Eagle Time
syntaxwise, what is the best programming language? - Printable Version

+- Eagle Time (https://eagle-time.org)
+-- Forum: BAWK BAWK (https://eagle-time.org/forumdisplay.php?fid=17)
+--- Forum: Hawkspace (https://eagle-time.org/forumdisplay.php?fid=18)
+--- Thread: syntaxwise, what is the best programming language? (/showthread.php?tid=1804)

Pages: 1 2


syntaxwise, what is the best programming language? - Loather - 08-17-2016

share your opinions with this on-line poll


RE: syntaxwise, what is the best programming language? - Reyweld - 08-17-2016

I definitely would have to say Visual Basic 2009 it's got a flawlessly user-friendly rhythm to it that makes you want to cry sing and you can make visual elements easily unlike html (or any other language) which is a piece of shittake anyway did I mention you can make a button that does something in less than 5 minutes???.


RE: syntaxwise, what is the best programming language? - Loather - 08-17-2016

my biggest problem with python is the lack of switch statements and that's not the biggest deal

some people complain about whitespace but it's a lot better than curly bracket nesting hell, imo

also ffffuck whatever the hell visualbasic is. is it really necessary to declare variables like DIM X AS INTEGER = 3 instead of, i don't know, int x = 3 or simply x = 3? just all-around a weird, verbose language, i don't like it at all

c++ is my favorite language that isn't python, but if you prefer the syntax of c++ over python, you're just more used to it. python is easily the most readable language, and even with its limitations (c++ is definitely functionally better) it's an absolute joy to write in, imo

also also if anyone here prefers java over c++, please explain yourself


RE: syntaxwise, what is the best programming language? - Loather - 08-17-2016

OH NO I WROTE THAT POST BEFORE YOU POSTED REYWELD now we have to fight


RE: syntaxwise, what is the best programming language? - Loather - 08-17-2016

i wrote console programs in visualbasic for a class (i don't like messing with ui design because of Perfectionism, i spend a lot of time lining up buttons and rearranging them and it takes up more time than coding and just, stresses me the heck out)

(and then the actual coding side of visualbasic is sooo verboooose like why are you making me type out all these extra wordsss (though most of what i take issue with is the way variables are declared in it))


RE: syntaxwise, what is the best programming language? - Reyweld - 08-17-2016

honestly I'm not very qualified for this thread because I only know 2 languages well, and dabble in a whole bunch of useless languages like quick basic (actually dabble is a strong word for it, seeing as that was more then 7 years ago and I remember basically nothing)

I really only know html/javascript because I love making games and I was told it would be the easiest way to make a game online


RE: syntaxwise, what is the best programming language? - Loather - 08-17-2016

i wrote nonconsole programs in it too, but i chose console every chance i got


RE: syntaxwise, what is the best programming language? - Reyweld - 08-17-2016

also: I took a highschool course on "programming" but it was actually Visual Basic Hell 10/10 would get 97% and die of boredom again


RE: syntaxwise, what is the best programming language? - Loather - 08-17-2016

i like javascript..

it was a breath of fresh air after learning(?) php

(nothing stuck with php, i cant even comprehend it)


RE: syntaxwise, what is the best programming language? - Reyweld - 08-17-2016

Wait wait wait can I change my answer? I thought of a good joke


RE: syntaxwise, what is the best programming language? - Reyweld - 08-17-2016

also php sounds like a drug

*walks into a back alley* hey you got the hardcorecode stuff
-yeah I got your programming high right here
give me the php man stop teasing


RE: syntaxwise, what is the best programming language? - Loather - 08-17-2016

python is honestly the language that schools should teach to introduce people to programming. it doesn't give you all the same options as a language like c++ (no pointers, no switch statements- though there are weird alternatives to switch statements in python that i don't really get?), and it isn't really powerful enough to run a decent game engine in, but it has really simple syntax that's very quick and easy to learn. it's a good gateway to other languages (and.. it's perfectly valid to use for anything that isn't super intensive)

i really enjoy writing in it, the class i took for it was a couple of semesters ago and i still use it just for fun


RE: syntaxwise, what is the best programming language? - Loather - 08-17-2016

(08-17-2016, 12:56 PM)Reyweld Wrote: ยปWait wait wait can I change my answer? I thought of a good joke

please share the good joke


RE: syntaxwise, what is the best programming language? - Reyweld - 08-17-2016

if only highschool wasn't terrible


RE: syntaxwise, what is the best programming language? - Reyweld - 08-17-2016

okay okay here it is:

My favourite programming language? Why, English, of course! (hahahahahaha)


RE: syntaxwise, what is the best programming language? - Loather - 08-17-2016

tjat's not a programming language how dare you


RE: syntaxwise, what is the best programming language? - Reyweld - 08-17-2016

oops wait did I say good joke?


RE: syntaxwise, what is the best programming language? - Loather - 08-17-2016

yes you literally did


RE: syntaxwise, what is the best programming language? - Loather - 08-17-2016

the best programming joke would to be to tell someone "you a computer nerd? well get a lload of THESE pythons" and then you flex, but really pathetically, and live snakes start coming out of your shirt sleeves


RE: syntaxwise, what is the best programming language? - Reyweld - 08-17-2016

[Image: Suprise.png]

I mean I guess it was me saying that so you have to lower your standards all the way down.

PREVIEW EDIT: Pfftt!!


RE: syntaxwise, what is the best programming language? - Reyweld - 08-17-2016

You really know how to tell a good joek


RE: syntaxwise, what is the best programming language? - Loather - 08-17-2016

sometimes im scared to give my opinions on programming because im worried someone more qualified will show up and just completely destroy me

but on the other hand, fuck itttt ive been up all night and i dont even care, im having sleepy fun


RE: syntaxwise, what is the best programming language? - Loather - 08-17-2016

also thank you i am a joke master


RE: syntaxwise, what is the best programming language? - Jacquerel - 08-17-2016

bool pythons()
{
return are[snakes(true)];
}


RE: syntaxwise, what is the best programming language? - Loather - 08-17-2016

heres a map generator i made in python, please judge softly

Code:
from Tkinter import *
from random import randint

def buildIsland(xStart, yStart, landCounter, blobbiness):
    global mapArray
    
    mapArray[xStart][yStart] = "green"
    while landCounter >= 0:
        xCoord = xStart
        yCoord = yStart
        
        while(mapArray[xCoord][yCoord] == "green"):
            if xCoord >= 1 and xCoord <= 299:
                xCoord += randint(0,2) - 1
            elif xCoord >= 1:
                xCoord -= 1
            elif xCoord <= 299:
                xCoord += 1
            if yCoord >= 1 and yCoord <= 299:
                yCoord += randint(0,2) - 1
            elif yCoord >= 1:
                yCoord -= 1
            elif yCoord <= 299:
                yCoord += 1
            
        mapArray[xCoord][yCoord] = "green"    
        landCounter -= 1

        if randint(0,blobbiness) == 1:
            xStart = xCoord
            yStart = yCoord

master = Tk()

xCoord = 150
yCoord = 150

canvasWidth = 300
canvasHeight = 300

xCounter = 0
yCounter = 0

zoomLevel = 1

mapArray = [["blue" for x in range(canvasWidth + 1)] for y in range(canvasHeight + 1)]

#Build islands
for x in range(0,50):
    buildIsland(randint(0,300),randint(0,300),randint(150,2000),1)

#Set up canvas
drawMap = Canvas(master, width = canvasWidth * zoomLevel, height = canvasHeight * zoomLevel)
drawMap.pack()

#Draw map
while(yCounter <= canvasHeight):
    while(xCounter <= canvasWidth):
        drawMap.create_rectangle(xCounter * zoomLevel, yCounter * zoomLevel, (xCounter * zoomLevel)+ zoomLevel,
                                (yCounter * zoomLevel) + zoomLevel, fill=mapArray[xCounter][yCounter],
                                 outline=mapArray[xCounter][yCounter])
        xCounter += 1
        
    xCounter = 0
    yCounter += 1

mainloop()