: 54F3 - Smurfton - 12-04-2016

I don't think it's possible to get a #000 hole and #FF0 box without something to up the contrast, so let's wait on this.
Let's leave and go where the slots take us again.